Player Matchup

Cthulhu
Cthulhu
FrostingWC
Cthulhu
Level 97
God Stats
1W - 2L
1,477 SR
Queue Stats
169W - 201L
1,546 Elo+
Party 2
Hercules
Hercules
ShmeatShmacker
Hercules
Level 47
God Stats
0W - 3L
1,349 SR
Queue Stats
69W - 57L
1,522 Elo+
Party 2
Sol
Sol
markiemax
Sol
Level 68
God Stats
3W - 1L
1,694 SR
Queue Stats
197W - 194L
1,558 Elo+
Party 2
Team Averages
Level 71
1,507 SR
1,542 Elo+

VS

Team Averages
Level 46
1,517 SR
1,495 Elo+
Fenrir
Fenrir
Elpatron0411
Fenrir
Level 11
God Stats
1W - 4L
1,302 SR
Queue Stats
5W - 11L
1,320 Elo+
Solo
Vulcan
Vulcan
KSI_Fro_
Vulcan
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 20L
1,652 Elo+
Party 1
Chiron
Chiron
Thranth
Chiron
Level 101
God Stats
10W - 6L
1,749 SR
Queue Stats
115W - 88L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FrostingWC
Cthulhu
10
2 / 7 / 2
8,791
676
6,059
13,732
10,847
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hercules
11
1 / 4 / 2
7,962
612
3,751
15,149
12,799
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

12
3 / 3 / 3
9,320
717
8,937
10,134
3,335
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
0 / 5 / 8
7,799
600
4,751
11,200
3,825
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Vulcan
KSI_Fro_
Vulcan
13
5 / 1 / 9
9,622
740
12,566
5,512
2,797
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chiron
Thranth
Chiron
14
9 / 0 / 5
10,481
806
17,270
10,125
3,379
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
36
6
Kills
14
14
Deaths
6
7
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Fenrir
0
5
8
0.8
L
Cthulhu
FrostingWC
Cthulhu
2
7
2
0.43
W
Vulcan
KSI_Fro_
Vulcan
5
1
9
9.5
L
Hercules
1
4
2
0.5
W
Chiron
Thranth
Chiron
9
0
5
11.5
L
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,747
Damage
34,587
39,015
Taken
26,837
26,981
Mitigated
10,001
12,978
Healing
10,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
4,751
957
0
1,209
11,200
3,825
782
6,080
5,120
0
13,201
L
Cthulhu
FrostingWC
Cthulhu
6,059
389
850
941
13,732
10,847
60
3,415
10,317
23,012
0
W
Vulcan
KSI_Fro_
Vulcan
12,566
6,891
0
1,910
5,512
2,797
725
3,492
2,020
31,289
0
L
Hercules
3,751
858
887
6,075
15,149
12,799
154
5,097
10,052
0
21,470
W
Chiron
Thranth
Chiron
17,270
9,791
658
6,707
10,125
3,379
1,803
5,524
4,601
0
46,832
L
8,937
2,980
0
4,225
10,134
3,335
36
4,078
6,056
58,655
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,073
Gold Earned
27,902
165
Minions Killed
135
0
Camps Cleared
0
718,803
Distance Traveled
740,661
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,799
600
21
2
0
251,696
5
L
Cthulhu
8,791
676
27
2
0
244,800
5
W
Vulcan
9,622
740
44
3
0
249,973
3
L
Hercules
7,962
612
34
3
0
248,491
3
W
Chiron
10,481
806
70
5
0
238,992
1
L
Sol
9,320
717
104
8
0
225,512
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role