Player Matchup

King Arthur
King Arthur
FakerBichota
King Arthur
Level 26
God Stats
6W - 8L
1,533 SR
Queue Stats
60W - 41L
1,658 Elo+
Solo
Sol
Sol
ItsMeCosmo
Sol
Level 26
God Stats
18W - 18L
1,547 SR
Queue Stats
130W - 130L
1,506 Elo+
Solo
Tsukuyomi
Tsukuyomi
JCChrome
Tsukuyomi
Level 25
God Stats
13W - 10L
1,506 SR
Queue Stats
267W - 210L
1,765 Elo+
Solo
Baba Yaga
Baba Yaga
kaythen
Baba Yaga
Level 13
God Stats
2W - 2L
1,811 SR
Queue Stats
42W - 25L
1,585 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
llParkerll
Ah Muzen Cab
Level 24
God Stats
2W - 4L
1,797 SR
Queue Stats
357W - 349L
1,585 Elo+
Solo
Team Averages
Level 23
1,639 SR
1,620 Elo+

VS

Team Averages
Level 23
1,447 SR
1,601 Elo+
Nox
Nox
CopenhagenWinter
Nox
Level 20
God Stats
2W - 1L
1,500 SR
Queue Stats
90W - 66L
1,671 Elo+
Solo
Mercury
Mercury
Echidnasama
Mercury
Level 28
God Stats
12W - 20L
1,347 SR
Queue Stats
97W - 109L
1,561 Elo+
Solo
Merlin
Merlin
JMaxvec
Merlin
Level 18
God Stats
1W - 4L
1,349 SR
Queue Stats
244W - 225L
1,571 Elo+
Solo
Ymir
Ymir
iSrilYme
Ymir
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 23L
1,682 Elo+
Solo
Izanami
Izanami
tomacito5
Izanami
Level 29
God Stats
20W - 18L
1,539 SR
Queue Stats
120W - 117L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FakerBichota
King Arthur
17
8 / 4 / 9
11,087
554
14,236
23,750
20,009
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
5 / 7 / 1
10,597
530
11,476
17,378
5,417
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
JCChrome
Tsukuyomi
7
0 / 3 / 2
6,526
326
1,435
5,925
1,809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Baba Yaga
kaythen
Baba Yaga
19
7 / 3 / 5
11,395
570
25,106
11,074
5,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Muzen Cab
llParkerll
Ah Muzen Cab
16
0 / 8 / 2
9,452
473
6,641
16,735
7,946
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 1 / 0
14,083
704
14,897
13,009
5,871
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
Echidnasama
Mercury
17
4 / 8 / 10
11,042
552
10,578
20,372
8,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Merlin
JMaxvec
Merlin
19
2 / 5 / 4
12,136
607
9,489
13,673
5,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
16
2 / 3 / 9
10,209
510
4,759
17,776
17,786
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Izanami
tomacito5
Izanami
17
4 / 3 / 5
11,084
554
16,838
17,635
6,451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
52
20
Kills
24
25
Deaths
20
19
Assists
28
Player
Kills
Deaths
Assists
KDA
W
12
1
0
12
W
Mercury
Echidnasama
Mercury
4
8
10
1.13
L
King Arthur
FakerBichota
King Arthur
8
4
9
3.13
L
5
7
1
0.79
L
Tsukuyomi
JCChrome
Tsukuyomi
0
3
2
0.33
W
Merlin
JMaxvec
Merlin
2
5
4
0.8
W
Ymir
2
3
9
2.17
L
Baba Yaga
kaythen
Baba Yaga
7
3
5
3.17
L
Ah Muzen Cab
llParkerll
Ah Muzen Cab
0
8
2
0.13
W
Izanami
tomacito5
Izanami
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,894
Damage
56,561
74,862
Taken
82,465
40,631
Mitigated
43,802
17,610
Healing
18,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,897
1,986
529
4,775
13,009
5,871
1,335
4,052
8,957
103,088
0
W
Mercury
Echidnasama
Mercury
10,578
5,195
0
4,790
20,372
8,229
123
8,007
12,365
0
70,257
L
King Arthur
FakerBichota
King Arthur
14,236
1,157
0
5,789
23,750
20,009
0
8,471
15,279
95
50,118
L
11,476
3,452
0
4,567
17,378
5,417
2,989
3,493
13,885
74,772
0
L
Tsukuyomi
JCChrome
Tsukuyomi
1,435
692
0
1,312
5,925
1,809
0
1,435
4,490
0
14,086
W
Merlin
JMaxvec
Merlin
9,489
215
293
2,969
13,673
5,465
0
8,026
5,647
93,291
0
W
Ymir
4,759
238
0
1,387
17,776
17,786
0
7,505
10,271
30,206
0
L
Baba Yaga
kaythen
Baba Yaga
25,106
1,866
0
4,074
11,074
5,450
0
5,013
6,061
102,001
0
L
Ah Muzen Cab
llParkerll
Ah Muzen Cab
6,641
2,399
0
1,868
16,735
7,946
960
10,733
6,002
0
64,007
W
Izanami
tomacito5
Izanami
16,838
11,556
0
4,050
17,635
6,451
1,202
9,087
8,548
0
84,746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,057
Gold Earned
58,554
528
Minions Killed
694
0
Camps Cleared
0
1,563,931
Distance Traveled
1,931,603
20
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
14,083
704
216
11
0
414,305
3
W
Mercury
11,042
552
113
6
0
400,473
0
L
King Arthur
11,087
554
73
4
0
397,647
6
L
Sol
10,597
530
127
6
0
289,326
4
L
Tsukuyomi
6,526
326
42
2
0
167,684
0
W
Merlin
12,136
607
181
9
0
368,782
4
W
Ymir
10,209
510
50
3
0
392,290
4
L
Baba Yaga
11,395
570
166
8
0
397,596
8
L
Ah Muzen Cab
9,452
473
120
6
0
311,678
2
W
Izanami
11,084
554
134
7
0
355,753
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role