Player Matchup

Sol
Sol
AlexandreTorres_
Sol
Level 86
God Stats
15W - 21L
1,466 SR
Queue Stats
49W - 88L
1,286 Elo+
Solo
Thor
Thor
JasonVor666
Thor
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,654 Elo+
Solo
Zeus
Zeus
XDesmondX303
Zeus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 35
1,489 SR
1,480 Elo+

VS

Team Averages
Level 29
1,354 SR
1,232 Elo+
Loki
Loki
Blaine2k
Loki
Level 28
God Stats
8W - 8L
1,333 SR
Queue Stats
41W - 36L
1,229 Elo+
Party 1
Sol
Sol
SSRMetro
Sol
Level 41
God Stats
45W - 34L
1,463 SR
Queue Stats
64W - 58L
1,245 Elo+
Party 1
Achilles
Achilles
TreActivee
Achilles
Level 19
God Stats
7W - 12L
1,265 SR
Queue Stats
78W - 95L
1,221 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 4 / 1
7,443
827
5,351
9,073
3,203
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

5
0 / 3 / 1
5,211
579
547
2,500
718
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

9
1 / 9 / 1
5,966
663
2,746
7,818
2,239
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
10
3 / 2 / 2
7,259
807
3,633
6,383
2,057
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
9 / 1 / 4
8,482
942
7,957
8,109
2,628
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
TreActivee
Achilles
9
4 / 2 / 8
7,565
841
3,997
5,685
2,439
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
30
5
Kills
16
16
Deaths
5
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
4
4
1
1.13
W
Loki
3
2
2
2
L
0
3
1
0.17
W
9
1
4
11
W
Achilles
TreActivee
Achilles
4
2
8
4
L
1
9
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,644
Damage
15,587
19,391
Taken
20,177
6,160
Mitigated
7,124
2,814
Healing
8,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,351
1,632
96
2,523
9,073
3,203
0
3,546
5,527
14,108
310
W
Loki
3,633
1,126
282
1,775
6,383
2,057
186
1,779
4,604
0
33,842
L
547
171
0
0
2,500
718
0
1,063
1,437
0
2,560
W
7,957
3,596
171
5,613
8,109
2,628
1,984
3,867
4,242
28,352
0
W
Achilles
TreActivee
Achilles
3,997
1,987
0
359
5,685
2,439
144
2,322
3,363
0
12,343
L
2,746
898
0
195
7,818
2,239
0
3,348
4,470
12,001
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,620
Gold Earned
23,306
38
Minions Killed
115
0
Camps Cleared
0
326,842
Distance Traveled
510,664
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,443
827
19
2
0
153,261
1
W
Loki
7,259
807
51
6
0
186,381
2
L
Thor
5,211
579
5
1
0
63,842
0
W
Sol
8,482
942
42
5
0
158,408
0
W
Achilles
7,565
841
22
2
0
165,875
0
L
Zeus
5,966
663
14
2
0
109,739
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role