Player Matchup

Sobek
Sobek
Minstrah
Sobek
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
ThesThor
Heimdallr
Level 39
God Stats
2W - 3L
1,252 SR
Queue Stats
94W - 148L
1,224 Elo+
Solo
Medusa
Medusa
Vivalgo
Medusa
Level 48
God Stats
0W - 1L
1,412 SR
Queue Stats
0W - 3L
1,291 Elo+
Party 2
Team Averages
Level 43
1,388 SR
1,338 Elo+

VS

Team Averages
Level 45
1,580 SR
1,389 Elo+
Hera
Hera
HuhriaPanda
Hera
Level 100
God Stats
2W - 0L
1,709 SR
Queue Stats
19W - 15L
1,455 Elo+
Party 1
Gilgamesh
Gilgamesh
Mandragoah
Gilgamesh
Level 24
God Stats
2W - 1L
1,553 SR
Queue Stats
9W - 17L
1,258 Elo+
Solo
Neith
Neith
tsukiplayssmite
Neith
Level 12
God Stats
13W - 12L
1,478 SR
Queue Stats
19W - 14L
1,455 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Minstrah
Sobek
10
0 / 5 / 2
7,147
596
2,082
10,468
7,207
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Heimdallr
ThesThor
Heimdallr
10
2 / 5 / 0
8,052
671
2,049
9,013
3,117
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Medusa
Vivalgo
Medusa
10
0 / 5 / 2
7,356
613
3,029
10,415
4,155
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
10 / 1 / 4
10,053
838
11,512
5,305
1,790
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Gilgamesh
Mandragoah
Gilgamesh
10
0 / 1 / 13
8,234
686
4,753
7,193
5,866
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
5 / 0 / 10
9,036
753
5,758
2,478
798
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
42
2
Kills
15
15
Deaths
2
4
Assists
27
Player
Kills
Deaths
Assists
KDA
W
10
1
4
12
W
Gilgamesh
Mandragoah
Gilgamesh
0
1
13
6.5
L
Sobek
Minstrah
Sobek
0
5
2
0.2
L
Heimdallr
ThesThor
Heimdallr
2
5
0
0.4
L
Medusa
Vivalgo
Medusa
0
5
2
0.2
W
5
0
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,160
Damage
22,023
29,896
Taken
14,976
14,479
Mitigated
8,454
3,179
Healing
2,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,512
1,695
0
692
5,305
1,790
841
539
4,766
50,643
0
W
Gilgamesh
Mandragoah
Gilgamesh
4,753
578
81
1,042
7,193
5,866
445
1,546
5,647
0
21,864
L
Sobek
Minstrah
Sobek
2,082
254
0
833
10,468
7,207
0
3,844
6,624
8,288
0
L
Heimdallr
ThesThor
Heimdallr
2,049
420
0
0
9,013
3,117
64
4,149
4,864
0
20,278
L
Medusa
Vivalgo
Medusa
3,029
459
0
2,346
10,415
4,155
0
3,550
6,865
0
35,965
W
5,758
2,529
0
1,004
2,478
798
2,376
115
2,363
0
21,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,555
Gold Earned
27,323
106
Minions Killed
130
0
Camps Cleared
0
630,425
Distance Traveled
630,550
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
10,053
838
60
5
0
225,524
4
W
Gilgamesh
8,234
686
32
3
0
212,705
4
L
Sobek
7,147
596
11
1
0
226,829
0
L
Heimdallr
8,052
671
43
4
0
196,017
1
L
Medusa
7,356
613
52
4
0
207,579
4
W
Neith
9,036
753
38
3
0
192,321
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role