Player Matchup

Ah Muzen Cab
Ah Muzen Cab
AFRO BOX
Ah Muzen Cab
Level 143
God Stats
12W - 6L
1,741 SR
Queue Stats
381W - 385L
1,562 Elo+
Solo
Hades
Hades
Ocpik
Hades
Level 111
God Stats
4W - 2L
1,543 SR
Queue Stats
188W - 181L
1,536 Elo+
Party 1
Tiamat
Tiamat
RagnarokSt
Tiamat
Level 122
God Stats
2W - 2L
1,632 SR
Queue Stats
104W - 84L
1,561 Elo+
Party 1
Chernobog
Chernobog
TheSudokuLegend
Chernobog
Level 101
God Stats
3W - 1L
1,513 SR
Queue Stats
106W - 94L
1,478 Elo+
Solo
Bacchus
Bacchus
hungaar
Bacchus
Level 139
God Stats
3W - 0L
1,903 SR
Queue Stats
22W - 20L
1,548 Elo+
Solo
Team Averages
Level 123
1,666 SR
1,537 Elo+

VS

Team Averages
Level 103
1,556 SR
1,532 Elo+
Sol
Sol
Omaiii
Sol
Level 89
God Stats
2W - 3L
1,827 SR
Queue Stats
163W - 153L
1,557 Elo+
Solo
Gilgamesh
Gilgamesh
PECTABPATOPA
Gilgamesh
Level 142
God Stats
4W - 1L
1,500 SR
Queue Stats
785W - 856L
1,474 Elo+
Solo
Nemesis
Nemesis
Saiuqac
Nemesis
Level 78
God Stats
7W - 5L
1,714 SR
Queue Stats
452W - 470L
1,583 Elo+
Solo
Ravana
Ravana
Souljaboii13
Ravana
Level 107
God Stats
0W - 2L
1,236 SR
Queue Stats
127W - 129L
1,546 Elo+
Solo
Cernunnos
Cernunnos
xSeruly
Cernunnos
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
AFRO BOX
Ah Muzen Cab
19
5 / 2 / 13
11,789
842
17,162
11,358
5,220
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hades
Ocpik
Hades
17
4 / 6 / 10
10,610
758
9,392
15,437
14,271
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Tiamat
RagnarokSt
Tiamat
18
5 / 3 / 9
11,385
813
11,810
12,870
9,009
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chernobog
TheSudokuLegend
Chernobog
17
2 / 5 / 12
10,389
742
12,001
14,333
6,234
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bacchus
hungaar
Bacchus
15
3 / 4 / 9
9,497
678
7,697
13,842
13,488
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Omaiii
Sol
16
6 / 3 / 11
11,481
820
18,624
13,001
5,461
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
PECTABPATOPA
Gilgamesh
16
1 / 4 / 13
9,870
705
6,706
15,117
14,963
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nemesis
Saiuqac
Nemesis
16
1 / 3 / 14
10,954
782
5,303
15,464
10,753
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ravana
19
7 / 5 / 9
11,010
786
9,869
13,946
14,054
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cernunnos
xSeruly
Cernunnos
18
4 / 5 / 13
10,449
746
13,369
15,875
7,021
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
79
19
Kills
19
20
Deaths
20
53
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
AFRO BOX
Ah Muzen Cab
5
2
13
5.75
W
Hades
Ocpik
Hades
4
6
10
1.5
L
Sol
Omaiii
Sol
6
3
11
3.83
L
Gilgamesh
PECTABPATOPA
Gilgamesh
1
4
13
1.88
W
Tiamat
RagnarokSt
Tiamat
5
3
9
3.17
L
Nemesis
Saiuqac
Nemesis
1
3
14
2.67
L
Ravana
7
5
9
2.3
W
Chernobog
TheSudokuLegend
Chernobog
2
5
12
1.6
W
Bacchus
hungaar
Bacchus
3
4
9
1.88
L
Cernunnos
xSeruly
Cernunnos
4
5
13
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,062
Damage
53,871
67,840
Taken
73,403
48,222
Mitigated
52,252
29,431
Healing
26,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
AFRO BOX
Ah Muzen Cab
17,162
5,302
3,046
3,754
11,358
5,220
2,402
3,458
7,900
0
46,148
W
Hades
Ocpik
Hades
9,392
773
3,991
3,861
15,437
14,271
692
6,082
9,355
16,676
0
L
Sol
Omaiii
Sol
18,624
3,007
1,970
2,557
13,001
5,461
3,273
7,593
5,408
27,056
0
L
Gilgamesh
PECTABPATOPA
Gilgamesh
6,706
354
1,022
2,114
15,117
14,963
34
3,739
11,378
0
16,706
W
Tiamat
RagnarokSt
Tiamat
11,810
1,210
2,715
3,798
12,870
9,009
614
3,447
9,423
23,446
0
L
Nemesis
Saiuqac
Nemesis
5,303
757
4,195
3,996
15,464
10,753
211
4,426
11,038
0
10,525
L
Ravana
9,869
2,705
2,532
2,220
13,946
14,054
340
5,402
8,544
0
26,703
W
Chernobog
TheSudokuLegend
Chernobog
12,001
6,386
2,115
1,697
14,333
6,234
2,174
3,395
10,938
0
36,009
W
Bacchus
hungaar
Bacchus
7,697
322
2,390
2,064
13,842
13,488
340
2,242
11,600
10,984
114
L
Cernunnos
xSeruly
Cernunnos
13,369
6,523
2,846
3,395
15,875
7,021
1,522
7,669
8,206
0
32,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,670
Gold Earned
53,764
156
Minions Killed
180
0
Camps Cleared
0
1,311,676
Distance Traveled
1,226,772
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
11,789
842
57
4
0
238,926
1
W
Hades
10,610
758
11
1
0
233,263
0
L
Sol
11,481
820
37
3
0
259,655
0
L
Gilgamesh
9,870
705
28
2
0
223,393
1
W
Tiamat
11,385
813
37
3
0
286,413
2
L
Nemesis
10,954
782
22
2
0
252,423
0
L
Ravana
11,010
786
33
2
0
236,098
0
W
Chernobog
10,389
742
42
3
0
242,049
3
W
Bacchus
9,497
678
9
1
0
311,025
6
L
Cernunnos
10,449
746
60
4
0
255,203
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role