Player Matchup

Kuzenbo
Kuzenbo
Cagattor
Kuzenbo
Level 55
God Stats
1W - 5L
1,498 SR
Queue Stats
65W - 75L
1,530 Elo+
Party 3
Medusa
Medusa
Exlen
Medusa
Level 109
God Stats
3W - 2L
1,717 SR
Queue Stats
104W - 157L
1,444 Elo+
Party 2
Sol
Sol
leBNobscur
Sol
Level 100
God Stats
6W - 7L
1,194 SR
Queue Stats
146W - 125L
1,530 Elo+
Party 3
Arachne
Arachne
sgherru
Arachne
Level 124
God Stats
4W - 4L
1,533 SR
Queue Stats
108W - 115L
1,363 Elo+
Party 2
Baba Yaga
Baba Yaga
wrzzz
Baba Yaga
Level 37
God Stats
14W - 3L
1,829 SR
Queue Stats
132W - 151L
1,424 Elo+
Party 2
Team Averages
Level 85
1,554 SR
1,458 Elo+

VS

Team Averages
Level 99
1,589 SR
1,616 Elo+
Mercury
Mercury
Dimeiz
Mercury
Level 157
God Stats
4W - 0L
1,888 SR
Queue Stats
92W - 50L
1,643 Elo+
Party 1
Sylvanus
Sylvanus
Kopakc
Sylvanus
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 13L
1,448 Elo+
Solo
Neith
Neith
MorsClamor
Neith
Level 15
God Stats
12W - 3L
1,263 SR
Queue Stats
70W - 7L
1,509 Elo+
Party 1
Bakasura
Bakasura
NeatBeout
Bakasura
Level 139
God Stats
1W - 1L
1,559 SR
Queue Stats
70W - 16L
1,729 Elo+
Party 1
Aphrodite
Aphrodite
Гильгамешь
Aphrodite
Level 149
God Stats
6W - 1L
1,736 SR
Queue Stats
56W - 21L
1,750 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Cagattor
Kuzenbo
15
4 / 4 / 8
10,362
545
11,094
19,603
23,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
Exlen
Medusa
14
0 / 8 / 6
8,974
472
7,066
14,792
5,187
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
7 / 6 / 6
11,067
582
14,780
15,063
5,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
sgherru
Arachne
17
8 / 8 / 7
11,640
613
14,337
20,912
11,647
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baba Yaga
wrzzz
Baba Yaga
15
1 / 7 / 5
9,183
483
8,152
10,528
3,490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Dimeiz
Mercury
19
8 / 2 / 14
11,968
630
18,873
17,533
7,681
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
Kopakc
Sylvanus
13
1 / 8 / 4
8,295
437
4,633
15,298
10,042
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
18
4 / 2 / 9
11,287
594
11,319
11,989
4,949
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bakasura
NeatBeout
Bakasura
18
10 / 4 / 3
11,636
612
10,055
16,963
11,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
10 / 4 / 10
11,712
616
15,657
18,294
8,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
73
20
Kills
33
33
Deaths
20
32
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Cagattor
Kuzenbo
4
4
8
2
W
Mercury
Dimeiz
Mercury
8
2
14
7.5
L
Medusa
Exlen
Medusa
0
8
6
0.38
W
Sylvanus
Kopakc
Sylvanus
1
8
4
0.38
W
Neith
4
2
9
4.25
W
Bakasura
NeatBeout
Bakasura
10
4
3
2.88
L
7
6
6
1.67
L
Arachne
sgherru
Arachne
8
8
7
1.44
L
Baba Yaga
wrzzz
Baba Yaga
1
7
5
0.5
W
10
4
10
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,429
Damage
60,537
80,898
Taken
80,077
48,934
Mitigated
42,445
17,589
Healing
31,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Cagattor
Kuzenbo
11,094
4,370
0
2,644
19,603
23,436
34
5,086
14,333
27,942
0
W
Mercury
Dimeiz
Mercury
18,873
9,836
0
616
17,533
7,681
1,193
7,324
9,901
0
96,964
L
Medusa
Exlen
Medusa
7,066
3,003
0
3,220
14,792
5,187
288
2,048
12,305
0
50,383
W
Sylvanus
Kopakc
Sylvanus
4,633
1,500
1,976
3,158
15,298
10,042
351
8,760
6,000
17,961
4,129
W
Neith
11,319
3,509
0
2,913
11,989
4,949
2,209
4,297
7,382
0
92,960
W
Bakasura
NeatBeout
Bakasura
10,055
7,766
0
5,332
16,963
11,044
2,641
1,761
15,168
0
52,998
L
14,780
3,892
0
4,591
15,063
5,174
0
4,226
10,837
77,232
0
L
Arachne
sgherru
Arachne
14,337
10,194
0
5,077
20,912
11,647
0
5,892
14,532
0
54,866
L
Baba Yaga
wrzzz
Baba Yaga
8,152
501
0
2,057
10,528
3,490
548
2,735
7,583
47,634
0
W
15,657
1,019
5,568
11,467
18,294
8,729
1,965
10,574
7,242
66,474
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,226
Gold Earned
54,898
432
Minions Killed
588
0
Camps Cleared
0
1,645,762
Distance Traveled
1,750,220
28
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
10,362
545
45
2
0
354,967
12
W
Mercury
11,968
630
123
6
0
420,116
1
L
Medusa
8,974
472
73
4
0
274,045
3
W
Sylvanus
8,295
437
36
2
0
323,834
0
W
Neith
11,287
594
174
9
0
318,618
0
W
Bakasura
11,636
612
123
6
0
355,675
0
L
Sol
11,067
582
120
6
0
323,659
5
L
Arachne
11,640
613
101
5
0
342,572
4
L
Baba Yaga
9,183
483
93
5
0
350,519
4
W
Aphrodite
11,712
616
132
7
0
331,977
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role