Player Matchup

Chaac
Chaac
 
Chaac
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
ColdbloodABX
Apollo
Level 63
God Stats
9W - 14L
1,300 SR
Queue Stats
191W - 187L
1,491 Elo+
Solo
Ganesha
Ganesha
LiLFitZ04
Ganesha
Level 86
God Stats
0W - 1L
1,786 SR
Queue Stats
82W - 85L
1,546 Elo+
Solo
Serqet
Serqet
Nacxs
Serqet
Level 117
God Stats
1W - 4L
1,529 SR
Queue Stats
353W - 341L
1,577 Elo+
Solo
Chronos
Chronos
alloveryourfaceb
Chronos
Level 126
God Stats
6W - 1L
1,955 SR
Queue Stats
191W - 177L
1,546 Elo+
Solo
Team Averages
Level 106
1,614 SR
1,532 Elo+

VS

Team Averages
Level 121
1,469 SR
1,524 Elo+
Hercules
Hercules
Ada_wong_pari15
Hercules
Level 126
God Stats
4W - 3L
1,037 SR
Queue Stats
136W - 122L
1,547 Elo+
Solo
Ah Puch
Ah Puch
DarkFlamethower
Ah Puch
Level 122
God Stats
2W - 0L
1,755 SR
Queue Stats
74W - 66L
1,521 Elo+
Solo
Cupid
Cupid
MulletLizard
Cupid
Level 120
God Stats
1W - 0L
1,768 SR
Queue Stats
70W - 80L
1,522 Elo+
Solo
Pele
Pele
Zyrkko
Pele
Level 131
God Stats
10W - 5L
1,542 SR
Queue Stats
51W - 44L
1,552 Elo+
Solo
Fenrir
Fenrir
flaviosalinas75-
Fenrir
Level 108
God Stats
13W - 3L
1,245 SR
Queue Stats
600W - 571L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
9
1 / 3 / 1
5,693
569
4,533
7,314
3,443
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Apollo
8
3 / 5 / 0
5,213
521
2,779
6,908
1,721
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ganesha
LiLFitZ04
Ganesha
8
0 / 0 / 4
5,226
523
1,782
7,462
3,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Serqet
Nacxs
Serqet
8
4 / 4 / 2
5,452
545
3,124
6,489
1,883
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
2 / 0 / 0
6,086
609
2,989
7,069
2,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
10
2 / 2 / 2
5,945
595
4,822
7,793
6,058
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

9
1 / 3 / 0
5,693
569
4,704
4,383
1,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
3 / 2 / 4
5,876
588
6,216
5,008
1,212
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Pele
Zyrkko
Pele
11
2 / 1 / 1
6,125
613
2,337
6,008
1,731
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

9
4 / 3 / 1
5,478
548
5,313
7,487
2,410
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
20
10
Kills
12
12
Deaths
11
7
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
3
1
0.5
W
Hercules
2
2
2
1.5
L
Apollo
3
5
0
0.6
W
1
3
0
0.33
L
Ganesha
LiLFitZ04
Ganesha
0
0
4
2
W
3
2
4
2.5
L
Serqet
Nacxs
Serqet
4
4
2
1.25
W
Pele
Zyrkko
Pele
2
1
1
2.5
L
2
0
0
2
W
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,207
Damage
23,392
35,242
Taken
30,679
12,772
Mitigated
12,761
9,778
Healing
11,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
4,533
1,468
0
2,519
7,314
3,443
0
0
6,894
0
31,270
W
Hercules
4,822
2,326
0
2,376
7,793
6,058
0
0
7,462
0
24,958
L
Apollo
2,779
1,718
0
1,393
6,908
1,721
0
0
6,908
0
25,740
W
4,704
218
171
719
4,383
1,350
43
2,446
1,937
31,692
0
L
Ganesha
LiLFitZ04
Ganesha
1,782
268
0
2,380
7,462
3,441
0
0
7,462
12,816
0
W
6,216
3,578
303
1,383
5,008
1,212
136
941
3,893
0
24,076
L
Serqet
Nacxs
Serqet
3,124
870
0
1,173
6,489
1,883
0
369
6,014
0
14,562
W
Pele
Zyrkko
Pele
2,337
651
0
3,154
6,008
1,731
0
543
5,387
0
36,400
L
2,989
428
0
2,313
7,069
2,284
0
3,861
2,810
33,979
0
W
5,313
863
264
3,011
7,487
2,410
0
841
6,646
0
22,518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,670
Gold Earned
29,117
252
Minions Killed
305
0
Camps Cleared
0
967,545
Distance Traveled
944,377
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,693
569
74
7
0
180,905
2
W
Hercules
5,945
595
68
7
0
174,035
2
L
Apollo
5,213
521
68
7
0
191,365
4
W
Ah Puch
5,693
569
75
8
0
175,941
0
L
Ganesha
5,226
523
2
0
0
207,112
1
W
Cupid
5,876
588
43
4
0
184,134
0
L
Serqet
5,452
545
31
3
0
192,614
1
W
Pele
6,125
613
86
9
0
203,703
3
L
Chronos
6,086
609
77
8
0
195,549
1
W
Fenrir
5,478
548
33
3
0
206,564
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role