Player Matchup

Ganesha
Ganesha
DrunknDead
Ganesha
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 48L
1,528 Elo+
Solo
Ne Zha
Ne Zha
DvineJustice
Ne Zha
Level 15
God Stats
2W - 1L
1,743 SR
Queue Stats
34W - 20L
1,689 Elo+
Solo
Sol
Sol
Nekoloid
Sol
Level 5
God Stats
4W - 0L
1,500 SR
Queue Stats
269W - 119L
1,774 Elo+
Party 1
Kukulkan
Kukulkan
OTReticence
Kukulkan
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 8L
1,901 Elo+
Party 1
Tyr
Tyr
miniReke
Tyr
Level 17
God Stats
2W - 6L
1,178 SR
Queue Stats
64W - 49L
1,570 Elo+
Solo
Team Averages
Level 12
1,484 SR
1,693 Elo+

VS

Team Averages
Level 16
1,617 SR
1,628 Elo+
Bakasura
Bakasura
MügiwaraLuffy
Bakasura
Level 5
God Stats
3W - 2L
1,807 SR
Queue Stats
9W - 4L
1,688 Elo+
Solo
Scylla
Scylla
Paølø
Scylla
Level 21
God Stats
5W - 7L
1,775 SR
Queue Stats
126W - 125L
1,703 Elo+
Solo
Yemoja
Yemoja
Senumin
Yemoja
Level 16
God Stats
1W - 2L
1,410 SR
Queue Stats
51W - 45L
1,528 Elo+
Solo
Sun Wukong
Sun Wukong
Yonko12
Sun Wukong
Level 21
God Stats
17W - 14L
1,593 SR
Queue Stats
46W - 53L
1,558 Elo+
Solo
Heimdallr
Heimdallr
chr0met0nal
Heimdallr
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 34L
1,661 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
DrunknDead
Ganesha
16
1 / 2 / 8
11,272
512
4,222
16,888
13,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ne Zha
20
9 / 4 / 5
13,525
615
14,309
17,683
7,790
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

20
5 / 2 / 4
13,012
591
12,206
15,768
6,147
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kukulkan
OTReticence
Kukulkan
17
3 / 5 / 5
11,523
524
6,839
10,413
4,049
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
7 / 4 / 3
13,042
593
9,799
16,884
15,066
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
18
9 / 9 / 2
11,733
533
12,508
20,520
9,272
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
Paølø
Scylla
19
5 / 3 / 3
11,540
525
16,863
7,300
2,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
Senumin
Yemoja
15
0 / 3 / 9
10,024
456
6,511
10,610
7,463
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sun Wukong
Yonko12
Sun Wukong
10
0 / 5 / 3
7,490
340
2,942
7,273
3,209
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heimdallr
chr0met0nal
Heimdallr
15
3 / 5 / 3
9,440
429
6,768
16,966
6,081
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
37
25
Kills
17
17
Deaths
25
25
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ganesha
DrunknDead
Ganesha
1
2
8
2.5
W
Ne Zha
9
4
5
2.88
L
Bakasura
9
9
2
1.11
W
5
2
4
3.5
W
Kukulkan
OTReticence
Kukulkan
3
5
5
1.1
L
Scylla
Paølø
Scylla
5
3
3
2.17
L
Yemoja
Senumin
Yemoja
0
3
9
1.5
L
Sun Wukong
Yonko12
Sun Wukong
0
5
3
0.3
L
Heimdallr
chr0met0nal
Heimdallr
3
5
3
0.9
W
7
4
3
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,375
Damage
45,592
77,636
Taken
62,669
46,470
Mitigated
28,669
28,219
Healing
11,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
DrunknDead
Ganesha
4,222
483
0
2,875
16,888
13,418
1,077
5,969
10,749
33,724
0
W
Ne Zha
14,309
4,414
0
8,566
17,683
7,790
789
2,679
14,461
0
92,867
L
Bakasura
12,508
7,141
0
2,449
20,520
9,272
0
4,265
16,007
0
65,223
W
12,206
4,987
0
11,956
15,768
6,147
5,490
3,682
12,044
111,590
9,231
W
Kukulkan
OTReticence
Kukulkan
6,839
337
0
72
10,413
4,049
904
5,422
4,372
49,765
0
L
Scylla
Paølø
Scylla
16,863
861
0
1,087
7,300
2,644
0
3,218
3,958
85,296
0
L
Yemoja
Senumin
Yemoja
6,511
1,078
1,611
1,422
10,610
7,463
72
6,513
4,055
20,054
0
L
Sun Wukong
Yonko12
Sun Wukong
2,942
1,196
0
1,252
7,273
3,209
0
247
7,026
0
21,809
L
Heimdallr
chr0met0nal
Heimdallr
6,768
4,706
0
3,860
16,966
6,081
1,088
8,032
8,892
0
57,891
W
9,799
1,973
0
4,750
16,884
15,066
938
4,886
10,587
0
66,050

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,374
Gold Earned
50,227
605
Minions Killed
493
0
Camps Cleared
0
2,100,094
Distance Traveled
1,768,239
14
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
11,272
512
27
1
0
443,405
3
W
Ne Zha
13,525
615
153
7
0
422,152
4
L
Bakasura
11,733
533
133
6
0
401,516
4
W
Sol
13,012
591
200
9
0
362,263
3
W
Kukulkan
11,523
524
102
5
0
427,823
2
L
Scylla
11,540
525
173
8
0
423,518
5
L
Yemoja
10,024
456
27
1
0
393,604
5
L
Sun Wukong
7,490
340
44
2
0
200,156
4
L
Heimdallr
9,440
429
116
5
0
349,445
1
W
Tyr
13,042
593
123
6
0
444,451
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role