Player Matchup

Izanami
Izanami
DOOMBYPONY
Izanami
Level 102
God Stats
1W - 0L
1,734 SR
Queue Stats
61W - 46L
1,582 Elo+
Party 1
Gilgamesh
Gilgamesh
PersonsOfColor
Gilgamesh
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 6L
1,642 Elo+
Party 1
Sol
Sol
Romnic
Sol
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
SexBaBombs
Pele
Level 112
God Stats
27W - 30L
1,632 SR
Queue Stats
422W - 319L
1,721 Elo+
Party 1
Sylvanus
Sylvanus
vittoneloke
Sylvanus
Level 160
God Stats
4W - 3L
1,611 SR
Queue Stats
218W - 181L
1,593 Elo+
Party 1
Team Averages
Level 106
1,596 SR
1,607 Elo+

VS

Team Averages
Level 63
1,535 SR
1,688 Elo+
Discordia
Discordia
AlreadyAce
Discordia
Level 46
God Stats
13W - 8L
1,701 SR
Queue Stats
258W - 181L
1,737 Elo+
Party 3
Rama
Rama
AzurePhoenix9128
Rama
Level 108
God Stats
4W - 6L
1,178 SR
Queue Stats
353W - 276L
1,807 Elo+
Party 3
Sylvanus
Sylvanus
LeBeastBro
Sylvanus
Level 82
God Stats
2W - 6L
1,585 SR
Queue Stats
321W - 306L
1,593 Elo+
Party 2
Horus
Horus
LeSxpreme
Horus
Level 46
God Stats
3W - 9L
1,709 SR
Queue Stats
279W - 275L
1,581 Elo+
Party 2
Fenrir
Fenrir
SkohnJelton
Fenrir
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 33L
1,720 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DOOMBYPONY
Izanami
7
0 / 0 / 0
4,124
687
754
2,264
568
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilgamesh
PersonsOfColor
Gilgamesh
7
2 / 1 / 0
4,425
738
3,403
3,224
1,306
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sol
Romnic
Sol
7
2 / 1 / 2
4,089
682
3,948
3,554
688
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

8
3 / 2 / 0
4,385
731
1,652
3,922
1,051
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sylvanus
vittoneloke
Sylvanus
6
0 / 0 / 1
3,750
625
453
3,047
731
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
AlreadyAce
Discordia
8
1 / 1 / 1
4,235
706
1,338
1,948
432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

7
1 / 2 / 0
3,896
649
3,116
3,902
1,058
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sylvanus
LeBeastBro
Sylvanus
6
0 / 2 / 1
3,567
595
791
3,111
1,315
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Horus
LeSxpreme
Horus
6
1 / 1 / 0
3,804
634
963
3,668
1,547
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Fenrir
4
1 / 1 / 0
3,426
571
1,045
2,789
675
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
6
7
Kills
4
4
Deaths
7
3
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Discordia
AlreadyAce
Discordia
1
1
1
1.5
L
1
2
0
0.5
W
Izanami
DOOMBYPONY
Izanami
0
0
0
0
L
Sylvanus
LeBeastBro
Sylvanus
0
2
1
0.25
L
Horus
LeSxpreme
Horus
1
1
0
1
W
Gilgamesh
PersonsOfColor
Gilgamesh
2
1
0
2
W
Sol
Romnic
Sol
2
1
2
3
W
3
2
0
1.5
L
Fenrir
1
1
0
1
W
Sylvanus
vittoneloke
Sylvanus
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,210
Damage
7,253
16,011
Taken
15,418
4,344
Mitigated
5,027
7,186
Healing
5,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
AlreadyAce
Discordia
1,338
219
0
556
1,948
432
0
0
1,948
21,413
0
L
3,116
2,780
0
1,247
3,902
1,058
0
2,584
1,318
0
17,978
W
Izanami
DOOMBYPONY
Izanami
754
627
0
1,053
2,264
568
0
682
1,582
0
23,709
L
Sylvanus
LeBeastBro
Sylvanus
791
585
283
804
3,111
1,315
0
1,817
1,294
8,926
2,662
L
Horus
LeSxpreme
Horus
963
474
0
1,911
3,668
1,547
0
0
3,668
0
10,590
W
Gilgamesh
PersonsOfColor
Gilgamesh
3,403
1,284
0
920
3,224
1,306
0
0
3,224
0
17,115
W
Sol
Romnic
Sol
3,948
1,836
0
1,465
3,554
688
0
375
3,179
21,249
0
W
1,652
218
0
1,449
3,922
1,051
0
705
3,217
0
14,972
L
Fenrir
1,045
394
0
688
2,789
675
0
0
2,789
0
8,145
W
Sylvanus
vittoneloke
Sylvanus
453
261
702
1,597
3,047
731
0
225
2,822
8,000
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,773
Gold Earned
18,928
196
Minions Killed
135
0
Camps Cleared
0
604,871
Distance Traveled
505,902
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
4,235
706
38
6
0
106,475
4
L
Rama
3,896
649
36
6
0
100,869
2
W
Izanami
4,124
687
56
9
0
98,712
0
L
Sylvanus
3,567
595
28
5
0
93,916
0
L
Horus
3,804
634
11
2
0
114,691
1
W
Gilgamesh
4,425
738
31
5
0
138,278
2
W
Sol
4,089
682
55
9
0
104,009
0
W
Pele
4,385
731
38
6
0
156,885
2
L
Fenrir
3,426
571
22
4
0
89,951
0
W
Sylvanus
3,750
625
16
3
0
106,987
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role