Player Matchup

Fenrir
Fenrir
MegaCooper96
Fenrir
Level 28
God Stats
1W - 2L
1,633 SR
Queue Stats
79W - 82L
1,490 Elo+
Party 1
Jing Wei
Jing Wei
PRITIPSYKOO
Jing Wei
Level 24
God Stats
2W - 3L
1,751 SR
Queue Stats
145W - 196L
1,471 Elo+
Solo
Anubis
Anubis
ReleaseOfTheID
Anubis
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 49L
1,450 Elo+
Party 1
Team Averages
Level 23
1,628 SR
1,470 Elo+

VS

Team Averages
Level 55
1,559 SR
1,571 Elo+
Chronos
Chronos
ElminBos1
Chronos
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
HalfВloodPrince
Anhur
Level 130
God Stats
2W - 1L
1,678 SR
Queue Stats
117W - 86L
1,713 Elo+
Party 2
Chaac
Chaac
Leggo3521
Chaac
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
2 / 5 / 3
7,158
716
4,400
8,514
2,267
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jing Wei
PRITIPSYKOO
Jing Wei
8
1 / 3 / 2
6,434
643
3,031
6,294
2,343
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
3 / 4 / 2
7,581
758
6,244
5,919
2,543
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes

Shoes

+6%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
ElminBos1
Chronos
12
5 / 1 / 5
8,742
874
7,995
7,773
2,112
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
5 / 2 / 5
8,615
862
4,211
5,115
983
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chaac
Leggo3521
Chaac
11
2 / 3 / 8
7,570
757
4,067
7,794
3,534
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
30
6
Kills
12
12
Deaths
6
7
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Chronos
ElminBos1
Chronos
5
1
5
7.5
W
5
2
5
3.75
W
Chaac
Leggo3521
Chaac
2
3
8
2
L
Fenrir
2
5
3
0.7
L
Jing Wei
PRITIPSYKOO
Jing Wei
1
3
2
0.67
L
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,675
Damage
16,273
20,727
Taken
20,682
7,153
Mitigated
6,629
2,800
Healing
3,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
ElminBos1
Chronos
7,995
2,840
0
1,818
7,773
2,112
682
1,583
6,130
36,707
0
W
4,211
1,480
0
0
5,115
983
586
1,457
3,538
0
23,362
W
Chaac
Leggo3521
Chaac
4,067
1,006
0
1,967
7,794
3,534
0
3,611
3,943
0
13,918
L
Fenrir
4,400
918
171
1,849
8,514
2,267
0
3,544
4,970
0
14,880
L
Jing Wei
PRITIPSYKOO
Jing Wei
3,031
1,915
0
780
6,294
2,343
0
2,381
3,913
0
15,598
L
6,244
240
0
0
5,919
2,543
0
2,118
3,801
18,244
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,173
Gold Earned
24,927
74
Minions Killed
111
0
Camps Cleared
0
483,578
Distance Traveled
575,210
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
8,742
874
52
5
0
196,234
2
W
Anhur
8,615
862
39
4
0
185,820
0
W
Chaac
7,570
757
20
2
0
193,156
0
L
Fenrir
7,158
716
17
2
0
178,544
2
L
Jing Wei
6,434
643
23
2
0
155,283
1
L
Anubis
7,581
758
34
3
0
149,751
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role