Player Matchup

Fafnir
Fafnir
Diamond IV
Exotic78
Fafnir
Diamond IV
Level 154
God Stats
2W - 2L
1,289 SR
Queue Stats
345W - 322L
2,070 MMR
Solo
Cerberus
Cerberus
Diamond IV
GalacticTortuga
Cerberus
Diamond IV
Level 153
God Stats
6W - 3L
1,557 SR
Queue Stats
203W - 187L
2,076 MMR
Solo
Zeus
Zeus
Diamond V
L1m4_4r4uj0
Zeus
Diamond V
Level 160
God Stats
37W - 18L
1,769 SR
Queue Stats
66W - 50L
2,193 MMR
Solo
Xbalanque
Xbalanque
Masters
Papa tapatio
Xbalanque
Masters
Level 149
God Stats
18W - 27L
1,662 SR
Queue Stats
289W - 263L
2,447 MMR
Solo
Thanatos
Thanatos
Platinum II
RelentlessBoofer
Thanatos
Platinum II
Level 148
God Stats
10W - 16L
1,530 SR
Queue Stats
541W - 544L
1,981 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 153
1,561 SR
2,154 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 136
1,643 SR
2,154 MMR
Guan Yu
Guan Yu
Diamond V
IWantMySoulBack
Guan Yu
Diamond V
Level 153
God Stats
12W - 5L
1,834 SR
Queue Stats
235W - 218L
1,987 MMR
Solo
Geb
Geb
Diamond II
Windowlicker993
Geb
Diamond II
Level 160
God Stats
16W - 10L
1,664 SR
Queue Stats
409W - 391L
2,463 MMR
Solo
Janus
Janus
Diamond III
got5ive
Janus
Diamond III
Level 119
God Stats
8W - 10L
1,640 SR
Queue Stats
598W - 577L
2,170 MMR
Party 1
Chiron
Chiron
Platinum I
magicbonntrap98
Chiron
Platinum I
Level 109
God Stats
14W - 18L
1,563 SR
Queue Stats
175W - 177L
1,981 MMR
Solo
Bakasura
Bakasura
Diamond III
tovarchristian01
Bakasura
Diamond III
Level 141
God Stats
3W - 5L
1,515 SR
Queue Stats
287W - 267L
2,170 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Exotic78
Fafnir
12
0 / 2 / 3
7,902
465
4,579
11,755
7,364
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cerberus
16
3 / 1 / 0
9,033
531
8,516
10,437
7,928
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
0 / 4 / 3
8,391
494
7,668
11,283
3,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Xbalanque
Papa tapatio
Xbalanque
15
2 / 2 / 0
8,734
514
7,316
10,962
3,438
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
2 / 7 / 0
7,971
469
3,242
13,229
4,415
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
SetGilgameshTiamatLokiAthena

VS

Bans
ApolloSobekScyllaKhepriDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 2 / 0
9,976
587
8,709
14,832
11,396
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

13
0 / 1 / 6
8,226
484
2,453
10,029
5,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Janus
got5ive
Janus
15
2 / 2 / 7
9,146
538
5,457
7,375
2,380
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
0 / 2 / 1
8,910
524
7,975
10,902
4,047
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

18
11 / 0 / 1
11,022
648
13,900
11,519
4,969
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
31
7
Kills
16
16
Deaths
7
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Fafnir
Exotic78
Fafnir
0
2
3
0.75
L
Cerberus
3
1
0
3
W
3
2
0
1.5
L
0
4
3
0.38
L
Xbalanque
Papa tapatio
Xbalanque
2
2
0
1
L
2
7
0
0.29
W
0
1
6
3
W
Janus
got5ive
Janus
2
2
7
2.75
W
0
2
1
0.25
W
11
0
1
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,321
Damage
38,494
57,666
Taken
54,657
26,370
Mitigated
28,391
21,299
Healing
18,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
Exotic78
Fafnir
4,579
815
0
2,998
11,755
7,364
0
2,507
8,302
22,755
0
L
Cerberus
8,516
871
0
3,748
10,437
7,928
0
140
9,667
62,592
0
W
8,709
1,443
373
5,980
14,832
11,396
321
6,749
7,243
0
65,227
L
7,668
329
77
4,317
11,283
3,225
0
2,232
8,159
70,387
0
L
Xbalanque
Papa tapatio
Xbalanque
7,316
2,388
0
3,352
10,962
3,438
0
938
9,640
0
54,322
L
3,242
685
0
6,807
13,229
4,415
0
1,678
10,725
0
60,016
W
2,453
158
0
2,051
10,029
5,599
99
5,197
4,802
17,297
0
W
Janus
got5ive
Janus
5,457
177
0
523
7,375
2,380
657
2,777
4,568
62,633
0
W
7,975
3,222
416
5,450
10,902
4,047
592
1,522
9,376
0
72,146
W
13,900
9,412
0
4,034
11,519
4,969
0
3,588
7,901
0
75,637

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,031
Gold Earned
47,280
585
Minions Killed
566
0
Camps Cleared
0
1,480,749
Distance Traveled
1,789,724
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
7,902
465
39
2
0
298,761
5
L
Cerberus
9,033
531
163
10
0
298,255
4
W
Guan Yu
9,976
587
134
8
0
322,072
0
L
Zeus
8,391
494
149
9
0
300,707
5
L
Xbalanque
8,734
514
119
7
0
261,819
2
L
Thanatos
7,971
469
115
7
0
321,207
1
W
Geb
8,226
484
37
2
0
366,565
6
W
Janus
9,146
538
128
8
0
351,082
3
W
Chiron
8,910
524
121
7
0
294,349
4
W
Bakasura
11,022
648
146
9
0
455,656
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role