Player Matchup

Cerberus
Cerberus
BEBEBuster
Cerberus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,281 Elo+
Party 3
Camazotz
Camazotz
MewTheGamer
Camazotz
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,281 Elo+
Party 3
Hun Batz
Hun Batz
Nya14
Hun Batz
Level 7
God Stats
0W - 1L
1,197 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Artemis
Artemis
Redsape
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Merlin
Merlin
schaschlik88
Merlin
Level 14
God Stats
4W - 2L
1,346 SR
Queue Stats
7W - 13L
1,231 Elo+
Solo
Team Averages
Level 11
1,409 SR
1,359 Elo+

VS

Team Averages
Level 24
1,549 SR
1,411 Elo+
Tiamat
Tiamat
Nexoosen
Tiamat
Level 8
God Stats
13W - 4L
1,710 SR
Queue Stats
85W - 88L
1,530 Elo+
Party 1
Pele
Pele
PastelIris
Pele
Level 17
God Stats
15W - 13L
1,543 SR
Queue Stats
98W - 109L
1,446 Elo+
Party 1
King Arthur
King Arthur
Reptile98
King Arthur
Level 77
God Stats
43W - 30L
1,683 SR
Queue Stats
122W - 113L
1,467 Elo+
Party 1
Terra
Terra
Shebke
Terra
Level 14
God Stats
3W - 2L
1,307 SR
Queue Stats
5W - 9L
1,114 Elo+
Solo
Neith
Neith
formerlyChuck
Neith
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BEBEBuster
Cerberus
3
0 / 4 / 0
3,868
352
647
3,454
1,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Camazotz
MewTheGamer
Camazotz
8
3 / 5 / 0
5,333
485
3,577
8,937
2,257
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hun Batz
Nya14
Hun Batz
6
0 / 7 / 2
4,416
401
2,007
8,470
2,214
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Artemis
Redsape
Artemis
6
0 / 9 / 1
4,376
398
4,327
7,543
2,673
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Merlin
7
0 / 4 / 2
4,612
419
3,653
3,995
1,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Nexoosen
Tiamat
10
3 / 1 / 15
6,562
597
5,940
4,472
2,455
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

12
3 / 1 / 5
7,100
645
2,560
7,491
2,108
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
Reptile98
King Arthur
13
18 / 0 / 2
8,628
784
10,112
8,105
5,311
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Terra
Shebke
Terra
9
1 / 1 / 8
6,245
568
2,089
4,714
3,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
4 / 0 / 9
6,293
572
3,327
4,286
1,282
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
68
3
Kills
29
29
Deaths
3
5
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Cerberus
BEBEBuster
Cerberus
0
4
0
0
L
Camazotz
MewTheGamer
Camazotz
3
5
0
0.6
W
Tiamat
Nexoosen
Tiamat
3
1
15
10.5
L
Hun Batz
Nya14
Hun Batz
0
7
2
0.14
W
3
1
5
5.5
L
Artemis
Redsape
Artemis
0
9
1
0.06
W
King Arthur
Reptile98
King Arthur
18
0
2
19
W
Terra
Shebke
Terra
1
1
8
5
W
4
0
9
8.5
L
Merlin
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,211
Damage
24,028
32,399
Taken
29,068
9,328
Mitigated
14,493
4,340
Healing
10,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
BEBEBuster
Cerberus
647
0
0
159
3,454
1,136
0
336
3,082
1,991
0
L
Camazotz
MewTheGamer
Camazotz
3,577
946
0
3,482
8,937
2,257
0
2,123
6,678
0
19,310
W
Tiamat
Nexoosen
Tiamat
5,940
696
0
1,240
4,472
2,455
1,313
364
4,065
20,975
0
L
Hun Batz
Nya14
Hun Batz
2,007
1,003
0
699
8,470
2,214
212
1,317
6,965
0
10,333
W
2,560
969
0
4,268
7,491
2,108
531
204
7,245
0
42,596
L
Artemis
Redsape
Artemis
4,327
1,857
0
0
7,543
2,673
0
2,272
5,135
0
12,380
W
King Arthur
Reptile98
King Arthur
10,112
1,975
0
2,306
8,105
5,311
843
1,979
5,935
0
41,573
W
Terra
Shebke
Terra
2,089
324
933
1,536
4,714
3,337
399
615
3,975
10,705
0
W
3,327
1,792
0
584
4,286
1,282
1,091
656
3,548
0
20,435
L
Merlin
3,653
691
0
0
3,995
1,048
0
1,349
2,510
18,882
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,605
Gold Earned
34,828
122
Minions Killed
270
0
Camps Cleared
0
921,117
Distance Traveled
1,033,568
13
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
3,868
352
4
0
0
114,876
1
L
Camazotz
5,333
485
47
4
0
229,867
2
W
Tiamat
6,562
597
49
4
0
200,855
1
L
Hun Batz
4,416
401
17
2
0
196,379
2
W
Pele
7,100
645
85
8
0
228,773
0
L
Artemis
4,376
398
20
2
0
194,186
4
W
King Arthur
8,628
784
75
7
0
208,328
0
W
Terra
6,245
568
13
1
0
224,394
0
W
Neith
6,293
572
48
4
0
171,218
0
L
Merlin
4,612
419
34
3
0
185,809
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role