Player Matchup

Thor
Thor
Shigedy
Thor
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
276W - 266L
1,432 Elo+
Party 1
Hachiman
Hachiman
Tease10
Hachiman
Level 41
God Stats
28W - 28L
1,269 SR
Queue Stats
216W - 161L
1,573 Elo+
Party 3
Jormungandr
Jormungandr
TetraFlavasaver
Jormungandr
Level 34
God Stats
3W - 8L
1,500 SR
Queue Stats
286W - 278L
1,491 Elo+
Party 1
Chang'e
Chang'e
Wankyudo
Chang'e
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 63L
1,634 Elo+
Party 1
Ymir
Ymir
bwanco
Ymir
Level 41
God Stats
8W - 10L
1,606 SR
Queue Stats
98W - 93L
1,636 Elo+
Party 3
Team Averages
Level 67
1,475 SR
1,553 Elo+

VS

Team Averages
Level 72
1,620 SR
1,615 Elo+
Sol
Sol
BigEZ44
Sol
Level 129
God Stats
17W - 8L
1,615 SR
Queue Stats
353W - 293L
1,585 Elo+
Party 2
Bacchus
Bacchus
TheBlueKnight_Z
Bacchus
Level 79
God Stats
52W - 39L
1,656 SR
Queue Stats
579W - 513L
1,577 Elo+
Party 2
Fenrir
Fenrir
WimboWumbo
Fenrir
Level 30
God Stats
18W - 6L
1,672 SR
Queue Stats
292W - 239L
1,676 Elo+
Party 2
Tsukuyomi
Tsukuyomi
XxSemonxX
Tsukuyomi
Level 48
God Stats
12W - 6L
1,580 SR
Queue Stats
242W - 168L
1,613 Elo+
Solo
Anhur
Anhur
emerald492
Anhur
Level 75
God Stats
11W - 10L
1,576 SR
Queue Stats
288W - 281L
1,625 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Shigedy
Thor
14
4 / 9 / 4
9,550
455
6,931
18,791
9,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hachiman
Tease10
Hachiman
18
3 / 4 / 2
11,291
538
10,430
15,286
5,585
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jormungandr
TetraFlavasaver
Jormungandr
17
3 / 6 / 4
11,086
528
14,374
19,123
15,224
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chang'e
Wankyudo
Chang'e
16
3 / 7 / 5
10,941
521
11,158
15,891
6,024
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
bwanco
Ymir
14
3 / 4 / 5
9,894
471
9,122
17,918
14,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
19
5 / 2 / 11
12,382
590
11,680
19,331
6,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
0 / 4 / 14
9,952
474
5,953
17,043
14,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Fenrir
WimboWumbo
Fenrir
18
7 / 3 / 9
11,898
567
14,472
18,567
14,392
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tsukuyomi
XxSemonxX
Tsukuyomi
19
11 / 4 / 13
13,094
624
20,805
17,430
7,889
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Anhur
17
7 / 3 / 5
12,026
573
12,353
16,592
6,271
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
82
16
Kills
30
30
Deaths
16
20
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Sol
5
2
11
5.25
L
Thor
Shigedy
Thor
4
9
4
0.67
L
Hachiman
Tease10
Hachiman
3
4
2
1
L
Jormungandr
TetraFlavasaver
Jormungandr
3
6
4
0.83
W
0
4
14
1.75
L
Chang'e
Wankyudo
Chang'e
3
7
5
0.79
W
Fenrir
WimboWumbo
Fenrir
7
3
9
3.83
W
Tsukuyomi
XxSemonxX
Tsukuyomi
11
4
13
4.38
L
Ymir
bwanco
Ymir
3
4
5
1.38
W
Anhur
7
3
5
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,015
Damage
65,263
87,009
Taken
88,963
51,091
Mitigated
50,400
21,926
Healing
35,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
11,680
3,776
0
10,527
19,331
6,916
2,814
7,861
11,166
114,700
0
L
Thor
Shigedy
Thor
6,931
1,502
0
3,316
18,791
9,838
0
3,066
15,725
0
48,796
L
Hachiman
Tease10
Hachiman
10,430
5,840
0
5,797
15,286
5,585
3,720
1,455
13,831
0
76,878
L
Jormungandr
TetraFlavasaver
Jormungandr
14,374
4,872
0
4,500
19,123
15,224
0
4,147
14,976
57,353
0
W
5,953
552
0
4,856
17,043
14,932
70
5,904
10,956
23,749
0
L
Chang'e
Wankyudo
Chang'e
11,158
346
822
5,401
15,891
6,024
506
2,916
12,975
65,189
0
W
Fenrir
WimboWumbo
Fenrir
14,472
2,819
0
6,775
18,567
14,392
502
10,619
6,984
0
58,933
W
Tsukuyomi
XxSemonxX
Tsukuyomi
20,805
5,657
0
6,366
17,430
7,889
496
7,670
9,437
0
81,544
L
Ymir
bwanco
Ymir
9,122
1,729
0
2,090
17,918
14,420
0
6,049
11,869
33,558
0
W
Anhur
12,353
7,458
0
7,062
16,592
6,271
3,024
3,746
12,768
0
82,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,762
Gold Earned
59,352
477
Minions Killed
551
0
Camps Cleared
0
1,722,462
Distance Traveled
1,983,888
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,382
590
170
8
0
390,942
2
L
Thor
9,550
455
87
4
0
324,719
0
L
Hachiman
11,291
538
123
6
0
334,151
3
L
Jormungandr
11,086
528
105
5
0
326,150
3
W
Bacchus
9,952
474
38
2
0
425,821
6
L
Chang'e
10,941
521
108
5
0
379,192
5
W
Fenrir
11,898
567
94
4
0
396,179
0
W
Tsukuyomi
13,094
624
116
6
0
411,063
5
L
Ymir
9,894
471
54
3
0
358,250
1
W
Anhur
12,026
573
133
6
0
359,883
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role