Player Matchup

Guan Yu
Guan Yu
Hatakesam03
Guan Yu
Level 3
God Stats
1W - 1L
1,719 SR
Queue Stats
5W - 4L
1,616 Elo+
Solo
Da Ji
Da Ji
NutArchive
Da Ji
Level 27
God Stats
1W - 2L
1,588 SR
Queue Stats
67W - 49L
1,557 Elo+
Solo
Neith
Neith
Salvatore17
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,832 Elo+
Solo
Ymir
Ymir
nawaf18777
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,677 Elo+
Solo
Ra
Ra
ninjacherryy
Ra
Level 18
God Stats
0W - 1L
1,293 SR
Queue Stats
55W - 54L
1,588 Elo+
Solo
Team Averages
Level 11
1,520 SR
1,654 Elo+

VS

Team Averages
Level 39
1,610 SR
1,478 Elo+
Bellona
Bellona
ENOCESGAY
Bellona
Level 10
God Stats
3W - 0L
1,821 SR
Queue Stats
34W - 33L
1,582 Elo+
Party 1
Ao Kuang
Ao Kuang
Enoc37
Ao Kuang
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
IMissGladShield
Chronos
Level 29
God Stats
11W - 5L
1,748 SR
Queue Stats
180W - 131L
1,672 Elo+
Solo
Khepri
Khepri
Knightling
Khepri
Level 24
God Stats
6W - 5L
1,537 SR
Queue Stats
32W - 44L
1,477 Elo+
Solo
Aphrodite
Aphrodite
Nesiren
Aphrodite
Level 29
God Stats
5W - 5L
1,445 SR
Queue Stats
35W - 33L
1,157 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Hatakesam03
Guan Yu
12
1 / 3 / 0
6,725
420
6,473
13,988
11,072
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Da Ji
11
4 / 6 / 1
7,173
448
8,698
12,967
6,910
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 6 / 1
6,135
383
3,071
9,974
3,206
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

5
0 / 2 / 0
4,963
310
805
2,871
1,170
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
3 / 6 / 2
8,592
537
12,734
12,287
5,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ENOCESGAY
Bellona
13
3 / 5 / 6
8,522
533
9,822
14,275
9,245
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ao Kuang
Enoc37
Ao Kuang
16
7 / 1 / 3
10,901
681
8,817
14,003
8,263
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

18
7 / 1 / 1
10,773
673
8,322
11,820
5,639
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Khepri
Knightling
Khepri
12
1 / 1 / 8
8,356
522
6,543
11,297
9,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Aphrodite
Nesiren
Aphrodite
13
5 / 0 / 2
8,177
511
6,312
6,232
2,917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
43
8
Kills
23
23
Deaths
8
4
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Bellona
ENOCESGAY
Bellona
3
5
6
1.2
W
Ao Kuang
Enoc37
Ao Kuang
7
1
3
8.5
L
Guan Yu
Hatakesam03
Guan Yu
1
3
0
0.33
W
7
1
1
7.5
W
Khepri
Knightling
Khepri
1
1
8
5
W
Aphrodite
Nesiren
Aphrodite
5
0
2
6
L
Da Ji
4
6
1
0.75
L
0
6
1
0.08
L
0
2
0
0
L
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,781
Damage
39,816
52,087
Taken
57,627
27,754
Mitigated
35,338
16,789
Healing
25,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
ENOCESGAY
Bellona
9,822
4,079
0
3,106
14,275
9,245
55
3,068
10,840
0
49,287
W
Ao Kuang
Enoc37
Ao Kuang
8,817
2,898
0
5,805
14,003
8,263
639
1,354
12,567
55,561
0
L
Guan Yu
Hatakesam03
Guan Yu
6,473
790
1,700
6,758
13,988
11,072
0
8,280
5,708
0
34,823
W
8,322
2,735
0
3,990
11,820
5,639
5,792
4,168
7,282
78,281
3,786
W
Khepri
Knightling
Khepri
6,543
674
0
1,487
11,297
9,274
237
2,670
8,302
20,413
0
W
Aphrodite
Nesiren
Aphrodite
6,312
1,661
6,559
4,441
6,232
2,917
592
1,562
4,439
50,511
0
L
Da Ji
8,698
1,940
0
3,072
12,967
6,910
0
7,610
5,357
0
29,640
L
3,071
1,870
0
1,165
9,974
3,206
0
6,013
3,961
0
25,964
L
805
229
0
0
2,871
1,170
0
1,478
1,393
5,275
0
L
12,734
608
617
3,477
12,287
5,396
109
6,369
5,918
60,124
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,588
Gold Earned
46,729
283
Minions Killed
463
0
Camps Cleared
0
1,217,132
Distance Traveled
1,557,615
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,522
533
93
6
0
341,630
0
W
Ao Kuang
10,901
681
101
6
0
333,237
1
L
Guan Yu
6,725
420
50
3
0
309,922
0
W
Chronos
10,773
673
154
10
0
293,665
3
W
Khepri
8,356
522
18
1
0
306,648
7
W
Aphrodite
8,177
511
97
6
0
282,435
1
L
Da Ji
7,173
448
56
4
0
269,040
5
L
Neith
6,135
383
45
3
0
231,138
0
L
Ymir
4,963
310
11
1
0
120,303
2
L
Ra
8,592
537
121
8
0
286,729
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role