Player Matchup

Janus
Janus
Platinum II
PrimeV
Janus
Platinum II
Level 125
God Stats
8W - 9L
1,183 SR
Queue Stats
173W - 164L
1,951 MMR
Solo
Ymir
Ymir
Platinum II
Sylvanuuss
Ymir
Platinum II
Level 129
God Stats
4W - 1L
1,500 SR
Queue Stats
118W - 101L
2,112 MMR
Solo
Rama
Rama
Diamond V
Tipiana
Rama
Diamond V
Level 155
God Stats
13W - 11L
1,690 SR
Queue Stats
283W - 289L
2,008 MMR
Solo
Tyr
Tyr
Platinum V
eliteseafowl
Tyr
Platinum V
Level 155
God Stats
2W - 0L
1,883 SR
Queue Stats
37W - 29L
1,940 MMR
Solo
Serqet
Serqet
Diamond IV
teddykreuger
Serqet
Diamond IV
Level 156
God Stats
20W - 11L
1,876 SR
Queue Stats
205W - 172L
2,092 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 144
1,627 SR
2,021 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 133
1,601 SR
1,913 MMR
Bastet
Bastet
Platinum III
Ashlynn
Bastet
Platinum III
Level 96
God Stats
1W - 3L
1,302 SR
Queue Stats
43W - 32L
1,983 MMR
Party 2
Nu Wa
Nu Wa
Gold II
Noobis12345
Nu Wa
Gold II
Level 146
God Stats
2W - 1L
1,949 SR
Queue Stats
25W - 20L
1,832 MMR
Party 1
Hercules
Hercules
Platinum IV
ProLeopard
Hercules
Platinum IV
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 24L
2,046 MMR
Party 1
Sun Wukong
Sun Wukong
Diamond III
TheeCook
Sun Wukong
Diamond III
Level 160
God Stats
5W - 2L
1,752 SR
Queue Stats
98W - 78L
2,204 MMR
Party 2
Hou Yi
Hou Yi
Diamond IV
lInarl
Hou Yi
Diamond IV
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
PrimeV
Janus
20
7 / 6 / 10
15,831
546
20,929
16,678
7,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
8 / 2 / 15
17,906
617
14,403
36,481
52,491
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Rama
Tipiana
Rama
20
4 / 7 / 8
15,772
544
16,022
25,179
11,600
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
1 / 5 / 9
14,444
498
18,744
26,818
34,067
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Serqet
20
11 / 9 / 10
16,889
582
22,510
24,009
10,320
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
SetTiamatGilgameshAthenaAnhur

VS

Bans
TsukuyomiHeimdallrSobekScyllaGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Ashlynn
Bastet
20
12 / 4 / 13
16,657
574
23,106
22,647
11,739
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

20
7 / 9 / 6
13,796
476
16,730
18,002
7,980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hercules
ProLeopard
Hercules
20
3 / 8 / 14
15,271
527
14,799
36,735
40,590
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sun Wukong
TheeCook
Sun Wukong
20
4 / 5 / 10
14,199
490
22,125
31,724
31,570
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Hou Yi
lInarl
Hou Yi
20
3 / 5 / 3
16,828
580
8,352
20,316
8,834
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
75
31
Kills
29
29
Deaths
31
52
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Bastet
Ashlynn
Bastet
12
4
13
4.63
L
7
9
6
1.11
W
Janus
PrimeV
Janus
7
6
10
2
L
Hercules
ProLeopard
Hercules
3
8
14
1.25
W
8
2
15
7.75
L
Sun Wukong
TheeCook
Sun Wukong
4
5
10
1.8
W
Rama
Tipiana
Rama
4
7
8
1.14
W
1
5
9
1.1
L
Hou Yi
lInarl
Hou Yi
3
5
3
0.9
W
Serqet
11
9
10
1.78

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,608
Damage
85,112
129,165
Taken
129,424
115,484
Mitigated
100,713
29,913
Healing
27,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
Ashlynn
Bastet
23,106
6,068
0
250
22,647
11,739
144
7,553
14,304
0
133,659
L
16,730
2,803
299
2,337
18,002
7,980
215
6,409
11,343
81,258
0
W
Janus
PrimeV
Janus
20,929
1,582
0
1,714
16,678
7,006
1,450
2,828
13,682
134,684
0
L
Hercules
ProLeopard
Hercules
14,799
4,155
0
7,403
36,735
40,590
0
9,326
26,193
0
36,321
W
14,403
3,204
0
8,716
36,481
52,491
174
5,634
30,510
47,483
0
L
Sun Wukong
TheeCook
Sun Wukong
22,125
4,450
0
9,901
31,724
31,570
388
7,375
22,141
0
103,479
W
Rama
Tipiana
Rama
16,022
12,654
0
9,031
25,179
11,600
5,624
3,110
22,009
0
143,446
W
18,744
1,534
0
8,878
26,818
34,067
591
4,287
22,440
0
90,534
L
Hou Yi
lInarl
Hou Yi
8,352
4,488
0
7,643
20,316
8,834
8,278
6,301
14,015
0
145,735
W
Serqet
22,510
8,860
0
1,574
24,009
10,320
646
4,992
18,848
0
105,502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

80,842
Gold Earned
76,751
689
Minions Killed
789
0
Camps Cleared
0
2,846,400
Distance Traveled
2,828,758
41
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
16,657
574
181
6
0
642,299
5
L
Nu Wa
13,796
476
143
5
0
485,937
4
W
Janus
15,831
546
201
7
0
593,456
10
L
Hercules
15,271
527
47
2
0
610,963
3
W
Ymir
17,906
617
30
1
0
561,010
6
L
Sun Wukong
14,199
490
163
6
0
579,585
8
W
Rama
15,772
544
197
7
0
469,457
7
W
Tyr
14,444
498
133
5
0
623,084
9
L
Hou Yi
16,828
580
255
9
0
509,974
1
W
Serqet
16,889
582
128
4
0
599,393
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role