Player Matchup

Ravana
Ravana
Arves303
Ravana
Level 15
God Stats
4W - 4L
1,664 SR
Queue Stats
18W - 12L
1,509 Elo+
Solo
Ra
Ra
IamMaxiii
Ra
Level 25
God Stats
19W - 10L
1,677 SR
Queue Stats
110W - 107L
1,554 Elo+
Solo
Izanami
Izanami
Kookaa
Izanami
Level 17
God Stats
16W - 12L
1,598 SR
Queue Stats
244W - 267L
1,532 Elo+
Solo
Yemoja
Yemoja
RxXxQ
Yemoja
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,311 Elo+
Solo
Nemesis
Nemesis
brunofigueiredo
Nemesis
Level 16
God Stats
2W - 1L
1,807 SR
Queue Stats
17W - 9L
1,680 Elo+
Solo
Team Averages
Level 15
1,649 SR
1,517 Elo+

VS

Team Averages
Level 11
1,425 SR
1,576 Elo+
Arachne
Arachne
DemonSamurai2
Arachne
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 37L
1,477 Elo+
Solo
Chernobog
Chernobog
ManjiroSano
Chernobog
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 10L
1,632 Elo+
Party 1
Merlin
Merlin
StrangeWaay
Merlin
Level 7
God Stats
0W - 1L
1,331 SR
Queue Stats
10W - 8L
1,632 Elo+
Party 1
Chaac
Chaac
VallNemesis
Chaac
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 9L
1,632 Elo+
Party 1
Odin
Odin
involt6631
Odin
Level 17
God Stats
1W - 2L
1,294 SR
Queue Stats
28W - 22L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Arves303
Ravana
16
6 / 0 / 11
11,088
584
9,262
11,283
13,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
5 / 2 / 7
11,911
627
8,847
9,810
4,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
Kookaa
Izanami
17
2 / 0 / 10
10,706
563
6,938
10,109
3,897
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
RxXxQ
Yemoja
16
5 / 6 / 5
10,315
543
10,293
13,929
7,148
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

19
13 / 2 / 5
12,331
649
13,839
15,301
7,769
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
10
1 / 5 / 6
7,054
371
4,395
14,503
4,528
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chernobog
ManjiroSano
Chernobog
12
1 / 7 / 4
8,058
424
9,480
13,962
4,736
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
14
1 / 6 / 1
8,295
437
6,093
9,327
3,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 8 / 2
8,451
445
7,357
14,546
7,381
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
4 / 5 / 6
8,236
433
8,880
14,682
13,127
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
29
31
Kills
10
10
Deaths
31
38
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Ravana
Arves303
Ravana
6
0
11
11.5
L
Arachne
1
5
6
0.8
W
5
2
7
4.25
W
Izanami
Kookaa
Izanami
2
0
10
7
L
Chernobog
ManjiroSano
Chernobog
1
7
4
0.43
W
Yemoja
RxXxQ
Yemoja
5
6
5
1.25
L
Merlin
1
6
1
0.25
L
3
8
2
0.5
W
13
2
5
7.75
L
4
5
6
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,179
Damage
36,205
60,432
Taken
67,020
37,094
Mitigated
33,043
21,586
Healing
11,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
Arves303
Ravana
9,262
2,481
0
4,082
11,283
13,667
831
1,233
9,898
0
42,378
L
Arachne
4,395
3,481
0
4,801
14,503
4,528
0
2,976
11,497
0
23,023
W
8,847
1,200
1,038
4,465
9,810
4,613
2,723
1,580
7,992
90,736
0
W
Izanami
Kookaa
Izanami
6,938
4,149
0
5,303
10,109
3,897
6,273
333
9,776
0
84,804
L
Chernobog
ManjiroSano
Chernobog
9,480
6,853
0
2,429
13,962
4,736
0
3,591
10,278
0
43,706
W
Yemoja
RxXxQ
Yemoja
10,293
2,939
649
3,428
13,929
7,148
850
1,824
11,607
38,160
0
L
Merlin
6,093
331
0
373
9,327
3,271
0
3,879
5,256
55,872
0
L
7,357
1,742
0
2,093
14,546
7,381
0
3,213
11,301
0
24,884
W
13,839
7,505
0
2,621
15,301
7,769
607
3,265
11,716
0
102,146
L
8,880
4,164
0
1,326
14,682
13,127
74
7,141
7,503
0
29,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,351
Gold Earned
40,094
622
Minions Killed
323
0
Camps Cleared
0
1,762,782
Distance Traveled
1,582,118
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
11,088
584
58
3
0
356,455
2
L
Arachne
7,054
371
43
2
0
320,639
0
W
Ra
11,911
627
171
9
0
360,695
3
W
Izanami
10,706
563
165
9
0
326,719
2
L
Chernobog
8,058
424
80
4
0
276,886
0
W
Yemoja
10,315
543
71
4
0
311,741
2
L
Merlin
8,295
437
119
6
0
309,944
4
L
Chaac
8,451
445
34
2
0
339,570
5
W
Nemesis
12,331
649
157
8
0
407,172
1
L
Odin
8,236
433
47
2
0
335,079
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role