Player Matchup

Izanami
Izanami
AcetheAlchmist13
Izanami
Level 27
God Stats
18W - 14L
1,577 SR
Queue Stats
42W - 41L
1,317 Elo+
Solo
Heimdallr
Heimdallr
ColeW-07
Heimdallr
Level 28
God Stats
13W - 13L
1,568 SR
Queue Stats
590W - 544L
1,510 Elo+
Solo
Guan Yu
Guan Yu
DimeInferno
Guan Yu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 24L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Sy5Tem_num_103
Nu Wa
Level 29
God Stats
2W - 2L
1,130 SR
Queue Stats
10W - 12L
1,338 Elo+
Solo
Artemis
Artemis
bigdsmallwallet
Artemis
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,011 Elo+
Solo
Team Averages
Level 21
1,455 SR
1,335 Elo+

VS

Team Averages
Level 17
1,555 SR
1,353 Elo+
Ah Puch
Ah Puch
Goddamnit_Loki
Ah Puch
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Izanami
Izanami
KSapphiree
Izanami
Level 29
God Stats
13W - 7L
1,728 SR
Queue Stats
62W - 61L
1,506 Elo+
Solo
Arachne
Arachne
OpeningSole
Arachne
Level 29
God Stats
42W - 46L
1,394 SR
Queue Stats
92W - 117L
1,286 Elo+
Solo
Ares
Ares
XxMystykRayneXx
Ares
Level 18
God Stats
17W - 13L
1,475 SR
Queue Stats
162W - 214L
1,329 Elo+
Solo
Loki
Loki
dydy-gui
Loki
Level 5
God Stats
8W - 6L
1,680 SR
Queue Stats
9W - 12L
1,143 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 9 / 4
6,541
467
4,845
9,211
3,360
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Heimdallr
ColeW-07
Heimdallr
10
5 / 7 / 4
7,584
542
4,905
10,935
3,377
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Guan Yu
DimeInferno
Guan Yu
9
0 / 6 / 1
5,500
393
1,222
8,485
4,757
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

7
0 / 5 / 1
4,950
354
1,890
4,760
1,388
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
4 / 7 / 5
7,054
504
5,854
7,591
2,314
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
16 / 2 / 5
9,621
687
15,291
7,393
2,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
KSapphiree
Izanami
13
8 / 2 / 7
8,230
588
6,416
7,492
2,839
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
OpeningSole
Arachne
11
2 / 2 / 7
7,093
507
1,967
7,494
3,081
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
2 / 3 / 11
7,411
529
2,749
9,065
3,735
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Talisman

Talisman

+75
Health
+15
Magical Protection

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Loki
11
3 / 3 / 3
7,191
514
1,815
6,375
1,843
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
64
11
Kills
31
34
Deaths
12
15
Assists
33
Player
Kills
Deaths
Assists
KDA
L
2
9
4
0.44
L
Heimdallr
ColeW-07
Heimdallr
5
7
4
1
L
Guan Yu
DimeInferno
Guan Yu
0
6
1
0.08
W
16
2
5
9.25
W
Izanami
KSapphiree
Izanami
8
2
7
5.75
W
Arachne
OpeningSole
Arachne
2
2
7
2.75
L
0
5
1
0.1
W
2
3
11
2.5
L
4
7
5
0.93
W
Loki
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,716
Damage
28,238
40,982
Taken
37,819
15,196
Mitigated
13,677
4,115
Healing
8,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,845
3,432
0
344
9,211
3,360
1,746
3,810
5,401
0
34,265
L
Heimdallr
ColeW-07
Heimdallr
4,905
1,775
0
2,009
10,935
3,377
0
5,158
5,777
0
26,550
L
Guan Yu
DimeInferno
Guan Yu
1,222
466
0
1,109
8,485
4,757
0
1,566
6,919
0
18,050
W
15,291
1,201
0
2,739
7,393
2,179
1,486
1,125
6,238
59,475
0
W
Izanami
KSapphiree
Izanami
6,416
3,562
0
2,183
7,492
2,839
2,967
167
7,295
0
36,858
W
Arachne
OpeningSole
Arachne
1,967
1,650
0
2,238
7,494
3,081
689
231
7,232
0
34,601
L
1,890
921
0
653
4,760
1,388
144
3,217
1,543
7,909
0
W
2,749
435
0
1,000
9,065
3,735
345
241
8,824
10,193
0
L
5,854
3,687
0
0
7,591
2,314
180
4,289
3,302
0
18,659
W
Loki
1,815
669
0
0
6,375
1,843
950
126
6,162
0
27,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,629
Gold Earned
39,546
196
Minions Killed
313
0
Camps Cleared
0
1,037,197
Distance Traveled
1,366,894
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,541
467
75
5
0
233,362
0
L
Heimdallr
7,584
542
41
3
0
225,997
0
L
Guan Yu
5,500
393
34
2
0
195,623
0
W
Ah Puch
9,621
687
104
7
0
267,231
1
W
Izanami
8,230
588
73
5
0
287,219
0
W
Arachne
7,093
507
62
4
0
250,086
0
L
Nu Wa
4,950
354
18
1
0
166,823
1
W
Ares
7,411
529
13
1
0
276,796
2
L
Artemis
7,054
504
28
2
0
215,392
0
W
Loki
7,191
514
61
4
0
285,562
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role