Player Matchup

Merlin
Merlin
Debanni
Merlin
Level 13
God Stats
4W - 5L
1,631 SR
Queue Stats
15W - 13L
1,512 Elo+
Solo
Heimdallr
Heimdallr
LEONHELLAS
Heimdallr
Level 11
God Stats
3W - 2L
1,429 SR
Queue Stats
12W - 11L
1,311 Elo+
Solo
Thanatos
Thanatos
Pegaselegendario
Thanatos
Level 24
God Stats
5W - 3L
1,500 SR
Queue Stats
5W - 3L
1,500 Elo+
Solo
Nemesis
Nemesis
Tirpera
Nemesis
Level 15
God Stats
4W - 1L
1,272 SR
Queue Stats
12W - 14L
1,434 Elo+
Solo
Medusa
Medusa
telmofilipe8
Medusa
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,665 Elo+
Solo
Team Averages
Level 14
1,466 SR
1,484 Elo+

VS

Team Averages
Level 14
1,489 SR
1,532 Elo+
Bellona
Bellona
Amdaal
Bellona
Level 27
God Stats
3W - 5L
1,372 SR
Queue Stats
43W - 57L
1,383 Elo+
Solo
Camazotz
Camazotz
Lopabrin
Camazotz
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,669 Elo+
Solo
Ares
Ares
di4ka2
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,670 Elo+
Solo
Scylla
Scylla
szurrog25
Scylla
Level 22
God Stats
14W - 12L
1,573 SR
Queue Stats
91W - 88L
1,451 Elo+
Solo
Danzaburou
Danzaburou
wachisss
Danzaburou
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 35L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Debanni
Merlin
10
0 / 5 / 1
6,292
484
2,589
6,658
2,531
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Heimdallr
LEONHELLAS
Heimdallr
12
0 / 3 / 4
6,883
529
3,381
6,223
2,707
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
10 / 2 / 1
8,689
668
7,821
8,869
2,961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nemesis
Tirpera
Nemesis
13
10 / 5 / 7
8,519
655
10,920
10,380
4,665
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Medusa
11
2 / 2 / 6
6,953
535
3,342
6,599
1,942
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Amdaal
Bellona
13
6 / 2 / 1
7,751
596
6,474
8,918
8,171
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Camazotz
Lopabrin
Camazotz
9
0 / 6 / 5
6,266
482
1,594
9,867
2,701
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ares
di4ka2
Ares
11
2 / 6 / 6
7,313
563
4,261
9,617
7,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
szurrog25
Scylla
12
5 / 3 / 0
7,543
580
4,204
7,132
2,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
wachisss
Danzaburou
12
3 / 6 / 2
7,640
588
6,355
9,400
2,901
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
30
22
Kills
16
17
Deaths
23
19
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Bellona
Amdaal
Bellona
6
2
1
3.25
W
Merlin
Debanni
Merlin
0
5
1
0.1
W
Heimdallr
LEONHELLAS
Heimdallr
0
3
4
0.67
L
Camazotz
Lopabrin
Camazotz
0
6
5
0.42
W
10
2
1
5.25
W
Nemesis
Tirpera
Nemesis
10
5
7
2.7
L
Ares
di4ka2
Ares
2
6
6
0.83
L
Scylla
szurrog25
Scylla
5
3
0
1.67
W
Medusa
2
2
6
2.5
L
Danzaburou
wachisss
Danzaburou
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,053
Damage
22,888
38,729
Taken
44,934
14,806
Mitigated
23,455
13,543
Healing
7,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Amdaal
Bellona
6,474
1,846
0
2,088
8,918
8,171
1,000
0
8,918
0
33,188
W
Merlin
Debanni
Merlin
2,589
276
0
346
6,658
2,531
205
3,391
3,267
26,257
0
W
Heimdallr
LEONHELLAS
Heimdallr
3,381
1,494
0
557
6,223
2,707
595
594
5,419
0
27,806
L
Camazotz
Lopabrin
Camazotz
1,594
317
0
2,920
9,867
2,701
66
343
9,398
0
22,910
W
7,821
2,028
0
9,143
8,869
2,961
174
1,118
7,691
0
42,967
W
Nemesis
Tirpera
Nemesis
10,920
6,270
0
1,863
10,380
4,665
464
1,496
8,789
0
35,790
L
Ares
di4ka2
Ares
4,261
453
0
363
9,617
7,599
451
0
9,617
17,613
0
L
Scylla
szurrog25
Scylla
4,204
487
0
1,500
7,132
2,083
0
1,768
5,012
38,205
0
W
Medusa
3,342
1,602
0
1,634
6,599
1,942
604
1,866
4,733
0
22,708
L
Danzaburou
wachisss
Danzaburou
6,355
2,779
0
841
9,400
2,901
888
0
9,400
0
35,827

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,336
Gold Earned
36,513
292
Minions Killed
284
0
Camps Cleared
0
1,097,835
Distance Traveled
1,287,473
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,751
596
62
5
0
293,016
1
W
Merlin
6,292
484
57
4
0
210,617
0
W
Heimdallr
6,883
529
62
5
0
179,894
2
L
Camazotz
6,266
482
52
4
0
280,761
3
W
Thanatos
8,689
668
79
6
0
260,363
1
W
Nemesis
8,519
655
54
4
0
259,203
2
L
Ares
7,313
563
28
2
0
266,853
3
L
Scylla
7,543
580
80
6
0
241,362
3
W
Medusa
6,953
535
40
3
0
187,758
0
L
Danzaburou
7,640
588
62
5
0
205,481
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role