Player Matchup

Mercury
Mercury
Dioonesh
Mercury
Level 124
God Stats
18W - 19L
1,500 SR
Queue Stats
616W - 596L
1,591 Elo+
Party 2
Chernobog
Chernobog
Kaue Gatti
Chernobog
Level 105
God Stats
5W - 3L
1,496 SR
Queue Stats
263W - 273L
1,485 Elo+
Party 2
Tiamat
Tiamat
MIZAEL MORENO
Tiamat
Level 61
God Stats
9W - 8L
1,507 SR
Queue Stats
65W - 88L
1,444 Elo+
Party 2
Baron Samedi
Baron Samedi
NinJaPeladon
Baron Samedi
Level 84
God Stats
12W - 7L
1,326 SR
Queue Stats
68W - 63L
1,455 Elo+
Party 2
Bacchus
Bacchus
XxNinJ4xX06
Bacchus
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 34L
1,445 Elo+
Party 2
Team Averages
Level 92
1,466 SR
1,484 Elo+

VS

Team Averages
Level 58
1,389 SR
1,283 Elo+
Arachne
Arachne
ComoQueDigita
Arachne
Level 29
God Stats
18W - 20L
1,425 SR
Queue Stats
64W - 113L
1,258 Elo+
Party 1
Izanami
Izanami
Horus__Eyes
Izanami
Level 14
God Stats
5W - 11L
1,337 SR
Queue Stats
6W - 17L
1,147 Elo+
Party 1
Scylla
Scylla
Lucas1704
Scylla
Level 128
God Stats
1W - 2L
1,702 SR
Queue Stats
291W - 322L
1,424 Elo+
Solo
Mulan
Mulan
LucasxBR622
Mulan
Level 39
God Stats
23W - 49L
1,186 SR
Queue Stats
37W - 97L
1,257 Elo+
Party 1
Ra
Ra
arcaneLucryubel
Ra
Level 80
God Stats
1W - 3L
1,294 SR
Queue Stats
102W - 155L
1,328 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Dioonesh
Mercury
15
4 / 0 / 3
8,879
555
4,522
9,643
3,243
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chernobog
Kaue Gatti
Chernobog
16
5 / 0 / 0
9,545
597
7,485
4,954
2,082
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
4 / 0 / 4
8,167
510
9,182
8,268
8,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baron Samedi
NinJaPeladon
Baron Samedi
14
1 / 0 / 4
8,474
530
3,241
4,381
3,043
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bacchus
XxNinJ4xX06
Bacchus
12
0 / 2 / 6
7,495
468
1,586
9,282
7,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
10
1 / 4 / 0
6,352
397
4,784
12,357
3,760
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
Horus__Eyes
Izanami
10
0 / 1 / 0
5,777
361
508
5,929
1,650
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Scylla
Lucas1704
Scylla
12
0 / 7 / 1
6,782
424
8,860
10,926
3,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 2 / 1
6,609
413
2,570
6,603
4,531
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

11
1 / 0 / 0
6,191
387
3,307
3,184
1,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
4
14
Kills
2
2
Deaths
14
17
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Arachne
1
4
0
0.25
W
Mercury
Dioonesh
Mercury
4
0
3
5.5
L
Izanami
Horus__Eyes
Izanami
0
1
0
0
W
Chernobog
Kaue Gatti
Chernobog
5
0
0
5
L
Scylla
Lucas1704
Scylla
0
7
1
0.07
L
0
2
1
0.25
W
4
0
4
6
W
Baron Samedi
NinJaPeladon
Baron Samedi
1
0
4
3
W
Bacchus
XxNinJ4xX06
Bacchus
0
2
6
1.5
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,016
Damage
20,029
36,528
Taken
38,999
24,427
Mitigated
14,900
12,088
Healing
9,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
4,784
3,583
0
3,021
12,357
3,760
0
2,792
9,475
0
32,457
W
Mercury
Dioonesh
Mercury
4,522
1,484
0
1,913
9,643
3,243
202
944
8,627
0
72,296
L
Izanami
Horus__Eyes
Izanami
508
496
0
283
5,929
1,650
0
72
5,857
0
28,964
W
Chernobog
Kaue Gatti
Chernobog
7,485
4,466
0
511
4,954
2,082
1,078
2,006
2,908
0
77,887
L
Scylla
Lucas1704
Scylla
8,860
1,137
0
1,797
10,926
3,346
0
6,882
3,258
38,511
0
L
2,570
203
0
1,521
6,603
4,531
0
3,339
3,216
0
27,177
W
9,182
594
0
4,538
8,268
8,097
378
4,326
3,608
41,805
0
W
Baron Samedi
NinJaPeladon
Baron Samedi
3,241
284
208
2,405
4,381
3,043
52
1,045
3,124
44,788
0
W
Bacchus
XxNinJ4xX06
Bacchus
1,586
244
0
2,513
9,282
7,962
0
3,254
5,884
20,362
0
L
3,307
468
808
1,649
3,184
1,613
0
0
3,184
27,587
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,560
Gold Earned
31,711
476
Minions Killed
313
0
Camps Cleared
0
1,556,232
Distance Traveled
1,412,554
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,352
397
60
4
0
333,436
2
W
Mercury
8,879
555
125
8
0
390,084
2
L
Izanami
5,777
361
79
5
0
215,802
0
W
Chernobog
9,545
597
154
10
0
301,017
4
L
Scylla
6,782
424
80
5
0
245,005
1
L
Mulan
6,609
413
59
4
0
302,582
3
W
Tiamat
8,167
510
75
5
0
300,904
1
W
Baron Samedi
8,474
530
86
5
0
253,262
3
W
Bacchus
7,495
468
36
2
0
310,965
4
L
Ra
6,191
387
35
2
0
315,729
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role