Player Matchup

Thanatos
Thanatos
ElvisTeck83
Thanatos
Level 26
God Stats
1W - 3L
1,500 SR
Queue Stats
162W - 142L
1,596 Elo+
Solo
Chaac
Chaac
LordSevarog
Chaac
Level 119
God Stats
1W - 0L
1,622 SR
Queue Stats
17W - 20L
1,364 Elo+
Party 1
Sol
Sol
Mountain Coyote
Sol
Level 29
God Stats
17W - 13L
1,445 SR
Queue Stats
22W - 15L
1,505 Elo+
Solo
Cernunnos
Cernunnos
SethDaBest2
Cernunnos
Level 25
God Stats
2W - 3L
1,655 SR
Queue Stats
29W - 33L
1,295 Elo+
Party 1
Hel
Hel
TARDIS_catz
Hel
Level 15
God Stats
7W - 8L
1,290 SR
Queue Stats
30W - 44L
1,293 Elo+
Party 1
Team Averages
Level 43
1,502 SR
1,410 Elo+

VS

Team Averages
Level 17
1,549 SR
1,376 Elo+
Merlin
Merlin
 
Merlin
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Lotus1Rose
Neith
Level 17
God Stats
3W - 7L
1,484 SR
Queue Stats
5W - 13L
1,389 Elo+
Solo
Skadi
Skadi
MojoJojo0406
Skadi
Level 8
God Stats
0W - 1L
1,720 SR
Queue Stats
0W - 4L
1,052 Elo+
Solo
Yemoja
Yemoja
NoizyyBoiz
Yemoja
Level 4
God Stats
1W - 1L
1,683 SR
Queue Stats
1W - 1L
1,597 Elo+
Solo
Medusa
Medusa
Slugger1218
Medusa
Level 29
God Stats
23W - 21L
1,356 SR
Queue Stats
27W - 22L
1,341 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
ElvisTeck83
Thanatos
12
12 / 1 / 6
7,466
679
7,275
9,806
3,960
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
4 / 0 / 0
5,514
501
1,855
3,790
1,927
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

11
3 / 0 / 8
7,192
654
6,013
7,079
2,187
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cernunnos
SethDaBest2
Cernunnos
9
3 / 1 / 4
5,610
510
5,374
5,952
1,988
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
2 / 0 / 3
5,765
524
2,318
2,978
852
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
7
1 / 8 / 0
5,086
462
6,380
6,695
2,013
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Neith
5
0 / 4 / 0
4,015
365
1,319
3,994
611
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

3
0 / 1 / 0
3,640
331
169
1,292
327
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Yemoja
NoizyyBoiz
Yemoja
7
0 / 5 / 1
5,052
459
2,164
8,445
3,324
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
6
0 / 7 / 0
4,167
379
4,242
8,598
2,077
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
2
24
Kills
1
2
Deaths
25
21
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
8
0
0.13
W
Thanatos
ElvisTeck83
Thanatos
12
1
6
15
W
4
0
0
4
L
Neith
0
4
0
0
L
0
1
0
0
W
3
0
8
7
L
Yemoja
NoizyyBoiz
Yemoja
0
5
1
0.1
W
Cernunnos
SethDaBest2
Cernunnos
3
1
4
5
L
Medusa
0
7
0
0
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,835
Damage
14,274
29,605
Taken
29,024
10,914
Mitigated
8,352
18,250
Healing
2,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
6,380
658
0
20
6,695
2,013
0
3,370
3,325
21,272
0
W
Thanatos
ElvisTeck83
Thanatos
7,275
862
0
8,346
9,806
3,960
154
760
8,944
0
37,531
W
1,855
334
0
1,347
3,790
1,927
175
290
3,488
0
11,866
L
Neith
1,319
501
0
179
3,994
611
0
201
3,793
0
6,661
L
169
33
0
0
1,292
327
0
122
1,170
0
264
W
6,013
3,206
0
4,923
7,079
2,187
1,825
4,688
1,897
39,330
0
L
Yemoja
NoizyyBoiz
Yemoja
2,164
652
229
1,103
8,445
3,324
0
3,305
5,140
10,397
0
W
Cernunnos
SethDaBest2
Cernunnos
5,374
2,182
159
688
5,952
1,988
1,360
1,092
4,804
0
23,964
L
Medusa
4,242
2,295
111
1,205
8,598
2,077
81
1,333
7,265
0
19,230
W
2,318
562
1,413
1,374
2,978
852
2,157
1,004
1,928
19,922
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,547
Gold Earned
21,960
270
Minions Killed
87
0
Camps Cleared
0
1,003,873
Distance Traveled
902,001
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,086
462
31
3
0
165,732
3
W
Thanatos
7,466
679
68
6
0
242,457
0
W
Chaac
5,514
501
24
2
0
171,583
0
L
Neith
4,015
365
15
1
0
173,112
1
L
Skadi
3,640
331
4
0
0
191,828
0
W
Sol
7,192
654
90
8
0
179,407
0
L
Yemoja
5,052
459
15
1
0
195,894
0
W
Cernunnos
5,610
510
38
3
0
208,175
3
L
Medusa
4,167
379
22
2
0
175,435
0
W
Hel
5,765
524
50
5
0
202,251
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role