Player Matchup

King Arthur
King Arthur
KILLEMCAL
King Arthur
Level 68
God Stats
30W - 29L
1,475 SR
Queue Stats
334W - 329L
1,488 Elo+
Solo
Tiamat
Tiamat
MaNiaCs BLG
Tiamat
Level 140
God Stats
21W - 21L
1,516 SR
Queue Stats
956W - 1,007L
1,464 Elo+
Solo
Mercury
Mercury
SOG6Y
Mercury
Level 102
God Stats
20W - 24L
1,455 SR
Queue Stats
478W - 429L
1,463 Elo+
Solo
Medusa
Medusa
dazza0125
Medusa
Level 63
God Stats
1W - 0L
1,756 SR
Queue Stats
85W - 98L
1,458 Elo+
Solo
Olorun
Olorun
lilwayneshootyou
Olorun
Level 125
God Stats
3W - 2L
1,777 SR
Queue Stats
362W - 352L
1,454 Elo+
Solo
Team Averages
Level 100
1,596 SR
1,465 Elo+

VS

Team Averages
Level 80
1,597 SR
1,478 Elo+
Arachne
Arachne
 
Arachne
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
King-FallenAngel
Neith
Level 98
God Stats
11W - 8L
1,515 SR
Queue Stats
484W - 510L
1,476 Elo+
Solo
Hades
Hades
The_RevenanTLoI
Hades
Level 81
God Stats
10W - 8L
1,541 SR
Queue Stats
145W - 142L
1,471 Elo+
Party 1
Khepri
Khepri
coca_3_piernas
Khepri
Level 68
God Stats
5W - 4L
1,921 SR
Queue Stats
142W - 142L
1,470 Elo+
Party 1
King Arthur
King Arthur
megaknight240
King Arthur
Level 86
God Stats
0W - 7L
1,510 SR
Queue Stats
101W - 90L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
KILLEMCAL
King Arthur
17
8 / 6 / 8
12,139
552
17,622
26,278
18,556
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Tiamat
17
2 / 3 / 7
11,281
513
10,567
13,658
6,566
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
SOG6Y
Mercury
20
7 / 1 / 9
13,341
606
11,180
15,047
7,464
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Medusa
dazza0125
Medusa
20
6 / 2 / 9
13,646
620
15,507
19,736
8,700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
9 / 3 / 6
11,706
532
14,670
17,193
6,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
15
7 / 9 / 3
10,036
456
14,791
24,025
9,117
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
2 / 11 / 5
10,967
499
9,752
18,282
6,065
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
3 / 3 / 2
9,694
441
14,278
14,676
7,602
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 4 / 0
7,031
320
3,015
10,561
5,557
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
megaknight240
King Arthur
15
3 / 5 / 5
9,841
447
13,625
20,038
16,156
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
30
32
Kills
15
15
Deaths
32
39
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
7
9
3
0.94
W
King Arthur
KILLEMCAL
King Arthur
8
6
8
2
L
2
11
5
0.41
W
Tiamat
2
3
7
1.83
W
Mercury
SOG6Y
Mercury
7
1
9
11.5
L
3
3
2
1.33
L
0
4
0
0
W
Medusa
dazza0125
Medusa
6
2
9
5.25
W
9
3
6
4
L
King Arthur
megaknight240
King Arthur
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,546
Damage
55,461
91,912
Taken
87,582
47,602
Mitigated
44,497
35,736
Healing
25,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
14,791
9,917
231
6,755
24,025
9,117
0
9,679
14,144
0
39,977
W
King Arthur
KILLEMCAL
King Arthur
17,622
2,177
0
9,585
26,278
18,556
110
5,262
20,782
461
58,960
L
9,752
3,455
135
4,597
18,282
6,065
829
2,825
15,251
0
79,754
W
Tiamat
10,567
1,581
114
4,350
13,658
6,566
811
3,708
9,768
56,849
0
W
Mercury
SOG6Y
Mercury
11,180
6,016
0
1,915
15,047
7,464
3,685
1,512
13,407
0
113,881
L
14,278
1,151
832
6,972
14,676
7,602
0
4,578
9,859
55,830
0
L
3,015
226
513
2,111
10,561
5,557
0
3,191
7,156
15,995
0
W
Medusa
dazza0125
Medusa
15,507
7,028
0
11,025
19,736
8,700
3,445
3,737
15,807
0
107,669
W
14,670
6,497
1,528
7,219
17,193
6,316
1,060
5,594
11,287
59,853
0
L
King Arthur
megaknight240
King Arthur
13,625
2,128
0
3,026
20,038
16,156
0
4,671
15,203
0
54,111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,113
Gold Earned
47,569
583
Minions Killed
468
0
Camps Cleared
0
2,014,649
Distance Traveled
1,854,011
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
10,036
456
79
4
0
396,647
0
W
King Arthur
12,139
552
84
4
0
355,585
5
L
Neith
10,967
499
145
7
0
319,885
0
W
Tiamat
11,281
513
95
4
0
420,129
1
W
Mercury
13,341
606
144
7
0
526,388
3
L
Hades
9,694
441
104
5
0
401,039
6
L
Khepri
7,031
320
29
1
0
315,258
1
W
Medusa
13,646
620
167
8
0
346,762
2
W
Olorun
11,706
532
93
4
0
365,785
0
L
King Arthur
9,841
447
111
5
0
421,182
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role