Player Matchup

Da Ji
Da Ji
Platinum IV
Bampots
Da Ji
Platinum IV
Level 64
God Stats
28W - 17L
1,778 SR
Queue Stats
165W - 158L
1,736 MMR
Party 1
Cerberus
Cerberus
Gold I
EnjoyTheWin
Cerberus
Gold I
Level 120
God Stats
7W - 1L
1,979 SR
Queue Stats
143W - 134L
1,708 MMR
Solo
Freya
Freya
Gold IV
FrAnCoFrAnCo
Freya
Gold IV
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 28L
1,727 MMR
Solo
Merlin
Merlin
Platinum III
OfficialDK
Merlin
Platinum III
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tyr
Tyr
Platinum V
Pyrichiel
Tyr
Platinum V
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 85
1,651 SR
1,634 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 145
1,706 SR
1,753 MMR
Geb
Geb
Platinum V
Aslief
Geb
Platinum V
Level 134
God Stats
13W - 9L
1,648 SR
Queue Stats
534W - 533L
1,740 MMR
Solo
Nemesis
Nemesis
Platinum V
CornyYacht
Nemesis
Platinum V
Level 160
God Stats
4W - 0L
1,964 SR
Queue Stats
185W - 185L
1,747 MMR
Solo
Cabrakan
Cabrakan
Platinum III
Dkatty
Cabrakan
Platinum III
Level 146
God Stats
5W - 1L
1,674 SR
Queue Stats
262W - 258L
1,780 MMR
Solo
Rama
Rama
Platinum IV
SevenOam
Rama
Platinum IV
Level 125
God Stats
11W - 18L
1,346 SR
Queue Stats
437W - 443L
1,706 MMR
Solo
Anubis
Anubis
Platinum III
Wïsdome
Anubis
Platinum III
Level 160
God Stats
2W - 0L
1,899 SR
Queue Stats
382W - 361L
1,789 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Bampots
Da Ji
13
5 / 4 / 1
8,109
507
5,866
11,119
3,427
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
EnjoyTheWin
Cerberus
11
0 / 5 / 2
7,227
452
4,685
12,499
3,875
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
2 / 5 / 1
8,470
529
3,966
12,546
5,288
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Merlin
OfficialDK
Merlin
14
0 / 0 / 3
7,750
484
3,703
3,022
897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
0 / 3 / 3
8,193
512
6,017
13,137
8,634
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
SetTiamatGilgameshTsukuyomiApollo

VS

Bans
AthenaAnhurJing WeiCu ChulainnHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Aslief
Geb
12
1 / 4 / 8
9,018
564
2,931
11,083
7,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemesis
CornyYacht
Nemesis
17
2 / 2 / 2
10,190
637
8,746
11,653
5,343
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cabrakan
Dkatty
Cabrakan
15
4 / 1 / 4
9,484
593
4,679
8,295
5,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rama
18
6 / 1 / 1
11,608
726
9,101
10,170
3,603
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
Wïsdome
Anubis
16
4 / 0 / 1
10,361
648
8,757
8,331
4,418
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
33
7
Kills
17
17
Deaths
8
10
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Geb
Aslief
Geb
1
4
8
1.25
L
Da Ji
Bampots
Da Ji
5
4
1
1.38
W
Nemesis
CornyYacht
Nemesis
2
2
2
1.5
W
Cabrakan
Dkatty
Cabrakan
4
1
4
6
L
Cerberus
EnjoyTheWin
Cerberus
0
5
2
0.2
L
2
5
1
0.5
L
Merlin
OfficialDK
Merlin
0
0
3
1.5
L
0
3
3
0.5
W
Rama
6
1
1
6.5
W
Anubis
Wïsdome
Anubis
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,237
Damage
34,214
52,323
Taken
49,532
22,121
Mitigated
26,607
15,138
Healing
22,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
Aslief
Geb
2,931
786
0
1,785
11,083
7,291
0
2,482
8,601
17,070
0
L
Da Ji
Bampots
Da Ji
5,866
1,683
0
573
11,119
3,427
0
4,838
6,281
0
52,217
W
Nemesis
CornyYacht
Nemesis
8,746
3,076
0
4,899
11,653
5,343
552
972
10,681
0
61,796
W
Cabrakan
Dkatty
Cabrakan
4,679
872
0
2,821
8,295
5,952
0
1,648
6,647
45,552
7,430
L
Cerberus
EnjoyTheWin
Cerberus
4,685
229
0
4,199
12,499
3,875
0
6,934
5,565
23,210
0
L
3,966
1,593
0
4,852
12,546
5,288
0
1,311
11,235
53,993
4,529
L
Merlin
OfficialDK
Merlin
3,703
387
0
360
3,022
897
0
1,586
1,436
61,471
0
L
6,017
793
0
5,154
13,137
8,634
189
2,317
10,580
183
52,599
W
Rama
9,101
8,046
0
6,712
10,170
3,603
2,619
4,637
5,533
0
97,180
W
Anubis
Wïsdome
Anubis
8,757
1,189
0
6,003
8,331
4,418
153
3,455
4,876
89,560
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,749
Gold Earned
50,661
515
Minions Killed
584
0
Camps Cleared
0
1,523,098
Distance Traveled
1,634,237
18
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
9,018
564
24
2
0
339,821
8
L
Da Ji
8,109
507
96
6
0
321,747
0
W
Nemesis
10,190
637
118
7
0
356,753
6
W
Cabrakan
9,484
593
97
6
0
341,240
5
L
Cerberus
7,227
452
51
3
0
312,108
6
L
Freya
8,470
529
116
7
0
254,509
3
L
Merlin
7,750
484
137
9
0
308,991
6
L
Tyr
8,193
512
115
7
0
325,743
3
W
Rama
11,608
726
156
10
0
290,657
5
W
Anubis
10,361
648
189
12
0
305,766
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role