Player Matchup

Fenrir
Fenrir
Dark Zorua555
Fenrir
Level 65
God Stats
4W - 1L
1,775 SR
Queue Stats
291W - 332L
1,418 Elo+
Party 3
Odin
Odin
Goat King Jay
Odin
Level 29
God Stats
0W - 1L
1,288 SR
Queue Stats
193W - 236L
1,443 Elo+
Party 3
Thoth
Thoth
PiksaStieve
Thoth
Level 52
God Stats
2W - 7L
1,235 SR
Queue Stats
25W - 34L
1,380 Elo+
Party 2
Bacchus
Bacchus
donfan123
Bacchus
Level 45
God Stats
0W - 1L
1,715 SR
Queue Stats
40W - 46L
1,399 Elo+
Party 2
Neith
Neith
jgoenaga
Neith
Level 8
God Stats
6W - 8L
1,440 SR
Queue Stats
6W - 11L
1,275 Elo+
Party 2
Team Averages
Level 40
1,491 SR
1,383 Elo+

VS

Team Averages
Level 45
1,538 SR
1,411 Elo+
Tyr
Tyr
CRAIPER
Tyr
Level 66
God Stats
5W - 0L
1,937 SR
Queue Stats
96W - 105L
1,458 Elo+
Solo
Ra
Ra
Didigo_Mayocho
Ra
Level 57
God Stats
4W - 8L
1,660 SR
Queue Stats
531W - 490L
1,452 Elo+
Party 1
Thanatos
Thanatos
Didios00
Thanatos
Level 59
God Stats
4W - 7L
1,330 SR
Queue Stats
469W - 462L
1,409 Elo+
Party 1
Jormungandr
Jormungandr
Gaetano_Mayocho
Jormungandr
Level 7
God Stats
4W - 4L
1,250 SR
Queue Stats
187W - 217L
1,319 Elo+
Party 1
Neith
Neith
iKyZze
Neith
Level 36
God Stats
37W - 35L
1,511 SR
Queue Stats
631W - 596L
1,417 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 0
8,195
455
3,927
14,690
6,321
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
0 / 2 / 0
6,985
388
4,385
9,584
8,620
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
1 / 8 / 4
8,447
469
8,466
10,782
3,359
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
donfan123
Bacchus
13
4 / 4 / 4
9,407
523
10,018
12,186
12,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Neith
jgoenaga
Neith
13
2 / 5 / 4
8,432
468
4,325
8,246
2,674
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
16
4 / 1 / 3
9,985
555
9,725
9,567
9,422
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

17
5 / 1 / 9
10,744
597
8,742
11,067
5,416
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
Didios00
Thanatos
17
12 / 3 / 5
10,908
606
9,957
14,696
5,951
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Jormungandr
Gaetano_Mayocho
Jormungandr
13
2 / 1 / 8
8,910
495
3,209
7,536
4,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
iKyZze
Neith
15
2 / 2 / 6
8,992
500
9,023
11,316
4,202
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
56
8
Kills
25
25
Deaths
8
12
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Tyr
4
1
3
5.5
L
1
6
0
0.17
W
5
1
9
9.5
W
Thanatos
Didios00
Thanatos
12
3
5
4.83
W
Jormungandr
Gaetano_Mayocho
Jormungandr
2
1
8
6
L
0
2
0
0
L
1
8
4
0.38
L
Bacchus
donfan123
Bacchus
4
4
4
1.5
W
Neith
iKyZze
Neith
2
2
6
2.5
L
Neith
jgoenaga
Neith
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,121
Damage
40,656
55,488
Taken
54,182
33,804
Mitigated
29,440
9,608
Healing
31,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
9,725
1,044
0
4,574
9,567
9,422
498
1,483
7,528
0
56,081
L
3,927
1,185
243
2,733
14,690
6,321
0
3,737
10,953
0
53,497
W
8,742
349
1,722
7,390
11,067
5,416
288
5,238
5,197
84,952
0
W
Thanatos
Didios00
Thanatos
9,957
2,231
0
10,693
14,696
5,951
0
4,099
10,383
0
66,204
W
Jormungandr
Gaetano_Mayocho
Jormungandr
3,209
1,164
0
1,143
7,536
4,449
404
3,064
4,386
33,200
0
L
4,385
1,308
0
3,246
9,584
8,620
0
1,659
7,925
0
24,376
L
8,466
38
0
1,059
10,782
3,359
586
2,390
8,392
52,349
0
L
Bacchus
donfan123
Bacchus
10,018
542
0
868
12,186
12,830
0
3,673
8,513
26,548
0
W
Neith
iKyZze
Neith
9,023
4,132
0
6,156
11,316
4,202
0
3,752
7,544
0
64,230
L
Neith
jgoenaga
Neith
4,325
1,043
0
1,459
8,246
2,674
0
492
7,754
0
30,803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,466
Gold Earned
49,539
352
Minions Killed
520
0
Camps Cleared
0
1,740,849
Distance Traveled
1,787,839
19
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
9,985
555
108
6
0
364,512
3
L
Fenrir
8,195
455
99
6
0
380,149
0
W
Ra
10,744
597
163
9
0
370,255
4
W
Thanatos
10,908
606
103
6
0
384,929
2
W
Jormungandr
8,910
495
65
4
0
344,205
0
L
Odin
6,985
388
60
3
0
321,853
7
L
Thoth
8,447
469
92
5
0
327,196
5
L
Bacchus
9,407
523
40
2
0
380,047
7
W
Neith
8,992
500
81
5
0
323,938
0
L
Neith
8,432
468
61
3
0
331,604
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role