Player Matchup

Janus
Janus
Diamond V
Wrap N Melt
Janus
Diamond V
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 143L
2,141 MMR
Party 2
Ymir
Ymir
Masters
ih3artchipmunks
Ymir
Masters
Level 149
God Stats
15W - 10L
1,646 SR
Queue Stats
1,179W - 996L
2,395 MMR
Party 2
Cernunnos
Cernunnos
Diamond II
sulickosaurus
Cernunnos
Diamond II
Level 126
God Stats
22W - 21L
1,701 SR
Queue Stats
85W - 101L
2,439 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 112
1,616 SR
2,325 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 130
1,754 SR
2,449 MMR
Achilles
Achilles
Masters
SShikigami
Achilles
Masters
Level 88
God Stats
20W - 8L
1,842 SR
Queue Stats
271W - 93L
2,416 MMR
Party 1
Fenrir
Fenrir
Masters
Tewnie
Fenrir
Masters
Level 152
God Stats
20W - 17L
1,700 SR
Queue Stats
583W - 707L
2,165 MMR
Solo
Discordia
Discordia
Masters
gummy_bear_6400
Discordia
Masters
Level 149
God Stats
23W - 11L
1,719 SR
Queue Stats
210W - 98L
2,767 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 3
8,799
629
7,501
12,111
3,283
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 7 / 4
9,049
646
2,201
17,224
13,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cernunnos
sulickosaurus
Cernunnos
13
2 / 5 / 2
9,283
663
9,184
13,524
5,294
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
SetTiamatGilgameshAthenaAphrodite

VS

Bans
Ne ZhaSobekScyllaCabrakanThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
SShikigami
Achilles
13
5 / 3 / 9
10,955
783
10,288
15,154
14,073
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fenrir
Tewnie
Fenrir
13
5 / 3 / 10
10,743
767
7,256
7,769
4,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Discordia
gummy_bear_6400
Discordia
15
7 / 0 / 10
10,876
777
19,529
7,687
2,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
46
5
Kills
17
17
Deaths
6
9
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Achilles
SShikigami
Achilles
5
3
9
3.17
W
Fenrir
Tewnie
Fenrir
5
3
10
3.33
L
2
5
3
0.7
W
Discordia
gummy_bear_6400
Discordia
7
0
10
12
L
1
7
4
0.43
L
Cernunnos
sulickosaurus
Cernunnos
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,886
Damage
37,073
42,859
Taken
30,610
22,372
Mitigated
21,498
7,255
Healing
9,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
SShikigami
Achilles
10,288
3,179
0
4,260
15,154
14,073
624
3,801
11,353
0
26,666
W
Fenrir
Tewnie
Fenrir
7,256
1,298
0
1,232
7,769
4,695
1,661
3,600
4,169
0
20,011
L
7,501
734
400
4,145
12,111
3,283
0
5,248
6,863
38,936
0
W
Discordia
gummy_bear_6400
Discordia
19,529
2,772
0
3,591
7,687
2,730
599
2,359
5,328
75,771
0
L
2,201
380
0
941
17,224
13,795
0
9,418
7,806
18,057
0
L
Cernunnos
sulickosaurus
Cernunnos
9,184
4,868
0
1,769
13,524
5,294
0
4,951
8,573
0
39,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,131
Gold Earned
32,574
148
Minions Killed
166
0
Camps Cleared
0
711,818
Distance Traveled
785,605
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,955
783
33
2
0
271,358
3
W
Fenrir
10,743
767
30
2
0
252,104
0
L
Janus
8,799
629
53
4
0
267,352
4
W
Discordia
10,876
777
103
7
0
262,143
2
L
Ymir
9,049
646
40
3
0
215,439
3
L
Cernunnos
9,283
663
55
4
0
229,027
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role