Player Matchup

Fenrir
Fenrir
Hunter pilou700
Fenrir
Level 5
God Stats
5W - 0L
1,722 SR
Queue Stats
60W - 60L
1,483 Elo+
Solo
Izanami
Izanami
KSapphiree
Izanami
Level 29
God Stats
13W - 7L
1,693 SR
Queue Stats
62W - 61L
1,498 Elo+
Solo
Tiamat
Tiamat
Milkshake9493
Tiamat
Level 17
God Stats
42W - 36L
1,757 SR
Queue Stats
146W - 154L
1,599 Elo+
Solo
Cthulhu
Cthulhu
Rhys9898
Cthulhu
Level 28
God Stats
20W - 6L
1,773 SR
Queue Stats
147W - 149L
1,595 Elo+
Solo
Chaac
Chaac
ays_rain
Chaac
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 37L
1,454 Elo+
Solo
Team Averages
Level 19
1,689 SR
1,526 Elo+

VS

Team Averages
Level 9
1,464 SR
1,421 Elo+
Thor
Thor
RevertToTwo
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,290 Elo+
Solo
Nu Wa
Nu Wa
Soriniya
Nu Wa
Level 9
God Stats
7W - 10L
1,272 SR
Queue Stats
102W - 138L
1,417 Elo+
Solo
Cu Chulainn
Cu Chulainn
malev0070
Cu Chulainn
Level 3
God Stats
1W - 1L
1,755 SR
Queue Stats
2W - 1L
1,811 Elo+
Solo
Danzaburou
Danzaburou
smallchange010
Danzaburou
Level 26
God Stats
15W - 23L
1,292 SR
Queue Stats
83W - 86L
1,432 Elo+
Solo
Da Ji
Da Ji
twin-ghost7
Da Ji
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,154 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 0 / 1
4,793
685
1,037
2,993
912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
KSapphiree
Izanami
7
2 / 0 / 3
4,267
610
1,797
2,513
771
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
2 / 0 / 2
5,395
771
2,353
2,640
1,054
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cthulhu
Rhys9898
Cthulhu
7
3 / 0 / 2
4,769
681
2,460
4,051
1,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Chaac
ays_rain
Chaac
9
3 / 0 / 2
5,116
731
2,625
3,401
1,281
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 2 / 0
2,787
398
0
1,261
228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Nu Wa
Soriniya
Nu Wa
6
0 / 1 / 0
3,727
532
1,207
2,907
752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Cu Chulainn
malev0070
Cu Chulainn
6
0 / 3 / 0
3,564
509
389
2,967
1,208
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
smallchange010
Danzaburou
5
0 / 2 / 0
3,378
483
2,255
4,001
896
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

3
0 / 6 / 0
2,974
425
1,329
4,708
1,055
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
0
13
Kills
0
0
Deaths
14
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
3
0
1
3.5
W
Izanami
KSapphiree
Izanami
2
0
3
3.5
W
2
0
2
3
L
0
2
0
0
W
Cthulhu
Rhys9898
Cthulhu
3
0
2
4
L
Nu Wa
Soriniya
Nu Wa
0
1
0
0
W
Chaac
ays_rain
Chaac
3
0
2
4
L
Cu Chulainn
malev0070
Cu Chulainn
0
3
0
0
L
Danzaburou
smallchange010
Danzaburou
0
2
0
0
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,272
Damage
5,180
15,598
Taken
15,844
5,693
Mitigated
4,139
8,497
Healing
1,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,037
100
0
2,426
2,993
912
0
94
2,899
0
20,655
W
Izanami
KSapphiree
Izanami
1,797
946
0
850
2,513
771
1,017
95
2,418
0
18,634
W
2,353
163
0
1,563
2,640
1,054
477
845
1,795
22,395
0
L
0
0
0
0
1,261
228
0
127
1,094
0
1,652
W
Cthulhu
Rhys9898
Cthulhu
2,460
187
0
1,778
4,051
1,675
85
79
3,972
9,351
0
L
Nu Wa
Soriniya
Nu Wa
1,207
610
0
744
2,907
752
0
1,632
1,039
11,887
0
W
Chaac
ays_rain
Chaac
2,625
482
0
1,880
3,401
1,281
414
94
3,307
0
17,444
L
Cu Chulainn
malev0070
Cu Chulainn
389
27
0
18
2,967
1,208
0
0
2,967
0
7,153
L
Danzaburou
smallchange010
Danzaburou
2,255
810
0
795
4,001
896
0
1,718
2,283
0
12,170
L
1,329
647
0
0
4,708
1,055
0
1,016
3,648
0
3,765

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,340
Gold Earned
16,430
218
Minions Killed
71
0
Camps Cleared
0
686,551
Distance Traveled
567,861
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
4,793
685
61
9
0
152,123
1
W
Izanami
4,267
610
43
6
0
123,360
0
W
Tiamat
5,395
771
60
9
0
132,575
0
L
Thor
2,787
398
0
0
0
39,619
0
W
Cthulhu
4,769
681
15
2
0
135,842
0
L
Nu Wa
3,727
532
33
5
0
113,904
1
W
Chaac
5,116
731
39
6
0
142,651
0
L
Cu Chulainn
3,564
509
17
2
0
123,377
0
L
Danzaburou
3,378
483
16
2
0
122,187
0
L
Da Ji
2,974
425
5
1
0
168,774
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role