Player Matchup

Fafnir
Fafnir
BalderBerg
Fafnir
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
Keeltz
Nemesis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,409 Elo+
Party 1
Neith
Neith
LordWilmus
Neith
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,409 Elo+
Party 1
Sol
Sol
Murrwin
Sol
Level 8
God Stats
2W - 1L
1,680 SR
Queue Stats
2W - 1L
1,409 Elo+
Party 1
Nox
Nox
Tobblerone
Nox
Level 40
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 13L
1,400 Elo+
Party 1
Team Averages
Level 17
1,536 SR
1,425 Elo+

VS

Team Averages
Level 19
1,501 SR
1,566 Elo+
Chang'e
Chang'e
Oserotto
Chang'e
Level 3
God Stats
1W - 3L
1,743 SR
Queue Stats
4W - 5L
1,667 Elo+
Party 2
Yemoja
Yemoja
Ripple1610
Yemoja
Level 6
God Stats
1W - 1L
1,482 SR
Queue Stats
2W - 5L
1,667 Elo+
Party 2
Arachne
Arachne
TuMorcillaa
Arachne
Level 26
God Stats
3W - 3L
1,278 SR
Queue Stats
25W - 19L
1,534 Elo+
Solo
Neith
Neith
Whitewow
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,401 Elo+
Solo
Skadi
Skadi
bondy1906
Skadi
Level 56
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 41L
1,560 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
BalderBerg
Fafnir
11
2 / 2 / 10
7,454
497
4,438
9,886
11,792
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nemesis
Keeltz
Nemesis
15
7 / 3 / 11
9,420
628
8,837
10,620
5,266
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
12
7 / 2 / 11
8,317
554
7,856
8,029
2,791
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Sol
12
7 / 6 / 6
8,709
581
9,102
10,227
3,720
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
5 / 4 / 14
8,284
552
5,913
7,885
3,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Oserotto
Chang'e
11
2 / 7 / 8
7,403
494
5,104
9,048
3,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
Ripple1610
Yemoja
10
2 / 5 / 3
7,751
517
1,919
6,971
4,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Arachne
TuMorcillaa
Arachne
14
6 / 2 / 2
8,742
583
5,885
9,749
3,814
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
Whitewow
Neith
12
3 / 7 / 5
7,571
505
5,765
10,223
3,313
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Boots

Boots

+6%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Skadi
bondy1906
Skadi
11
4 / 7 / 3
7,549
503
13,480
14,481
4,651
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
38
28
Kills
17
17
Deaths
28
52
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Fafnir
BalderBerg
Fafnir
2
2
10
3.5
W
Nemesis
Keeltz
Nemesis
7
3
11
4.17
W
Neith
7
2
11
6.25
W
Sol
7
6
6
1.67
L
Chang'e
Oserotto
Chang'e
2
7
8
0.86
L
Yemoja
Ripple1610
Yemoja
2
5
3
0.7
W
5
4
14
3
L
Arachne
TuMorcillaa
Arachne
6
2
2
3.5
L
Neith
Whitewow
Neith
3
7
5
0.79
L
Skadi
bondy1906
Skadi
4
7
3
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,146
Damage
32,153
46,647
Taken
50,472
26,593
Mitigated
18,928
11,602
Healing
10,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
BalderBerg
Fafnir
4,438
772
0
1,316
9,886
11,792
945
1,773
7,986
15,923
0
W
Nemesis
Keeltz
Nemesis
8,837
4,817
0
3,654
10,620
5,266
1,190
1,766
8,802
0
54,576
W
Neith
7,856
3,100
0
1,651
8,029
2,791
4,336
632
7,353
0
31,073
W
Sol
9,102
3,276
0
2,682
10,227
3,720
2,682
1,797
8,234
40,529
3,124
L
Chang'e
Oserotto
Chang'e
5,104
902
625
667
9,048
3,097
0
4,698
4,350
16,436
0
L
Yemoja
Ripple1610
Yemoja
1,919
973
2,540
233
6,971
4,053
138
2,374
4,597
10,133
0
W
5,913
245
406
1,893
7,885
3,024
1,544
811
7,074
28,621
0
L
Arachne
TuMorcillaa
Arachne
5,885
3,272
0
3,061
9,749
3,814
0
3,194
6,555
0
51,463
L
Neith
Whitewow
Neith
5,765
2,743
177
1,500
10,223
3,313
0
3,151
7,072
0
31,214
L
Skadi
bondy1906
Skadi
13,480
8,187
0
2,031
14,481
4,651
424
5,604
8,877
0
36,259

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,184
Gold Earned
39,016
308
Minions Killed
248
0
Camps Cleared
0
1,312,896
Distance Traveled
1,341,614
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
7,454
497
24
2
0
268,898
0
W
Nemesis
9,420
628
108
7
0
300,053
1
W
Neith
8,317
554
55
4
0
247,087
0
W
Sol
8,709
581
70
5
0
265,572
0
L
Chang'e
7,403
494
28
2
0
282,766
0
L
Yemoja
7,751
517
24
2
0
251,880
0
W
Nox
8,284
552
51
3
0
231,286
2
L
Arachne
8,742
583
98
7
0
323,055
2
L
Neith
7,571
505
55
4
0
243,837
0
L
Skadi
7,549
503
43
3
0
240,076
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role