Player Matchup

Anhur
Anhur
Silver V
BanGuan
Anhur
Silver V
Level 85
God Stats
5W - 6L
1,500 SR
Queue Stats
257W - 246L
1,172 MMR
Solo
Ra
Ra
Gold IV
Ecovour
Ra
Gold IV
Level 147
God Stats
15W - 16L
1,576 SR
Queue Stats
143W - 148L
1,415 MMR
Party 1
Da Ji
Da Ji
Silver I
Focalore
Da Ji
Silver I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Silver I
Lidor1221
Sylvanus
Silver I
Level 106
God Stats
4W - 2L
1,672 SR
Queue Stats
38W - 50L
1,116 MMR
Solo
Gilgamesh
Gilgamesh
Silver II
z3nkkk
Gilgamesh
Silver II
Level 96
God Stats
1W - 4L
1,309 SR
Queue Stats
206W - 239L
953 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 119
1,511 SR
1,231 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 97
1,497 SR
1,320 MMR
Nemesis
Nemesis
Silver II
CziCzu
Nemesis
Silver II
Level 109
God Stats
7W - 3L
1,618 SR
Queue Stats
190W - 193L
1,087 MMR
Solo
Baron Samedi
Baron Samedi
Silver I
MoDeRnMiDo
Baron Samedi
Silver I
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Gold V
Rudiobus
Osiris
Gold V
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cernunnos
Cernunnos
Bronze III
rzn110
Cernunnos
Bronze III
Level 32
God Stats
4W - 10L
1,284 SR
Queue Stats
243W - 237L
1,262 MMR
Solo
Tiamat
Tiamat
Gold V
tIaMaTaTa
Tiamat
Gold V
Level 67
God Stats
1W - 1L
1,585 SR
Queue Stats
157W - 162L
1,253 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
BanGuan
Anhur
14
2 / 7 / 3
9,331
491
6,700
13,716
3,809
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
2 / 6 / 4
10,461
551
11,828
15,349
6,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Da Ji
Focalore
Da Ji
14
3 / 5 / 2
9,056
477
8,957
16,011
5,171
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sylvanus
Lidor1221
Sylvanus
11
3 / 10 / 3
8,063
424
10,124
21,441
12,603
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gilgamesh
z3nkkk
Gilgamesh
13
0 / 8 / 0
7,728
407
5,053
19,801
13,770
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bans
TsukuyomiAnubisSetAthenaJanus

VS

Bans
ArachnePoseidonGuan YuZeusYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CziCzu
Nemesis
17
7 / 5 / 10
11,436
602
14,601
20,308
9,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Baron Samedi
MoDeRnMiDo
Baron Samedi
15
7 / 1 / 15
11,106
585
10,812
14,933
13,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Osiris
Rudiobus
Osiris
19
10 / 0 / 4
12,230
644
12,466
20,018
26,195
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cernunnos
rzn110
Cernunnos
17
9 / 3 / 9
11,991
631
17,392
14,180
4,888
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
tIaMaTaTa
Tiamat
17
3 / 1 / 8
11,453
603
11,275
9,968
10,760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
82
10
Kills
36
36
Deaths
10
12
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Anhur
BanGuan
Anhur
2
7
3
0.5
W
Nemesis
CziCzu
Nemesis
7
5
10
2.4
L
2
6
4
0.67
L
Da Ji
Focalore
Da Ji
3
5
2
0.8
L
Sylvanus
Lidor1221
Sylvanus
3
10
3
0.45
W
Baron Samedi
MoDeRnMiDo
Baron Samedi
7
1
15
14.5
W
Osiris
Rudiobus
Osiris
10
0
4
12
W
Cernunnos
rzn110
Cernunnos
9
3
9
4.5
W
Tiamat
tIaMaTaTa
Tiamat
3
1
8
7
L
Gilgamesh
z3nkkk
Gilgamesh
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,662
Damage
66,546
86,318
Taken
79,407
41,651
Mitigated
64,740
19,450
Healing
39,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
BanGuan
Anhur
6,700
1,780
0
2,386
13,716
3,809
64
1,760
11,956
0
45,964
W
Nemesis
CziCzu
Nemesis
14,601
8,403
0
8,142
20,308
9,136
1,018
8,507
10,780
0
67,586
L
11,828
588
1,290
3,710
15,349
6,298
0
6,498
8,851
88,825
0
L
Da Ji
Focalore
Da Ji
8,957
2,672
0
4,043
16,011
5,171
0
2,418
13,593
0
53,348
L
Sylvanus
Lidor1221
Sylvanus
10,124
3,411
865
3,835
21,441
12,603
0
9,815
11,626
23,411
3,112
W
Baron Samedi
MoDeRnMiDo
Baron Samedi
10,812
1,129
2,278
6,510
14,933
13,761
1,652
4,970
9,963
36,044
0
W
Osiris
Rudiobus
Osiris
12,466
6,670
0
9,147
20,018
26,195
2,699
5,426
13,229
173
76,029
W
Cernunnos
rzn110
Cernunnos
17,392
11,574
0
7,818
14,180
4,888
4,480
2,686
11,464
0
76,678
W
Tiamat
tIaMaTaTa
Tiamat
11,275
2,012
0
5,726
9,968
10,760
2,906
3,447
6,491
91,916
0
L
Gilgamesh
z3nkkk
Gilgamesh
5,053
1,619
0
3,321
19,801
13,770
722
1,769
18,032
0
47,955

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,639
Gold Earned
58,216
480
Minions Killed
552
0
Camps Cleared
0
1,621,132
Distance Traveled
1,894,195
15
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,331
491
80
4
0
353,790
2
W
Nemesis
11,436
602
99
5
0
403,901
4
L
Ra
10,461
551
195
10
0
340,173
4
L
Da Ji
9,056
477
96
5
0
334,083
6
L
Sylvanus
8,063
424
26
1
0
324,048
2
W
Baron Samedi
11,106
585
47
2
0
369,393
4
W
Osiris
12,230
644
121
6
0
404,295
2
W
Cernunnos
11,991
631
115
6
0
328,996
4
W
Tiamat
11,453
603
170
9
0
387,610
9
L
Gilgamesh
7,728
407
83
4
0
269,038
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role