Player Matchup

Scylla
Scylla
Deadpool5582
Scylla
Level 15
God Stats
3W - 3L
1,126 SR
Queue Stats
10W - 12L
1,256 Elo+
Solo
Anhur
Anhur
KimJongDos2672
Anhur
Level 84
God Stats
1W - 0L
1,503 SR
Queue Stats
50W - 56L
1,485 Elo+
Solo
Cthulhu
Cthulhu
evlmonquin
Cthulhu
Level 132
God Stats
6W - 5L
1,660 SR
Queue Stats
399W - 405L
1,426 Elo+
Solo
Team Averages
Level 77
1,430 SR
1,389 Elo+

VS

Team Averages
Level 53
1,437 SR
1,334 Elo+
Discordia
Discordia
 
Discordia
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
SpeedySaturn245
Eset
Level 8
God Stats
1W - 4L
1,398 SR
Queue Stats
8W - 30L
1,285 Elo+
Solo
Neith
Neith
alex_flors12
Neith
Level 25
God Stats
60W - 60L
1,415 SR
Queue Stats
73W - 94L
1,217 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
10
4 / 2 / 4
7,100
710
3,700
5,683
1,622
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
6 / 2 / 6
8,070
807
4,673
5,676
1,825
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
evlmonquin
Cthulhu
11
3 / 1 / 10
7,542
754
8,248
5,697
2,806
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
9
3 / 5 / 2
6,774
677
5,516
6,409
1,858
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 3 / 3
6,068
607
3,856
6,140
1,800
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

9
2 / 5 / 2
6,462
646
3,437
7,278
2,091
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
12
13
Kills
5
5
Deaths
13
20
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
3
5
2
0.8
W
Scylla
4
2
4
3
W
6
2
6
4.5
L
0
3
3
0.5
L
2
5
2
0.6
W
Cthulhu
evlmonquin
Cthulhu
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,621
Damage
12,809
17,056
Taken
19,827
6,253
Mitigated
5,749
4,352
Healing
3,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
5,516
285
660
1,060
6,409
1,858
273
3,220
2,811
18,219
0
W
Scylla
3,700
130
0
862
5,683
1,622
220
3,066
2,293
19,662
0
W
4,673
1,624
0
2,258
5,676
1,825
904
3,155
2,235
0
17,364
L
3,856
42
405
679
6,140
1,800
537
2,991
2,786
14,591
0
L
3,437
906
282
824
7,278
2,091
247
4,616
2,250
0
11,741
W
Cthulhu
evlmonquin
Cthulhu
8,248
148
100
1,132
5,697
2,806
66
2,231
3,104
22,837
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,712
Gold Earned
19,304
97
Minions Killed
84
0
Camps Cleared
0
515,887
Distance Traveled
454,249
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
6,774
677
27
3
0
166,877
3
W
Scylla
7,100
710
24
2
0
170,489
0
W
Anhur
8,070
807
28
3
0
148,343
4
L
Eset
6,068
607
36
4
0
154,727
0
L
Neith
6,462
646
21
2
0
132,645
0
W
Cthulhu
7,542
754
45
5
0
197,055
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role