Player Matchup

Gilgamesh
Gilgamesh
AlphaZerg
Gilgamesh
Level 25
God Stats
1W - 3L
1,788 SR
Queue Stats
240W - 244L
1,492 Elo+
Solo
Scylla
Scylla
Neith2Pro4You
Scylla
Level 15
God Stats
10W - 9L
1,500 SR
Queue Stats
44W - 38L
1,628 Elo+
Solo
Ares
Ares
Waiton90
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,530 Elo+
Solo
Ullr
Ullr
YοurFather
Ullr
Level 18
God Stats
4W - 3L
1,580 SR
Queue Stats
39W - 26L
1,655 Elo+
Solo
Bellona
Bellona
deleelite
Bellona
Level 25
God Stats
1W - 2L
1,549 SR
Queue Stats
87W - 65L
1,504 Elo+
Solo
Team Averages
Level 17
1,583 SR
1,562 Elo+

VS

Team Averages
Level 30
1,543 SR
1,544 Elo+
Horus
Horus
AlbusRa
Horus
Level 21
God Stats
6W - 2L
1,500 SR
Queue Stats
72W - 70L
1,230 Elo+
Solo
Ymir
Ymir
Bigfeet1234
Ymir
Level 26
God Stats
19W - 14L
1,472 SR
Queue Stats
163W - 145L
1,504 Elo+
Party 1
Heimdallr
Heimdallr
DangerJuice
Heimdallr
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 11L
1,772 Elo+
Party 1
Thanatos
Thanatos
EddenToDut
Thanatos
Level 66
God Stats
20W - 18L
1,511 SR
Queue Stats
162W - 138L
1,499 Elo+
Party 1
The Morrigan
The Morrigan
jagari
The Morrigan
Level 29
God Stats
3W - 0L
1,734 SR
Queue Stats
110W - 82L
1,717 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AlphaZerg
Gilgamesh
10
2 / 8 / 2
7,517
418
8,520
13,998
6,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
2 / 9 / 3
9,200
511
4,891
13,303
3,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ares
10
2 / 9 / 3
8,126
451
4,782
16,456
14,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Magic Focus

Magic Focus

+20
Magical Power

20
4 / 2 / 4
12,126
674
10,990
12,121
4,668
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bellona
deleelite
Bellona
13
2 / 7 / 2
9,020
501
7,623
13,913
9,385
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
AlbusRa
Horus
16
3 / 2 / 4
9,656
536
4,473
9,353
9,480
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
3 / 4 / 12
9,505
528
8,005
12,252
9,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Heimdallr
DangerJuice
Heimdallr
16
9 / 2 / 10
10,246
569
14,792
13,239
5,543
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Thanatos
EddenToDut
Thanatos
16
6 / 2 / 8
10,108
562
10,490
14,453
6,342
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Morrigan
jagari
The Morrigan
18
13 / 3 / 1
11,470
637
16,765
9,497
4,219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
69
12
Kills
34
35
Deaths
13
14
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Horus
AlbusRa
Horus
3
2
4
2.5
L
Gilgamesh
AlphaZerg
Gilgamesh
2
8
2
0.38
W
3
4
12
2.25
W
Heimdallr
DangerJuice
Heimdallr
9
2
10
7
W
Thanatos
EddenToDut
Thanatos
6
2
8
5
L
2
9
3
0.39
L
Ares
2
9
3
0.39
L
4
2
4
3
L
Bellona
deleelite
Bellona
2
7
2
0.43
W
The Morrigan
jagari
The Morrigan
13
3
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,806
Damage
54,525
69,791
Taken
58,794
38,009
Mitigated
35,015
6,863
Healing
27,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
AlbusRa
Horus
4,473
1,590
142
3,226
9,353
9,480
363
0
9,353
6,810
37,412
L
Gilgamesh
AlphaZerg
Gilgamesh
8,520
2,514
0
276
13,998
6,072
0
4,388
9,544
0
28,210
W
8,005
2,643
0
873
12,252
9,431
262
2,270
9,960
28,636
0
W
Heimdallr
DangerJuice
Heimdallr
14,792
8,895
0
6,368
13,239
5,543
142
3,367
9,830
0
57,301
W
Thanatos
EddenToDut
Thanatos
10,490
3,298
0
15,711
14,453
6,342
0
1,473
12,854
0
68,276
L
4,891
1,006
0
3,174
13,303
3,362
270
2,881
10,258
44,803
0
L
Ares
4,782
1,225
0
591
16,456
14,522
85
7,263
9,073
13,493
0
L
10,990
6,495
0
1,358
12,121
4,668
642
3,516
8,447
0
121,496
L
Bellona
deleelite
Bellona
7,623
2,670
0
1,464
13,913
9,385
184
4,977
8,842
0
39,927
W
The Morrigan
jagari
The Morrigan
16,765
2,793
0
1,108
9,497
4,219
160
2,287
7,124
79,798
3,402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,989
Gold Earned
50,985
420
Minions Killed
465
0
Camps Cleared
0
1,728,167
Distance Traveled
1,670,939
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,656
536
83
5
0
345,803
1
L
Gilgamesh
7,517
418
44
2
0
375,767
0
W
Ymir
9,505
528
26
1
0
320,576
1
W
Heimdallr
10,246
569
88
5
0
303,342
0
W
Thanatos
10,108
562
120
7
0
371,171
5
L
Scylla
9,200
511
104
6
0
353,241
1
L
Ares
8,126
451
16
1
0
332,713
1
L
Ullr
12,126
674
191
11
0
330,617
3
L
Bellona
9,020
501
65
4
0
335,829
2
W
The Morrigan
11,470
637
148
8
0
330,047
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role