Player Matchup

Arachne
Arachne
Armybest95
Arachne
Level 32
God Stats
6W - 7L
1,675 SR
Queue Stats
36W - 57L
1,348 Elo+
Party 2
Hel
Hel
BARDAK895
Hel
Level 37
God Stats
10W - 13L
1,479 SR
Queue Stats
40W - 61L
1,364 Elo+
Party 2
Odin
Odin
BobaColgate
Odin
Level 63
God Stats
0W - 3L
1,500 SR
Queue Stats
77W - 73L
1,430 Elo+
Party 4
Neith
Neith
Elmalditoc
Neith
Level 32
God Stats
22W - 21L
1,425 SR
Queue Stats
122W - 142L
1,425 Elo+
Solo
Persephone
Persephone
Manhack
Persephone
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 137L
1,379 Elo+
Party 4
Team Averages
Level 43
1,516 SR
1,389 Elo+

VS

Team Averages
Level 39
1,565 SR
1,409 Elo+
Nike
Nike
ColdlronDruid
Nike
Level 58
God Stats
14W - 8L
1,700 SR
Queue Stats
147W - 171L
1,464 Elo+
Party 3
Anhur
Anhur
Jordanseeeto
Anhur
Level 39
God Stats
15W - 10L
1,603 SR
Queue Stats
150W - 159L
1,434 Elo+
Party 1
Yemoja
Yemoja
Kluchy
Yemoja
Level 59
God Stats
39W - 40L
1,522 SR
Queue Stats
197W - 208L
1,417 Elo+
Party 3
Anubis
Anubis
SAFireDragon21
Anubis
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 110L
1,378 Elo+
Party 3
Mulan
Mulan
SebasTianSHeTOOO
Mulan
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
128W - 146L
1,349 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Armybest95
Arachne
13
2 / 5 / 5
8,457
470
4,100
15,514
7,304
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
1 / 5 / 3
8,436
469
4,647
11,023
3,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

14
7 / 4 / 1
9,170
509
9,957
11,960
11,075
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
13
3 / 6 / 2
8,585
477
10,446
13,244
3,710
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Persephone
Manhack
Persephone
14
6 / 4 / 3
9,824
546
12,148
9,124
2,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 3 / 2
10,464
581
7,067
10,345
6,315
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
6 / 5 / 3
10,862
603
14,251
16,230
6,090
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
Kluchy
Yemoja
15
3 / 0 / 10
9,768
543
7,318
9,896
5,922
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

14
1 / 5 / 2
8,139
452
3,192
11,933
5,606
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
4 / 6 / 6
10,126
563
15,356
17,086
8,800
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
47
19
Kills
24
24
Deaths
19
14
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Arachne
Armybest95
Arachne
2
5
5
0.9
L
1
5
3
0.5
L
7
4
1
1.88
W
10
3
2
3.67
L
Neith
3
6
2
0.67
W
6
5
3
1.5
W
Yemoja
Kluchy
Yemoja
3
0
10
8
L
Persephone
Manhack
Persephone
6
4
3
1.88
W
1
5
2
0.4
W
4
6
6
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,298
Damage
47,184
60,865
Taken
65,490
27,648
Mitigated
32,733
14,197
Healing
24,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Armybest95
Arachne
4,100
2,808
0
3,685
15,514
7,304
0
991
14,523
0
45,812
L
4,647
338
2,302
3,543
11,023
3,062
1,070
2,347
8,676
28,086
0
L
9,957
4,002
0
1,200
11,960
11,075
46
997
10,963
0
37,980
W
7,067
635
0
2,290
10,345
6,315
436
642
9,363
0
45,438
L
Neith
10,446
2,906
0
1,969
13,244
3,710
204
2,788
10,456
0
52,481
W
14,251
6,139
0
5,569
16,230
6,090
3,206
3,413
12,786
0
80,930
W
Yemoja
Kluchy
Yemoja
7,318
908
2,148
3,122
9,896
5,922
416
2,430
7,374
38,510
0
L
Persephone
Manhack
Persephone
12,148
593
0
1,498
9,124
2,497
357
3,386
5,734
43,079
0
W
3,192
0
0
5,305
11,933
5,606
0
6,741
4,672
35,486
0
W
15,356
2,571
0
5,840
17,086
8,800
742
2,832
13,780
0
62,966

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,472
Gold Earned
49,359
371
Minions Killed
445
0
Camps Cleared
0
1,553,143
Distance Traveled
1,649,395
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,457
470
73
4
0
308,801
4
L
Hel
8,436
469
48
3
0
309,509
4
L
Odin
9,170
509
88
5
0
301,862
1
W
Nike
10,464
581
91
5
0
385,478
0
L
Neith
8,585
477
87
5
0
316,911
4
W
Anhur
10,862
603
133
7
0
300,236
4
W
Yemoja
9,768
543
53
3
0
364,069
9
L
Persephone
9,824
546
75
4
0
316,060
0
W
Anubis
8,139
452
70
4
0
290,723
0
W
Mulan
10,126
563
98
5
0
308,889
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role