Player Matchup

Horus
Horus
KiraKurayami
Horus
Level 111
God Stats
2W - 2L
1,280 SR
Queue Stats
69W - 39L
1,688 Elo+
Party 1
Merlin
Merlin
Zirhin
Merlin
Level 145
God Stats
10W - 2L
1,500 SR
Queue Stats
119W - 62L
1,701 Elo+
Party 1
Cthulhu
Cthulhu
satronachYT
Cthulhu
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
75W - 59L
1,586 Elo+
Party 1
Team Averages
Level 127
1,427 SR
1,658 Elo+

VS

Team Averages
Level 123
1,580 SR
1,609 Elo+
Mercury
Mercury
Bricken2
Mercury
Level 111
God Stats
1W - 3L
1,493 SR
Queue Stats
216W - 234L
1,508 Elo+
Solo
Guan Yu
Guan Yu
Joboxer
Guan Yu
Level 123
God Stats
2W - 3L
1,746 SR
Queue Stats
267W - 252L
1,645 Elo+
Solo
Freya
Freya
MørganLëFåy
Freya
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 70L
1,675 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 9
9,425
785
4,339
5,858
5,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
Zirhin
Merlin
13
2 / 0 / 10
8,814
735
9,954
5,570
2,065
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
satronachYT
Cthulhu
13
7 / 0 / 5
9,951
829
7,483
6,322
5,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Bricken2
Mercury
10
0 / 4 / 0
6,959
580
2,193
8,032
1,992
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Guan Yu
Joboxer
Guan Yu
10
0 / 4 / 0
6,918
577
4,208
10,053
6,761
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 4 / 0
7,231
603
5,525
8,884
2,934
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
0
12
Kills
0
0
Deaths
12
24
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Mercury
Bricken2
Mercury
0
4
0
0
L
Guan Yu
Joboxer
Guan Yu
0
4
0
0
W
3
0
9
7.5
L
0
4
0
0
W
Merlin
Zirhin
Merlin
2
0
10
7
W
Cthulhu
satronachYT
Cthulhu
7
0
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,776
Damage
11,926
17,750
Taken
26,969
12,686
Mitigated
11,687
8,938
Healing
5,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Bricken2
Mercury
2,193
665
0
775
8,032
1,992
0
4,122
3,734
0
22,779
L
Guan Yu
Joboxer
Guan Yu
4,208
201
1,018
1,866
10,053
6,761
0
6,013
3,750
0
24,153
W
4,339
1,177
3,171
3,350
5,858
5,264
185
1,670
4,188
0
10,924
L
5,525
1,527
0
2,126
8,884
2,934
0
6,640
1,968
30,286
1,758
W
Merlin
Zirhin
Merlin
9,954
839
0
913
5,570
2,065
756
1,692
3,878
64,768
0
W
Cthulhu
satronachYT
Cthulhu
7,483
903
155
1,349
6,322
5,357
204
1,980
4,342
22,175
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,190
Gold Earned
21,108
150
Minions Killed
146
0
Camps Cleared
0
680,820
Distance Traveled
717,519
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,959
580
35
3
0
251,449
1
L
Guan Yu
6,918
577
44
4
0
246,776
4
W
Horus
9,425
785
10
1
0
245,349
1
L
Freya
7,231
603
67
6
0
219,294
1
W
Merlin
8,814
735
113
9
0
216,929
2
W
Cthulhu
9,951
829
27
2
0
218,542
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role