Player Matchup

Kukulkan
Kukulkan
Avrauri
Kukulkan
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Cadenz_a1
Fenrir
Level 89
God Stats
5W - 2L
1,546 SR
Queue Stats
187W - 197L
1,476 Elo+
Solo
Tiamat
Tiamat
DragãoDaCriação
Tiamat
Level 99
God Stats
224W - 208L
1,530 SR
Queue Stats
328W - 311L
1,574 Elo+
Solo
Artemis
Artemis
deanfilho
Artemis
Level 68
God Stats
8W - 2L
1,621 SR
Queue Stats
87W - 89L
1,368 Elo+
Party 1
Ra
Ra
lavelfera12
Ra
Level 81
God Stats
2W - 4L
1,164 SR
Queue Stats
121W - 121L
1,445 Elo+
Party 1
Team Averages
Level 85
1,472 SR
1,473 Elo+

VS

Team Averages
Level 62
1,485 SR
1,442 Elo+
Nu Wa
Nu Wa
Divan40
Nu Wa
Level 94
God Stats
25W - 30L
1,418 SR
Queue Stats
212W - 220L
1,490 Elo+
Solo
Kali
Kali
MyTicS_PiTuLyN
Kali
Level 38
God Stats
8W - 5L
1,707 SR
Queue Stats
60W - 55L
1,436 Elo+
Party 2
Cthulhu
Cthulhu
godzon2000
Cthulhu
Level 26
God Stats
0W - 3L
1,259 SR
Queue Stats
36W - 41L
1,382 Elo+
Party 2
Gilgamesh
Gilgamesh
lolriques
Gilgamesh
Level 35
God Stats
1W - 3L
1,582 SR
Queue Stats
44W - 41L
1,470 Elo+
Solo
Neith
Neith
tres_grudado
Neith
Level 116
God Stats
100W - 109L
1,460 SR
Queue Stats
655W - 723L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Avrauri
Kukulkan
15
3 / 3 / 3
9,136
571
7,227
6,207
2,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
Cadenz_a1
Fenrir
16
6 / 1 / 5
9,339
584
6,891
11,994
5,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

16
4 / 0 / 5
9,385
587
6,411
7,490
5,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artemis
deanfilho
Artemis
13
1 / 1 / 5
7,499
469
4,174
6,894
2,136
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
4 / 0 / 2
8,040
503
5,721
5,170
1,690
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Divan40
Nu Wa
14
1 / 5 / 1
8,277
517
6,468
8,405
2,874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 3 / 1
7,867
492
3,135
10,672
5,462
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
godzon2000
Cthulhu
11
0 / 3 / 1
6,172
386
4,328
8,848
4,236
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gilgamesh
lolriques
Gilgamesh
15
1 / 4 / 1
8,795
550
5,206
12,433
8,111
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
2 / 3 / 0
7,943
496
3,336
10,193
3,123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
9
18
Kills
5
5
Deaths
18
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Avrauri
Kukulkan
3
3
3
1.5
W
Fenrir
Cadenz_a1
Fenrir
6
1
5
8.5
L
Nu Wa
Divan40
Nu Wa
1
5
1
0.3
W
4
0
5
6.5
L
1
3
1
0.5
W
Artemis
deanfilho
Artemis
1
1
5
3.5
L
Cthulhu
godzon2000
Cthulhu
0
3
1
0.17
W
4
0
2
5
L
Gilgamesh
lolriques
Gilgamesh
1
4
1
0.38
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,424
Damage
22,473
37,755
Taken
50,551
17,604
Mitigated
23,806
15,942
Healing
14,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Avrauri
Kukulkan
7,227
862
0
790
6,207
2,314
1,061
254
5,938
53,150
0
W
Fenrir
Cadenz_a1
Fenrir
6,891
648
0
5,514
11,994
5,510
913
1,515
10,341
0
61,101
L
Nu Wa
Divan40
Nu Wa
6,468
947
0
1,361
8,405
2,874
0
3,825
4,580
48,063
0
W
6,411
875
0
2,744
7,490
5,954
1,532
2,900
4,240
59,230
0
L
3,135
1,300
0
4,182
10,672
5,462
0
3,721
6,908
0
47,356
W
Artemis
deanfilho
Artemis
4,174
2,206
0
1,248
6,894
2,136
810
2,668
3,804
0
27,970
L
Cthulhu
godzon2000
Cthulhu
4,328
145
0
1,548
8,848
4,236
0
2,917
5,771
15,718
0
W
5,721
484
2,662
2,984
5,170
1,690
420
2,396
2,636
47,749
0
L
Gilgamesh
lolriques
Gilgamesh
5,206
1,060
0
2,584
12,433
8,111
794
5,511
6,922
0
58,259
L
3,336
1,220
0
4,646
10,193
3,123
38
3,010
7,011
0
55,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,399
Gold Earned
39,054
511
Minions Killed
474
0
Camps Cleared
0
1,527,021
Distance Traveled
1,406,215
18
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
9,136
571
123
8
0
297,779
3
W
Fenrir
9,339
584
116
7
0
333,232
3
L
Nu Wa
8,277
517
121
8
0
256,664
5
W
Tiamat
9,385
587
129
8
0
303,165
5
L
Kali
7,867
492
86
5
0
320,135
2
W
Artemis
7,499
469
40
3
0
303,314
2
L
Cthulhu
6,172
386
25
2
0
308,738
2
W
Ra
8,040
503
103
6
0
289,531
5
L
Gilgamesh
8,795
550
125
8
0
255,449
3
L
Neith
7,943
496
117
7
0
265,229
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role