Player Matchup

Cupid
Cupid
inara4766
Cupid
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 66L
1,398 Elo+
Party 2
Bacchus
Bacchus
jammmesabc264
Bacchus
Level 106
God Stats
2W - 2L
1,617 SR
Queue Stats
103W - 106L
1,526 Elo+
Party 2
Scylla
Scylla
jcaylo
Scylla
Level 68
God Stats
0W - 3L
1,591 SR
Queue Stats
46W - 47L
1,527 Elo+
Party 2
Team Averages
Level 65
1,569 SR
1,484 Elo+

VS

Team Averages
Level 37
1,512 SR
1,329 Elo+
Nox
Nox
DrRockzo657
Nox
Level 59
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 18L
951 Elo+
Party 1
Ymir
Ymir
RezzieDez1494
Ymir
Level 24
God Stats
1W - 4L
1,129 SR
Queue Stats
1W - 5L
1,144 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
jgangeI
Ah Muzen Cab
Level 28
God Stats
36W - 11L
1,907 SR
Queue Stats
84W - 43L
1,892 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
inara4766
Cupid
9
0 / 11 / 4
7,424
571
3,631
11,824
3,696
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
9
0 / 7 / 4
7,989
615
5,695
18,928
15,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Scylla
jcaylo
Scylla
12
4 / 6 / 0
8,572
659
8,397
12,347
3,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 1 / 10
10,052
773
5,114
6,129
2,363
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 3 / 11
8,698
669
3,631
10,084
4,689
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Muzen Cab
jgangeI
Ah Muzen Cab
15
16 / 0 / 8
11,596
892
24,538
13,215
12,923
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
53
4
Kills
24
24
Deaths
4
8
Assists
29
Player
Kills
Deaths
Assists
KDA
W
7
1
10
12
W
1
3
11
2.17
L
Cupid
inara4766
Cupid
0
11
4
0.18
L
Bacchus
0
7
4
0.29
L
Scylla
jcaylo
Scylla
4
6
0
0.67
W
Ah Muzen Cab
jgangeI
Ah Muzen Cab
16
0
8
20

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,723
Damage
33,283
43,099
Taken
29,428
23,370
Mitigated
19,975
4,578
Healing
9,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,114
603
0
981
6,129
2,363
744
4,024
1,938
23,583
0
W
3,631
1,017
0
336
10,084
4,689
165
4,322
5,599
13,722
0
L
Cupid
inara4766
Cupid
3,631
1,649
187
992
11,824
3,696
0
1,791
10,033
0
9,907
L
Bacchus
5,695
953
0
2,071
18,928
15,805
0
5,032
13,896
22,444
0
L
Scylla
jcaylo
Scylla
8,397
108
90
1,238
12,347
3,869
0
1,922
10,425
25,593
0
W
Ah Muzen Cab
jgangeI
Ah Muzen Cab
24,538
13,545
0
8,470
13,215
12,923
1,435
5,146
7,704
0
77,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,985
Gold Earned
30,346
79
Minions Killed
159
0
Camps Cleared
0
587,163
Distance Traveled
734,287
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
10,052
773
38
3
0
233,806
0
W
Ymir
8,698
669
18
1
0
235,653
5
L
Cupid
7,424
571
20
2
0
165,463
0
L
Bacchus
7,989
615
25
2
0
204,020
0
L
Scylla
8,572
659
34
3
0
217,680
4
W
Ah Muzen Cab
11,596
892
103
8
0
264,828
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role