Player Matchup

Anhur
Anhur
Gold I
Headbenga
Anhur
Gold I
Level 157
God Stats
2W - 1L
2,026 SR
Queue Stats
35W - 24L
1,634 MMR
Solo
Pele
Pele
Silver I
ItTakesYouAway
Pele
Silver I
Level 122
God Stats
1W - 1L
1,477 SR
Queue Stats
24W - 30L
1,618 MMR
Solo
Thanatos
Thanatos
Gold I
Mageways
Thanatos
Gold I
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 98L
1,621 MMR
Solo
Nu Wa
Nu Wa
Gold II
TheSerqet
Nu Wa
Gold II
Level 157
God Stats
33W - 18L
1,732 SR
Queue Stats
735W - 733L
1,600 MMR
Solo
Geb
Geb
Gold III
wockcid
Geb
Gold III
Level 108
God Stats
33W - 21L
1,739 SR
Queue Stats
190W - 197L
1,601 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 126
1,695 SR
1,615 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 113
1,549 SR
1,577 MMR
Ra
Ra
Gold I
BigJoshBDL
Ra
Gold I
Level 152
God Stats
2W - 2L
1,645 SR
Queue Stats
123W - 122L
1,754 MMR
Party 1
Nemesis
Nemesis
Gold II
GoldenWarrior13
Nemesis
Gold II
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Gold II
Isma612
Hou Yi
Gold II
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Bronze III
TOWERBOYY
Ymir
Bronze III
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1
Zhong Kui
Zhong Kui
Platinum IV
VectORRS
Zhong Kui
Platinum IV
Level 132
God Stats
28W - 26L
1,600 SR
Queue Stats
108W - 99L
1,629 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Headbenga
Anhur
12
2 / 0 / 3
7,056
588
4,746
5,035
1,341
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
3 / 0 / 3
6,302
525
3,169
6,861
2,097
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Thanatos
Mageways
Thanatos
11
3 / 0 / 0
6,268
522
5,632
11,006
6,100
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nu Wa
TheSerqet
Nu Wa
10
0 / 0 / 5
5,731
478
5,148
3,865
1,114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes

Shoes

+6%
Movement Speed

Geb
9
3 / 2 / 6
6,486
541
2,161
8,827
4,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
AthenaTsukuyomiTiamatSetAo Kuang

VS

Bans
GilgameshScyllaApolloCu ChulainnIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 0
6,115
510
6,167
4,966
1,605
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
0 / 1 / 1
5,193
433
975
4,683
1,215
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hou Yi
Isma612
Hou Yi
12
0 / 2 / 0
6,684
557
1,249
5,888
1,421
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ymir
8
1 / 4 / 0
5,718
477
1,872
9,696
3,266
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zhong Kui
VectORRS
Zhong Kui
11
0 / 1 / 0
6,433
536
8,421
7,844
4,654
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
3
11
Kills
2
2
Deaths
11
17
Assists
1
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
L
0
1
1
0.5
W
Anhur
Headbenga
Anhur
2
0
3
3.5
L
Hou Yi
Isma612
Hou Yi
0
2
0
0
W
3
0
3
4.5
W
Thanatos
Mageways
Thanatos
3
0
0
3
L
Ymir
1
4
0
0.25
W
Nu Wa
TheSerqet
Nu Wa
0
0
5
2.5
L
Zhong Kui
VectORRS
Zhong Kui
0
1
0
0
W
Geb
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,856
Damage
18,684
35,594
Taken
33,077
14,806
Mitigated
12,161
20,633
Healing
12,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,167
663
462
1,279
4,966
1,605
0
1,996
2,734
38,674
0
L
975
141
0
488
4,683
1,215
0
975
3,547
0
25,488
W
Anhur
Headbenga
Anhur
4,746
2,841
0
2,549
5,035
1,341
0
451
4,564
0
46,251
L
Hou Yi
Isma612
Hou Yi
1,249
1,031
0
2,337
5,888
1,421
0
484
5,332
0
37,369
W
3,169
299
0
3,473
6,861
2,097
0
2,576
4,211
0
35,699
W
Thanatos
Mageways
Thanatos
5,632
1,773
0
10,154
11,006
6,100
0
6,828
4,178
0
32,728
L
Ymir
1,872
506
0
2,559
9,696
3,266
0
2,465
6,897
12,687
0
W
Nu Wa
TheSerqet
Nu Wa
5,148
1,109
0
975
3,865
1,114
276
2,117
1,618
32,807
0
L
Zhong Kui
VectORRS
Zhong Kui
8,421
2,499
0
5,290
7,844
4,654
385
594
6,728
43,110
0
W
Geb
2,161
674
0
3,482
8,827
4,154
0
4,098
4,563
11,525
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,843
Gold Earned
30,143
320
Minions Killed
351
0
Camps Cleared
0
1,165,112
Distance Traveled
1,040,016
21
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,115
510
91
8
0
247,299
4
L
Nemesis
5,193
433
52
4
0
173,742
2
W
Anhur
7,056
588
92
8
0
212,580
2
L
Hou Yi
6,684
557
94
8
0
190,942
3
W
Pele
6,302
525
79
7
0
279,954
3
W
Thanatos
6,268
522
62
5
0
235,471
2
L
Ymir
5,718
477
27
2
0
222,063
4
W
Nu Wa
5,731
478
69
6
0
198,678
8
L
Zhong Kui
6,433
536
87
7
0
205,970
6
W
Geb
6,486
541
18
2
0
238,429
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role