Player Matchup

Kukulkan
Kukulkan
DJ-Love1127
Kukulkan
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 45L
1,289 Elo+
Solo
Cerberus
Cerberus
EnapayKotori
Cerberus
Level 13
God Stats
1W - 0L
1,303 SR
Queue Stats
4W - 3L
1,532 Elo+
Solo
Scylla
Scylla
Mundane_World
Scylla
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
97W - 98L
1,496 Elo+
Solo
Horus
Horus
dolphin8592
Horus
Level 15
God Stats
3W - 0L
1,699 SR
Queue Stats
25W - 40L
1,250 Elo+
Solo
Neith
Neith
grant_green1
Neith
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 25L
1,566 Elo+
Solo
Team Averages
Level 14
1,500 SR
1,426 Elo+

VS

Team Averages
Level 18
1,435 SR
1,391 Elo+
Sol
Sol
El_Venandi
Sol
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 19L
1,349 Elo+
Solo
Kukulkan
Kukulkan
RCR-Watchman
Kukulkan
Level 8
God Stats
1W - 2L
1,207 SR
Queue Stats
6W - 11L
1,274 Elo+
Solo
Persephone
Persephone
UncleNelson81
Persephone
Level 14
God Stats
3W - 2L
1,465 SR
Queue Stats
36W - 47L
1,374 Elo+
Solo
Artemis
Artemis
dondon40
Artemis
Level 14
God Stats
72W - 36L
1,715 SR
Queue Stats
130W - 111L
1,535 Elo+
Solo
Khepri
Khepri
obsidian6789
Khepri
Level 27
God Stats
0W - 2L
1,289 SR
Queue Stats
46W - 46L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DJ-Love1127
Kukulkan
16
2 / 4 / 6
9,976
907
10,412
10,609
4,248
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cerberus
EnapayKotori
Cerberus
18
5 / 3 / 14
11,469
1,043
11,083
11,657
10,748
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

18
8 / 2 / 12
11,911
1,083
14,219
11,824
4,186
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
1 / 5 / 11
10,137
922
2,647
12,461
8,827
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
12 / 0 / 14
13,744
1,249
28,657
9,386
3,961
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Team 1 Tickets

225

VS

Team 2 Tickets

89

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 10 / 5
10,201
927
10,387
17,715
5,868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kukulkan
RCR-Watchman
Kukulkan
15
1 / 5 / 5
9,800
891
7,769
11,992
6,044
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Persephone
UncleNelson81
Persephone
15
0 / 5 / 5
9,092
827
524
10,505
3,654
Artemis
dondon40
Artemis
17
10 / 6 / 3
11,953
1,087
24,308
16,899
6,396
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Khepri
17
0 / 1 / 10
10,756
978
5,991
13,735
16,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
42
28
Kills
14
14
Deaths
27
57
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
DJ-Love1127
Kukulkan
2
4
6
1.25
L
3
10
5
0.55
W
Cerberus
EnapayKotori
Cerberus
5
3
14
4
W
8
2
12
7
L
Kukulkan
RCR-Watchman
Kukulkan
1
5
5
0.7
L
Persephone
UncleNelson81
Persephone
0
5
5
0.5
W
1
5
11
1.3
L
Artemis
dondon40
Artemis
10
6
3
1.92
W
12
0
14
19
L
Khepri
0
1
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,018
Damage
48,979
55,937
Taken
70,846
31,970
Mitigated
38,059
10,669
Healing
5,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
DJ-Love1127
Kukulkan
10,412
1,693
0
616
10,609
4,248
0
4,075
6,534
31,414
0
L
10,387
2,315
0
2,879
17,715
5,868
0
9,036
8,679
20,299
0
W
Cerberus
EnapayKotori
Cerberus
11,083
1,433
0
2,038
11,657
10,748
0
4,208
7,449
31,636
0
W
14,219
159
0
587
11,824
4,186
0
5,499
6,325
29,222
0
L
Kukulkan
RCR-Watchman
Kukulkan
7,769
531
148
849
11,992
6,044
0
3,829
8,163
38,905
0
L
Persephone
UncleNelson81
Persephone
524
524
0
0
10,505
3,654
0
5,464
5,036
1,756
0
W
2,647
2,105
941
1,922
12,461
8,827
0
5,918
6,543
0
12,415
L
Artemis
dondon40
Artemis
24,308
10,203
334
859
16,899
6,396
0
9,495
7,404
0
43,493
W
28,657
15,424
0
4,565
9,386
3,961
0
4,971
4,415
0
61,498
L
Khepri
5,991
285
0
922
13,735
16,097
0
7,886
5,849
20,343
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,237
Gold Earned
51,802
237
Minions Killed
178
11
Camps Cleared
0
923,598
Distance Traveled
805,864
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
9,976
907
55
5
0
164,795
0
L
Sol
10,201
927
33
3
0
172,138
0
W
Cerberus
11,469
1,043
54
5
5
202,096
2
W
Scylla
11,911
1,083
31
3
3
218,747
0
L
Kukulkan
9,800
891
68
6
0
130,955
1
L
Persephone
9,092
827
2
0
0
123,353
0
W
Horus
10,137
922
22
2
0
153,767
0
L
Artemis
11,953
1,087
46
4
0
190,246
0
W
Neith
13,744
1,249
75
7
3
184,193
0
L
Khepri
10,756
978
29
3
0
189,172
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role