Player Matchup

Eset
Eset
Nutstalgia
Eset
Level 126
God Stats
2W - 1L
1,889 SR
Queue Stats
82W - 103L
1,488 Elo+
Solo
Hou Yi
Hou Yi
SQl1D
Hou Yi
Level 128
God Stats
3W - 3L
1,562 SR
Queue Stats
91W - 75L
1,546 Elo+
Solo
He Bo
He Bo
Shox33
He Bo
Level 146
God Stats
0W - 2L
1,243 SR
Queue Stats
149W - 167L
1,605 Elo+
Solo
Arachne
Arachne
StarBoy
Arachne
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 76L
1,732 Elo+
Solo
Ne Zha
Ne Zha
aljoferapa
Ne Zha
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 140
1,539 SR
1,574 Elo+

VS

Team Averages
Level 134
1,543 SR
1,571 Elo+
Zeus
Zeus
BlackPheonix11
Zeus
Level 147
God Stats
4W - 0L
1,889 SR
Queue Stats
50W - 38L
1,551 Elo+
Solo
Merlin
Merlin
Gravlax
Merlin
Level 128
God Stats
2W - 2L
1,500 SR
Queue Stats
349W - 317L
1,564 Elo+
Solo
Chronos
Chronos
Liyofilizasyon
Chronos
Level 159
God Stats
3W - 0L
1,393 SR
Queue Stats
95W - 85L
1,627 Elo+
Solo
Agni
Agni
flue
Agni
Level 109
God Stats
7W - 11L
1,433 SR
Queue Stats
896W - 972L
1,615 Elo+
Solo
Ares
Ares
h4xx
Ares
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 10
8,945
639
11,453
12,363
12,185
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hou Yi
SQl1D
Hou Yi
18
6 / 4 / 7
10,629
759
13,385
10,150
4,460
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

He Bo
Shox33
He Bo
17
4 / 5 / 10
10,165
726
10,525
11,933
5,487
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Arachne
StarBoy
Arachne
16
3 / 6 / 11
9,633
688
6,712
18,991
19,574
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Short Bow

Short Bow

+15%
Attack Speed

Ne Zha
aljoferapa
Ne Zha
14
3 / 9 / 6
8,879
634
12,267
15,014
7,873
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 3 / 10
11,279
806
18,624
12,702
6,218
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
Gravlax
Merlin
18
4 / 2 / 15
10,993
785
11,341
9,631
4,553
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
4 / 4 / 11
10,856
775
6,643
15,150
8,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Agni
flue
Agni
17
6 / 4 / 12
11,012
787
13,674
14,934
6,978
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ares
h4xx
Ares
16
4 / 4 / 9
10,138
724
8,263
18,321
23,804
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
83
17
Kills
26
27
Deaths
17
44
Assists
57
Player
Kills
Deaths
Assists
KDA
W
8
3
10
4.33
W
Merlin
Gravlax
Merlin
4
2
15
5.75
W
4
4
11
2.38
L
1
3
10
2
L
Hou Yi
SQl1D
Hou Yi
6
4
7
2.38
L
He Bo
Shox33
He Bo
4
5
10
1.8
L
Arachne
StarBoy
Arachne
3
6
11
1.42
L
Ne Zha
aljoferapa
Ne Zha
3
9
6
0.67
W
Agni
flue
Agni
6
4
12
3
W
Ares
h4xx
Ares
4
4
9
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,342
Damage
58,545
68,451
Taken
70,738
49,579
Mitigated
49,884
20,738
Healing
21,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,624
796
2,321
2,771
12,702
6,218
1,681
2,354
10,348
32,951
0
W
Merlin
Gravlax
Merlin
11,341
346
1,426
1,520
9,631
4,553
904
3,648
5,983
29,137
0
W
6,643
1,951
3,265
2,609
15,150
8,331
2,774
5,468
9,682
23,305
527
L
11,453
258
671
2,288
12,363
12,185
122
9,656
2,707
27,224
0
L
Hou Yi
SQl1D
Hou Yi
13,385
4,039
545
1,704
10,150
4,460
196
9,476
674
0
35,682
L
He Bo
Shox33
He Bo
10,525
62
3,190
2,396
11,933
5,487
0
10,301
1,632
25,853
0
L
Arachne
StarBoy
Arachne
6,712
3,505
1,823
5,910
18,991
19,574
0
15,034
3,957
0
9,760
L
Ne Zha
aljoferapa
Ne Zha
12,267
1,101
348
1,863
15,014
7,873
0
13,898
1,116
0
18,742
W
Agni
flue
Agni
13,674
557
2,484
4,216
14,934
6,978
779
5,020
9,914
32,862
0
W
Ares
h4xx
Ares
8,263
265
0
500
18,321
23,804
439
5,488
12,833
17,295
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,251
Gold Earned
54,278
131
Minions Killed
175
0
Camps Cleared
0
1,216,254
Distance Traveled
1,190,943
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
11,279
806
29
2
0
231,871
0
W
Merlin
10,993
785
30
2
0
258,488
3
W
Chronos
10,856
775
46
3
0
261,824
4
L
Eset
8,945
639
29
2
0
242,929
1
L
Hou Yi
10,629
759
48
3
0
224,916
0
L
He Bo
10,165
726
34
2
0
254,564
1
L
Arachne
9,633
688
12
1
0
276,016
0
L
Ne Zha
8,879
634
8
1
0
217,829
1
W
Agni
11,012
787
50
4
0
245,727
0
W
Ares
10,138
724
20
1
0
193,033
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role