Player Matchup

Anhur
Anhur
 
Anhur
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Blood_Yannik
Yemoja
Level 139
God Stats
1W - 2L
1,625 SR
Queue Stats
321W - 298L
1,560 Elo+
Party 1
Ne Zha
Ne Zha
D12092000
Ne Zha
Level 127
God Stats
7W - 4L
1,745 SR
Queue Stats
102W - 105L
1,550 Elo+
Party 1
Scylla
Scylla
Ooxa63
Scylla
Level 149
God Stats
5W - 7L
1,450 SR
Queue Stats
286W - 281L
1,510 Elo+
Solo
Jormungandr
Jormungandr
j3b3mti_m4jku_39
Jormungandr
Level 156
God Stats
8W - 4L
1,583 SR
Queue Stats
175W - 171L
1,444 Elo+
Party 1
Team Averages
Level 135
1,580 SR
1,513 Elo+

VS

Team Averages
Level 91
1,611 SR
1,488 Elo+
Danzaburou
Danzaburou
Blaze__Insane__1
Danzaburou
Level 78
God Stats
15W - 12L
1,540 SR
Queue Stats
86W - 98L
1,395 Elo+
Solo
Fenrir
Fenrir
Papa-di65
Fenrir
Level 76
God Stats
10W - 5L
1,960 SR
Queue Stats
270W - 278L
1,497 Elo+
Solo
Achilles
Achilles
RapTaGoN
Achilles
Level 145
God Stats
3W - 2L
1,525 SR
Queue Stats
161W - 151L
1,518 Elo+
Solo
Aphrodite
Aphrodite
Thib_Squad
Aphrodite
Level 69
God Stats
10W - 5L
1,600 SR
Queue Stats
642W - 631L
1,538 Elo+
Solo
Janus
Janus
oGreezyyy
Janus
Level 86
God Stats
10W - 15L
1,432 SR
Queue Stats
328W - 321L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
4 / 5 / 0
9,876
449
7,909
11,637
3,767
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Yemoja
15
1 / 3 / 11
10,084
458
5,772
18,911
20,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ne Zha
D12092000
Ne Zha
17
1 / 6 / 7
9,990
454
7,600
17,890
7,685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
Ooxa63
Scylla
19
10 / 2 / 4
12,099
550
20,888
13,732
5,809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
j3b3mti_m4jku_39
Jormungandr
16
6 / 6 / 3
10,479
476
21,975
20,000
24,953
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Blaze__Insane__1
Danzaburou
17
1 / 6 / 6
10,894
495
9,818
20,672
6,374
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
Papa-di65
Fenrir
16
0 / 4 / 10
10,098
459
7,179
17,536
7,692
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Achilles
RapTaGoN
Achilles
18
3 / 5 / 3
11,112
505
9,048
23,333
21,709
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Aphrodite
Thib_Squad
Aphrodite
15
5 / 4 / 9
11,243
511
6,147
16,751
13,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Janus
oGreezyyy
Janus
20
13 / 3 / 4
13,962
635
22,154
11,180
4,074
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
54
22
Kills
22
22
Deaths
22
25
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
4
5
0
0.8
W
Danzaburou
Blaze__Insane__1
Danzaburou
1
6
6
0.67
L
Yemoja
1
3
11
2.17
L
Ne Zha
D12092000
Ne Zha
1
6
7
0.75
L
Scylla
Ooxa63
Scylla
10
2
4
6
W
Fenrir
Papa-di65
Fenrir
0
4
10
1.25
W
Achilles
RapTaGoN
Achilles
3
5
3
0.9
W
Aphrodite
Thib_Squad
Aphrodite
5
4
9
2.38
L
Jormungandr
j3b3mti_m4jku_39
Jormungandr
6
6
3
1.25
W
Janus
oGreezyyy
Janus
13
3
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,144
Damage
54,346
82,170
Taken
89,472
62,524
Mitigated
53,724
19,552
Healing
30,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
7,909
3,119
0
1,738
11,637
3,767
784
2,065
9,572
0
53,398
W
Danzaburou
Blaze__Insane__1
Danzaburou
9,818
5,904
0
8,500
20,672
6,374
2,406
5,743
14,364
0
78,601
L
Yemoja
5,772
1,269
4,222
4,090
18,911
20,310
238
7,511
11,106
22,317
0
L
Ne Zha
D12092000
Ne Zha
7,600
2,346
0
4,108
17,890
7,685
0
6,787
10,935
0
75,034
L
Scylla
Ooxa63
Scylla
20,888
2,472
0
3,516
13,732
5,809
390
5,396
8,260
85,443
0
W
Fenrir
Papa-di65
Fenrir
7,179
1,980
0
2,558
17,536
7,692
0
8,762
8,422
0
70,816
W
Achilles
RapTaGoN
Achilles
9,048
2,478
0
4,839
23,333
21,709
318
13,728
8,649
0
63,586
W
Aphrodite
Thib_Squad
Aphrodite
6,147
1,128
4,993
7,993
16,751
13,875
174
10,854
5,581
26,926
0
L
Jormungandr
j3b3mti_m4jku_39
Jormungandr
21,975
3,063
0
1,878
20,000
24,953
224
5,868
13,996
78,976
0
W
Janus
oGreezyyy
Janus
22,154
1,351
0
1,930
11,180
4,074
158
7,415
3,436
109,333
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,528
Gold Earned
57,309
560
Minions Killed
589
0
Camps Cleared
0
1,809,252
Distance Traveled
2,061,975
16
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,876
449
96
4
0
262,784
2
W
Danzaburou
10,894
495
115
5
0
366,196
8
L
Yemoja
10,084
458
34
2
0
358,592
2
L
Ne Zha
9,990
454
133
6
0
436,236
4
L
Scylla
12,099
550
159
7
0
393,529
5
W
Fenrir
10,098
459
105
5
0
438,196
7
W
Achilles
11,112
505
126
6
0
411,248
1
W
Aphrodite
11,243
511
40
2
0
417,196
2
L
Jormungandr
10,479
476
138
6
0
358,111
3
W
Janus
13,962
635
203
9
0
429,139
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role