Player Matchup

Merlin
Merlin
AtoMiC--pR
Merlin
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,814 Elo+
Party 1
Cerberus
Cerberus
elmonomalo
Cerberus
Level 129
God Stats
1W - 1L
1,424 SR
Queue Stats
41W - 31L
1,702 Elo+
Party 1
Sun Wukong
Sun Wukong
rvp_sniper
Sun Wukong
Level 132
God Stats
1W - 1L
1,525 SR
Queue Stats
55W - 50L
1,372 Elo+
Party 1
Team Averages
Level 129
1,483 SR
1,629 Elo+

VS

Team Averages
Level 86
1,423 SR
1,547 Elo+
Gilgamesh
Gilgamesh
Awepicness02
Gilgamesh
Level 82
God Stats
8W - 7L
1,684 SR
Queue Stats
9W - 14L
1,570 Elo+
Solo
Sol
Sol
Danny8552
Sol
Level 98
God Stats
5W - 4L
1,500 SR
Queue Stats
8W - 11L
1,500 Elo+
Solo
Danzaburou
Danzaburou
lealon
Danzaburou
Level 77
God Stats
1W - 0L
1,086 SR
Queue Stats
107W - 127L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AtoMiC--pR
Merlin
15
5 / 7 / 11
11,575
723
9,855
11,282
7,799
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Cerberus
elmonomalo
Cerberus
16
7 / 3 / 10
11,392
712
9,720
20,442
19,826
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sun Wukong
rvp_sniper
Sun Wukong
14
7 / 6 / 10
11,445
715
12,023
14,093
9,332
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Awepicness02
Gilgamesh
14
2 / 6 / 10
10,552
660
9,760
14,364
5,931
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
5 / 5 / 7
11,224
702
12,356
11,423
2,911
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
lealon
Danzaburou
16
9 / 8 / 6
12,997
812
14,155
17,565
7,261
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
39
19
Kills
16
16
Deaths
19
31
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Merlin
AtoMiC--pR
Merlin
5
7
11
1.5
W
Gilgamesh
Awepicness02
Gilgamesh
2
6
10
1.17
W
5
5
7
1.7
L
Cerberus
elmonomalo
Cerberus
7
3
10
4
W
Danzaburou
lealon
Danzaburou
9
8
6
1.5
L
Sun Wukong
rvp_sniper
Sun Wukong
7
6
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,598
Damage
36,271
45,817
Taken
43,352
36,957
Mitigated
16,103
9,974
Healing
11,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
AtoMiC--pR
Merlin
9,855
603
0
547
11,282
7,799
1,248
3,228
8,054
38,164
0
W
Gilgamesh
Awepicness02
Gilgamesh
9,760
3,044
531
3,639
14,364
5,931
624
5,993
8,251
0
38,167
W
12,356
2,326
0
2,758
11,423
2,911
715
4,598
6,645
38,287
0
L
Cerberus
elmonomalo
Cerberus
9,720
161
242
8,321
20,442
19,826
463
5,238
15,204
44,104
0
W
Danzaburou
lealon
Danzaburou
14,155
6,593
443
3,874
17,565
7,261
1,190
8,339
8,813
0
59,821
L
Sun Wukong
rvp_sniper
Sun Wukong
12,023
3,509
0
864
14,093
9,332
258
3,999
10,094
0
41,584

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,412
Gold Earned
34,773
202
Minions Killed
173
0
Camps Cleared
0
744,288
Distance Traveled
785,582
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
11,575
723
50
3
0
229,286
1
W
Gilgamesh
10,552
660
53
3
0
285,500
0
W
Sol
11,224
702
47
3
0
251,442
0
L
Cerberus
11,392
712
77
5
0
274,250
4
W
Danzaburou
12,997
812
73
5
0
248,640
2
L
Sun Wukong
11,445
715
75
5
0
240,752
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role