Player Matchup

Izanami
Izanami
GovernedMetal
Izanami
Level 69
God Stats
8W - 6L
1,415 SR
Queue Stats
40W - 43L
1,357 Elo+
Party 1
Hades
Hades
RoleyColeyOley
Hades
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
109W - 52L
1,762 Elo+
Party 3
Erlang Shen
Erlang Shen
SiberianGiraffe
Erlang Shen
Level 97
God Stats
1W - 1L
1,458 SR
Queue Stats
86W - 97L
1,443 Elo+
Party 1
Scylla
Scylla
TorOnOnlyFans
Scylla
Level 23
God Stats
21W - 12L
1,699 SR
Queue Stats
67W - 68L
1,355 Elo+
Party 1
Sun Wukong
Sun Wukong
splays2
Sun Wukong
Level 65
God Stats
23W - 5L
1,941 SR
Queue Stats
243W - 159L
1,708 Elo+
Party 3
Team Averages
Level 56
1,603 SR
1,525 Elo+

VS

Team Averages
Level 61
1,426 SR
1,505 Elo+
Janus
Janus
BatTing
Janus
Level 29
God Stats
30W - 32L
1,529 SR
Queue Stats
319W - 321L
1,548 Elo+
Party 2
Camazotz
Camazotz
CaedusXVIII
Camazotz
Level 130
God Stats
0W - 3L
1,180 SR
Queue Stats
266W - 245L
1,503 Elo+
Party 2
Ganesha
Ganesha
KingOfPogey
Ganesha
Level 42
God Stats
4W - 2L
1,659 SR
Queue Stats
25W - 31L
1,486 Elo+
Solo
Artemis
Artemis
ObscurCatharsis
Artemis
Level 68
God Stats
2W - 5L
1,260 SR
Queue Stats
110W - 111L
1,469 Elo+
Solo
Cernunnos
Cernunnos
PreMGlutT98
Cernunnos
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
18
7 / 5 / 8
11,726
489
12,412
17,302
8,152
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
9 / 1 / 11
14,208
592
27,808
20,902
22,116
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Erlang Shen
SiberianGiraffe
Erlang Shen
20
14 / 3 / 10
13,557
565
18,239
24,062
16,021
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

18
6 / 5 / 9
11,701
488
8,837
13,640
6,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
splays2
Sun Wukong
18
6 / 0 / 20
12,604
525
11,881
21,207
26,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
BatTing
Janus
17
7 / 5 / 4
12,192
508
20,872
13,409
3,754
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Camazotz
CaedusXVIII
Camazotz
16
3 / 9 / 2
10,345
431
7,509
27,898
14,255
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ganesha
KingOfPogey
Ganesha
13
0 / 10 / 5
8,967
374
6,578
26,258
22,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

17
2 / 10 / 2
11,243
468
17,105
17,441
5,108
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cernunnos
PreMGlutT98
Cernunnos
13
1 / 8 / 4
9,195
383
3,625
13,012
9,114
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
30
42
Kills
13
14
Deaths
42
58
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Janus
BatTing
Janus
7
5
4
1.8
L
Camazotz
CaedusXVIII
Camazotz
3
9
2
0.44
W
Izanami
7
5
8
2.2
L
Ganesha
KingOfPogey
Ganesha
0
10
5
0.25
L
2
10
2
0.3
L
Cernunnos
PreMGlutT98
Cernunnos
1
8
4
0.38
W
9
1
11
14.5
W
Erlang Shen
SiberianGiraffe
Erlang Shen
14
3
10
6.33
W
6
5
9
2.1
W
Sun Wukong
splays2
Sun Wukong
6
0
20
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,177
Damage
55,689
97,113
Taken
98,018
79,029
Mitigated
54,340
31,228
Healing
14,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
BatTing
Janus
20,872
835
377
2,276
13,409
3,754
0
7,765
5,644
76,236
0
L
Camazotz
CaedusXVIII
Camazotz
7,509
3,192
0
7,671
27,898
14,255
0
12,558
15,264
0
51,681
W
Izanami
12,412
7,953
0
5,816
17,302
8,152
1,755
3,753
13,457
0
88,097
L
Ganesha
KingOfPogey
Ganesha
6,578
841
0
3,703
26,258
22,109
0
9,767
16,301
32,400
0
L
17,105
7,706
0
750
17,441
5,108
96
4,054
13,387
0
75,965
L
Cernunnos
PreMGlutT98
Cernunnos
3,625
1,619
0
91
13,012
9,114
288
2,195
10,777
0
30,070
W
27,808
3,249
981
14,133
20,902
22,116
1,490
6,854
13,780
128,294
0
W
Erlang Shen
SiberianGiraffe
Erlang Shen
18,239
9,982
0
3,634
24,062
16,021
892
3,933
19,975
0
115,635
W
8,837
2,434
351
2,445
13,640
6,164
2,629
6,158
7,172
67,283
0
W
Sun Wukong
splays2
Sun Wukong
11,881
2,227
0
3,868
21,207
26,576
513
5,623
15,279
0
40,872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,796
Gold Earned
51,942
714
Minions Killed
463
0
Camps Cleared
0
2,162,685
Distance Traveled
1,829,355
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
12,192
508
158
7
0
436,748
4
L
Camazotz
10,345
431
100
4
0
412,546
0
W
Izanami
11,726
489
123
5
0
404,800
3
L
Ganesha
8,967
374
12
1
0
388,216
6
L
Artemis
11,243
468
142
6
0
359,256
6
L
Cernunnos
9,195
383
51
2
0
232,589
0
W
Hades
14,208
592
241
10
0
413,601
6
W
Erlang Shen
13,557
565
162
7
0
445,223
0
W
Scylla
11,701
488
139
6
0
404,178
3
W
Sun Wukong
12,604
525
49
2
0
494,883
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role