Player Matchup

Arachne
Arachne
Aurcko
Arachne
Level 27
God Stats
6W - 5L
1,473 SR
Queue Stats
113W - 88L
1,518 Elo+
Solo
Osiris
Osiris
DeathRock8907
Osiris
Level 25
God Stats
10W - 7L
1,745 SR
Queue Stats
83W - 142L
1,262 Elo+
Solo
Baba Yaga
Baba Yaga
Wukash88
Baba Yaga
Level 27
God Stats
3W - 9L
1,345 SR
Queue Stats
235W - 325L
1,298 Elo+
Party 1
Ra
Ra
besoniemand123
Ra
Level 17
God Stats
2W - 5L
1,154 SR
Queue Stats
69W - 96L
1,257 Elo+
Party 1
Chiron
Chiron
maglalasoo
Chiron
Level 25
God Stats
41W - 45L
1,446 SR
Queue Stats
76W - 87L
1,416 Elo+
Solo
Team Averages
Level 24
1,433 SR
1,350 Elo+

VS

Team Averages
Level 25
1,581 SR
1,385 Elo+
Bakasura
Bakasura
HestErBest974
Bakasura
Level 29
God Stats
10W - 9L
1,585 SR
Queue Stats
53W - 43L
1,511 Elo+
Solo
Rama
Rama
giantrule44
Rama
Level 28
God Stats
2W - 5L
1,757 SR
Queue Stats
69W - 78L
1,385 Elo+
Solo
Ra
Ra
lProgressionl
Ra
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 23L
1,503 Elo+
Solo
Vamana
Vamana
lamer-spamer88
Vamana
Level 29
God Stats
1W - 1L
1,738 SR
Queue Stats
112W - 134L
1,325 Elo+
Solo
Anubis
Anubis
wolfhawk42
Anubis
Level 18
God Stats
20W - 25L
1,326 SR
Queue Stats
40W - 64L
1,198 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Aurcko
Arachne
20
19 / 0 / 6
13,566
678
16,975
14,288
6,305
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
8 / 3 / 8
10,973
549
11,120
17,199
11,734
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baba Yaga
Wukash88
Baba Yaga
18
8 / 1 / 10
12,186
609
13,998
17,938
6,989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
2 / 3 / 6
9,475
474
7,306
12,010
4,750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
maglalasoo
Chiron
17
8 / 2 / 5
11,134
557
12,843
13,623
5,712
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
HestErBest974
Bakasura
16
1 / 10 / 4
10,053
503
13,993
22,044
9,006
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
2 / 9 / 1
8,862
443
9,323
19,595
6,667
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

10
1 / 8 / 1
7,372
369
2,123
9,101
2,908
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

6
1 / 3 / 0
6,173
309
654
4,216
1,444
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Anubis
wolfhawk42
Anubis
14
1 / 15 / 0
8,813
441
6,857
20,673
8,771
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
12
45
Kills
6
9
Deaths
45
35
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Arachne
Aurcko
Arachne
19
0
6
22
W
8
3
8
4
L
Bakasura
HestErBest974
Bakasura
1
10
4
0.3
W
Baba Yaga
Wukash88
Baba Yaga
8
1
10
13
W
2
3
6
1.67
L
2
9
1
0.28
L
1
8
1
0.19
L
1
3
0
0.33
W
Chiron
maglalasoo
Chiron
8
2
5
5.25
L
Anubis
wolfhawk42
Anubis
1
15
0
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,242
Damage
32,950
75,058
Taken
75,629
35,490
Mitigated
28,796
31,094
Healing
9,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Aurcko
Arachne
16,975
13,783
0
4,593
14,288
6,305
1,416
1,675
12,331
0
104,075
W
11,120
4,435
219
3,729
17,199
11,734
1,357
518
16,121
0
47,751
L
Bakasura
HestErBest974
Bakasura
13,993
9,769
0
1,660
22,044
9,006
672
3,584
18,283
0
52,499
W
Baba Yaga
Wukash88
Baba Yaga
13,998
2,635
0
8,892
17,938
6,989
5,841
4,390
13,051
69,185
0
W
7,306
1,647
1,817
4,547
12,010
4,750
2,158
1,602
10,408
42,388
0
L
9,323
4,374
0
1,020
19,595
6,667
82
4,624
14,528
0
46,517
L
2,123
159
25
1,185
9,101
2,908
0
2,006
6,929
12,359
0
L
654
364
0
90
4,216
1,444
0
837
3,339
0
8,721
W
Chiron
maglalasoo
Chiron
12,843
4,300
1,874
5,423
13,623
5,712
2,083
795
12,828
0
73,156
L
Anubis
wolfhawk42
Anubis
6,857
1,385
0
5,807
20,673
8,771
0
8,916
11,246
64,566
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,334
Gold Earned
41,273
573
Minions Killed
332
0
Camps Cleared
0
1,841,762
Distance Traveled
1,179,104
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
13,566
678
158
8
0
466,217
0
W
Osiris
10,973
549
82
4
0
379,788
2
L
Bakasura
10,053
503
110
6
0
350,062
0
W
Baba Yaga
12,186
609
130
7
0
332,741
0
W
Ra
9,475
474
89
4
0
335,495
1
L
Rama
8,862
443
71
4
0
266,731
0
L
Ra
7,372
369
18
1
0
212,095
0
L
Vamana
6,173
309
21
1
0
105,970
0
W
Chiron
11,134
557
114
6
0
327,521
1
L
Anubis
8,813
441
112
6
0
244,246
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role