Player Matchup

Sol
Sol
ItsMeCosmo
Sol
Level 27
God Stats
18W - 18L
1,540 SR
Queue Stats
130W - 130L
1,504 Elo+
Party 1
Bakasura
Bakasura
MügiwaraLuffy
Bakasura
Level 4
God Stats
3W - 2L
1,500 SR
Queue Stats
9W - 4L
1,579 Elo+
Solo
Anhur
Anhur
Skarrish
Anhur
Level 27
God Stats
7W - 6L
1,712 SR
Queue Stats
269W - 258L
1,639 Elo+
Solo
Chang'e
Chang'e
llParkerll
Chang'e
Level 24
God Stats
8W - 11L
1,424 SR
Queue Stats
357W - 349L
1,562 Elo+
Party 1
Ares
Ares
rico96979999
Ares
Level 21
God Stats
5W - 0L
1,500 SR
Queue Stats
246W - 226L
1,594 Elo+
Solo
Team Averages
Level 21
1,535 SR
1,576 Elo+

VS

Team Averages
Level 15
1,477 SR
1,473 Elo+
Chaac
Chaac
 
Chaac
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
Interot
Merlin
Level 5
God Stats
0W - 3L
1,316 SR
Queue Stats
8W - 13L
1,370 Elo+
Party 3
Ares
Ares
SrDarklaus
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,284 Elo+
Party 3
Camazotz
Camazotz
SumnForeign
Camazotz
Level 39
God Stats
20W - 17L
1,524 SR
Queue Stats
128W - 121L
1,477 Elo+
Party 2
Heimdallr
Heimdallr
depacheco3
Heimdallr
Level 8
God Stats
2W - 2L
1,545 SR
Queue Stats
13W - 16L
1,735 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 0 / 2
10,005
625
7,535
13,004
4,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
17
11 / 1 / 4
10,964
685
9,990
12,659
5,932
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anhur
Skarrish
Anhur
16
7 / 0 / 2
10,503
656
5,384
5,210
1,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chang'e
llParkerll
Chang'e
15
4 / 2 / 6
9,711
607
9,117
13,205
9,897
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

13
0 / 0 / 13
9,404
588
5,777
8,979
6,243
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
0 / 7 / 1
6,151
384
3,918
12,164
5,559
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Merlin
Interot
Merlin
12
2 / 6 / 0
7,746
484
5,940
9,520
3,221
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 7 / 0
5,879
367
2,114
11,928
6,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Camazotz
SumnForeign
Camazotz
10
0 / 6 / 0
6,144
384
4,435
15,247
4,529
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heimdallr
depacheco3
Heimdallr
5
0 / 1 / 0
5,167
323
1,832
3,351
880
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
3
27
Kills
2
3
Deaths
27
27
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
7
1
0.07
L
Merlin
Interot
Merlin
2
6
0
0.33
W
5
0
2
6
W
Bakasura
11
1
4
13
W
Anhur
Skarrish
Anhur
7
0
2
8
L
0
7
0
0
L
Camazotz
SumnForeign
Camazotz
0
6
0
0
L
Heimdallr
depacheco3
Heimdallr
0
1
0
0
W
Chang'e
llParkerll
Chang'e
4
2
6
3.5
W
0
0
13
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,803
Damage
18,239
53,057
Taken
52,210
28,177
Mitigated
21,137
20,995
Healing
10,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
3,918
751
0
2,332
12,164
5,559
0
4,534
7,068
0
21,651
L
Merlin
Interot
Merlin
5,940
863
0
1,020
9,520
3,221
0
2,654
6,671
35,345
0
W
7,535
3,489
0
7,646
13,004
4,113
5,774
2,439
10,523
84,092
0
W
Bakasura
9,990
7,189
0
4,003
12,659
5,932
958
574
12,073
0
69,746
W
Anhur
Skarrish
Anhur
5,384
2,844
0
2,645
5,210
1,992
4,788
743
4,305
0
66,293
L
2,114
22
0
725
11,928
6,948
0
7,338
4,520
8,769
0
L
Camazotz
SumnForeign
Camazotz
4,435
1,821
0
4,949
15,247
4,529
0
5,909
9,025
0
33,802
L
Heimdallr
depacheco3
Heimdallr
1,832
1,157
0
1,080
3,351
880
0
1,994
1,357
0
13,432
W
Chang'e
llParkerll
Chang'e
9,117
726
583
5,684
13,205
9,897
147
1,571
11,560
56,558
0
W
5,777
573
0
434
8,979
6,243
607
2,217
6,542
22,841
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,587
Gold Earned
31,087
524
Minions Killed
207
0
Camps Cleared
0
1,521,265
Distance Traveled
1,047,018
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,151
384
44
3
0
221,458
1
L
Merlin
7,746
484
65
4
0
208,089
0
W
Sol
10,005
625
127
8
0
249,075
5
W
Bakasura
10,964
685
125
8
0
368,137
2
W
Anhur
10,503
656
138
9
0
281,657
2
L
Ares
5,879
367
14
1
0
260,200
1
L
Camazotz
6,144
384
59
4
0
274,773
4
L
Heimdallr
5,167
323
25
2
0
82,498
0
W
Chang'e
9,711
607
113
7
0
295,904
0
W
Ares
9,404
588
21
1
0
326,492
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role