Player Matchup

Bellona
Bellona
Gold I
I SamPerry I
Bellona
Gold I
Level 109
God Stats
20W - 17L
1,598 SR
Queue Stats
300W - 317L
1,706 MMR
Solo
Kali
Kali
Gold II
Pr0_Raptor4
Kali
Gold II
Level 105
God Stats
10W - 8L
1,596 SR
Queue Stats
376W - 484L
1,585 MMR
Solo
Baron Samedi
Baron Samedi
Platinum III
Puppet_Zero
Baron Samedi
Platinum III
Level 133
God Stats
1W - 1L
1,722 SR
Queue Stats
169W - 218L
2,058 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 116
1,639 SR
1,783 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 89
1,369 SR
1,786 MMR
Zeus
Zeus
Gold III
Cyb3rCJ
Zeus
Gold III
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 52L
1,804 MMR
Solo
Loki
Loki
Diamond V
Sawyer REX
Loki
Diamond V
Level 150
God Stats
0W - 1L
1,343 SR
Queue Stats
270W - 362L
2,020 MMR
Solo
Cthulhu
Cthulhu
Silver II
TheDeadpool_1
Cthulhu
Silver II
Level 33
God Stats
0W - 1L
1,262 SR
Queue Stats
112W - 141L
1,534 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
I SamPerry I
Bellona
18
6 / 2 / 10
15,495
704
16,336
21,039
26,352
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
9 / 6 / 7
15,355
698
17,085
20,949
11,450
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Baron Samedi
Puppet_Zero
Baron Samedi
18
6 / 5 / 9
14,363
653
25,697
20,427
20,945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bans
AphroditeAthenaThothCabrakanGilgamesh

VS

Bans
SobekKumbhakarnaMedusaGaneshaAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Cyb3rCJ
Zeus
18
7 / 9 / 3
14,392
654
22,216
20,241
9,273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
4 / 8 / 6
13,652
621
9,375
19,872
13,609
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
16
2 / 4 / 10
14,208
646
16,894
30,715
48,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
32
21
Kills
13
13
Deaths
21
26
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Zeus
Cyb3rCJ
Zeus
7
9
3
0.94
W
Bellona
I SamPerry I
Bellona
6
2
10
5.5
W
9
6
7
2.08
W
Baron Samedi
Puppet_Zero
Baron Samedi
6
5
9
2.1
L
4
8
6
0.88
L
Cthulhu
2
4
10
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,118
Damage
48,485
62,415
Taken
70,828
58,747
Mitigated
71,743
25,723
Healing
15,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
Cyb3rCJ
Zeus
22,216
1,728
0
3,048
20,241
9,273
157
4,265
15,759
78,298
0
W
Bellona
I SamPerry I
Bellona
16,336
3,992
0
6,427
21,039
26,352
331
13,722
6,626
0
72,147
W
17,085
9,941
0
5,402
20,949
11,450
2,425
10,555
10,088
0
67,221
W
Baron Samedi
Puppet_Zero
Baron Samedi
25,697
2,243
3,633
10,261
20,427
20,945
968
13,570
6,433
74,692
0
L
9,375
993
748
4,375
19,872
13,609
265
8,648
10,820
0
36,718
L
Cthulhu
16,894
1,015
454
7,302
30,715
48,861
60
11,209
18,524
45,043
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,213
Gold Earned
42,252
222
Minions Killed
181
0
Camps Cleared
0
1,178,086
Distance Traveled
1,187,737
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
14,392
654
117
5
0
341,448
5
W
Bellona
15,495
704
77
4
0
443,207
9
W
Kali
15,355
698
57
3
0
387,730
0
W
Baron Samedi
14,363
653
88
4
0
347,149
8
L
Loki
13,652
621
19
1
0
390,941
2
L
Cthulhu
14,208
646
45
2
0
455,348
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role