Player Matchup

Thoth
Thoth
Kanjozoku EK9
Thoth
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
42W - 36L
1,217 Elo+
Solo
Izanami
Izanami
Over_Lawrdy
Izanami
Level 18
God Stats
6W - 2L
1,691 SR
Queue Stats
62W - 73L
1,320 Elo+
Solo
Tiamat
Tiamat
disturbeWARRIOR
Tiamat
Level 10
God Stats
14W - 12L
1,276 SR
Queue Stats
30W - 24L
1,306 Elo+
Solo
Thor
Thor
igorkarp4_uk
Thor
Level 5
God Stats
2W - 5L
1,500 SR
Queue Stats
10W - 19L
1,011 Elo+
Solo
Ares
Ares
weirddreamer_008
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 12
1,493 SR
1,271 Elo+

VS

Team Averages
Level 25
1,572 SR
1,390 Elo+
Baron Samedi
Baron Samedi
CapoSteve777
Baron Samedi
Level 8
God Stats
10W - 13L
1,751 SR
Queue Stats
12W - 17L
1,368 Elo+
Party 1
Danzaburou
Danzaburou
ColdPeeks-
Danzaburou
Level 16
God Stats
13W - 11L
1,499 SR
Queue Stats
17W - 14L
1,507 Elo+
Party 1
Vulcan
Vulcan
Dan2Sturdy
Vulcan
Level 43
God Stats
49W - 34L
1,488 SR
Queue Stats
60W - 54L
1,425 Elo+
Party 1
Loki
Loki
Hecglizzy
Loki
Level 28
God Stats
5W - 7L
1,750 SR
Queue Stats
44W - 45L
1,376 Elo+
Party 1
Arachne
Arachne
OpeningSole
Arachne
Level 29
God Stats
42W - 46L
1,374 SR
Queue Stats
92W - 117L
1,275 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 2
6,024
430
2,967
6,142
1,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Izanami
Over_Lawrdy
Izanami
12
3 / 3 / 1
7,479
534
2,759
8,521
2,720
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 8 / 1
5,513
394
4,978
9,806
4,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

7
1 / 5 / 2
5,207
372
1,809
7,111
2,049
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

3
1 / 7 / 1
4,746
339
1,049
7,292
3,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CapoSteve777
Baron Samedi
11
4 / 3 / 2
6,943
496
5,795
6,194
2,506
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Danzaburou
ColdPeeks-
Danzaburou
14
12 / 1 / 1
9,312
665
9,808
8,162
2,655
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Vulcan
Dan2Sturdy
Vulcan
11
1 / 1 / 6
6,850
489
3,556
2,998
788
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
13
5 / 0 / 4
7,528
538
6,449
6,388
1,866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Arachne
OpeningSole
Arachne
12
5 / 2 / 0
7,766
555
3,632
9,292
4,003
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
40
5
Kills
27
27
Deaths
7
7
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
CapoSteve777
Baron Samedi
4
3
2
1.67
W
Danzaburou
ColdPeeks-
Danzaburou
12
1
1
12.5
W
Vulcan
Dan2Sturdy
Vulcan
1
1
6
4
W
Loki
5
0
4
7
L
0
4
2
0.25
W
Arachne
OpeningSole
Arachne
5
2
0
2.5
L
Izanami
Over_Lawrdy
Izanami
3
3
1
1.17
L
0
8
1
0.06
L
1
5
2
0.4
L
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,562
Damage
29,240
38,872
Taken
33,034
13,697
Mitigated
11,818
2,436
Healing
8,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
CapoSteve777
Baron Samedi
5,795
594
55
1,018
6,194
2,506
939
1,624
4,300
22,710
0
W
Danzaburou
ColdPeeks-
Danzaburou
9,808
4,457
0
2,586
8,162
2,655
2,480
3,230
4,633
0
45,642
W
Vulcan
Dan2Sturdy
Vulcan
3,556
1,496
62
411
2,998
788
1,950
1,029
1,795
28,296
0
W
Loki
6,449
1,986
0
1,478
6,388
1,866
0
1,585
4,527
0
40,360
L
2,967
216
0
544
6,142
1,440
472
2,413
3,729
20,355
0
W
Arachne
OpeningSole
Arachne
3,632
2,888
0
3,341
9,292
4,003
304
507
8,785
0
41,276
L
Izanami
Over_Lawrdy
Izanami
2,759
1,227
0
952
8,521
2,720
0
1,386
7,135
0
31,802
L
4,978
666
0
796
9,806
4,102
0
734
9,072
20,183
0
L
1,809
553
0
0
7,111
2,049
0
2,835
4,276
0
6,128
L
1,049
241
0
144
7,292
3,386
92
1,983
5,309
3,571
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,969
Gold Earned
38,399
162
Minions Killed
331
0
Camps Cleared
0
1,087,498
Distance Traveled
1,233,041
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,943
496
41
3
0
217,631
1
W
Danzaburou
9,312
665
82
6
0
228,770
0
W
Vulcan
6,850
489
49
4
0
238,699
0
W
Loki
7,528
538
77
6
0
310,691
0
L
Thoth
6,024
430
55
4
0
204,620
3
W
Arachne
7,766
555
82
6
0
237,250
1
L
Izanami
7,479
534
62
4
0
225,484
0
L
Tiamat
5,513
394
34
2
0
233,309
2
L
Thor
5,207
372
5
0
0
270,657
0
L
Ares
4,746
339
6
0
0
153,428
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role