Player Matchup

Izanami
Izanami
Alchamii
Izanami
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,715 Elo+
Solo
Achilles
Achilles
Dominik23Nier
Achilles
Level 7
God Stats
19W - 22L
1,512 SR
Queue Stats
39W - 42L
1,653 Elo+
Solo
Cthulhu
Cthulhu
Gazoprovod
Cthulhu
Level 28
God Stats
4W - 3L
1,770 SR
Queue Stats
39W - 26L
1,701 Elo+
Solo
Tiamat
Tiamat
Grgragro
Tiamat
Level 5
God Stats
2W - 3L
1,448 SR
Queue Stats
16W - 13L
1,581 Elo+
Solo
Nu Wa
Nu Wa
Sihtrev
Nu Wa
Level 26
God Stats
2W - 5L
1,492 SR
Queue Stats
74W - 67L
1,585 Elo+
Solo
Team Averages
Level 14
1,544 SR
1,647 Elo+

VS

Team Averages
Level 20
1,560 SR
1,640 Elo+
Yemoja
Yemoja
Mirainakashi
Yemoja
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 15L
1,707 Elo+
Solo
Sol
Sol
Notadonkey
Sol
Level 15
God Stats
4W - 1L
1,715 SR
Queue Stats
82W - 29L
1,706 Elo+
Party 1
Neith
Neith
Watermelon07
Neith
Level 18
God Stats
5W - 0L
1,875 SR
Queue Stats
72W - 27L
1,771 Elo+
Party 1
Mercury
Mercury
venitokamela
Mercury
Level 23
God Stats
2W - 7L
1,347 SR
Queue Stats
44W - 65L
1,434 Elo+
Solo
Cu Chulainn
Cu Chulainn
xabrasx
Cu Chulainn
Level 29
God Stats
2W - 2L
1,364 SR
Queue Stats
60W - 53L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Alchamii
Izanami
3
0 / 2 / 0
3,185
398
562
1,328
315
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Achilles
Dominik23Nier
Achilles
8
1 / 1 / 0
4,461
558
1,710
5,172
1,726
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Gazoprovod
Cthulhu
8
0 / 2 / 0
4,149
519
2,810
5,968
3,305
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tiamat
Grgragro
Tiamat
6
0 / 6 / 1
3,690
461
1,052
4,185
876
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nu Wa
Sihtrev
Nu Wa
9
0 / 0 / 1
4,571
571
3,207
3,621
1,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
7
1 / 0 / 5
4,926
616
1,296
2,998
1,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
2 / 0 / 0
4,788
599
2,928
3,995
1,047
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
5 / 0 / 1
5,871
734
2,761
2,781
762
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mercury
venitokamela
Mercury
10
2 / 1 / 2
5,215
652
2,855
4,777
1,396
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cu Chulainn
xabrasx
Cu Chulainn
10
1 / 0 / 1
5,315
664
4,143
5,712
2,272
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
20
1
Kills
11
11
Deaths
1
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Izanami
Alchamii
Izanami
0
2
0
0
L
Achilles
Dominik23Nier
Achilles
1
1
0
1
L
Cthulhu
Gazoprovod
Cthulhu
0
2
0
0
L
Tiamat
Grgragro
Tiamat
0
6
1
0.08
W
Yemoja
1
0
5
3.5
W
2
0
0
2
L
Nu Wa
Sihtrev
Nu Wa
0
0
1
0.5
W
5
0
1
5.5
W
Mercury
venitokamela
Mercury
2
1
2
3
W
Cu Chulainn
xabrasx
Cu Chulainn
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,341
Damage
13,983
20,274
Taken
20,263
7,245
Mitigated
7,221
4,154
Healing
7,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Alchamii
Izanami
562
425
0
0
1,328
315
0
368
960
0
4,509
L
Achilles
Dominik23Nier
Achilles
1,710
700
0
871
5,172
1,726
0
1,582
3,590
0
19,603
L
Cthulhu
Gazoprovod
Cthulhu
2,810
220
0
1,932
5,968
3,305
0
0
5,968
20,120
0
L
Tiamat
Grgragro
Tiamat
1,052
74
0
290
4,185
876
0
411
3,774
9,277
0
W
Yemoja
1,296
315
369
1,490
2,998
1,744
747
550
2,448
8,580
0
W
2,928
700
0
2,771
3,995
1,047
265
1,876
2,119
26,545
0
L
Nu Wa
Sihtrev
Nu Wa
3,207
791
0
1,061
3,621
1,023
0
1,863
1,758
30,074
0
W
2,761
1,364
0
964
2,781
762
260
638
2,143
0
33,308
W
Mercury
venitokamela
Mercury
2,855
1,185
0
0
4,777
1,396
0
1,006
3,771
0
33,723
W
Cu Chulainn
xabrasx
Cu Chulainn
4,143
589
0
2,013
5,712
2,272
0
2,589
2,713
0
30,225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,056
Gold Earned
26,115
177
Minions Killed
281
0
Camps Cleared
0
611,686
Distance Traveled
777,042
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
3,185
398
11
1
0
47,491
0
L
Achilles
4,461
558
56
7
0
152,493
3
L
Cthulhu
4,149
519
43
5
0
137,917
0
L
Tiamat
3,690
461
14
2
0
130,710
1
W
Yemoja
4,926
616
12
2
0
139,819
0
W
Sol
4,788
599
64
8
0
139,963
1
L
Nu Wa
4,571
571
53
7
0
143,075
2
W
Neith
5,871
734
76
10
0
139,524
2
W
Mercury
5,215
652
66
8
0
187,408
2
W
Cu Chulainn
5,315
664
63
8
0
170,328
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role