Player Matchup

Anhur
Anhur
Silver II
Animuhlistik
Anhur
Silver II
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Gold II
Nyah jchoren
Nemesis
Gold II
Level 102
God Stats
25W - 23L
1,626 SR
Queue Stats
143W - 138L
1,474 MMR
Solo
Ra
Ra
Gold V
Skuldarr
Ra
Gold V
Level 60
God Stats
1W - 1L
1,418 SR
Queue Stats
4W - 8L
1,669 MMR
Party 2
Mulan
Mulan
Gold IV
Spiralls
Mulan
Gold IV
Level 152
God Stats
7W - 13L
1,434 SR
Queue Stats
709W - 704L
1,442 MMR
Solo
Bacchus
Bacchus
Bronze III
Timeworn_Gear
Bacchus
Bronze III
Level 30
God Stats
0W - 2L
1,746 SR
Queue Stats
0W - 7L
1,500 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 80
1,545 SR
1,517 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 130
1,553 SR
1,518 MMR
Cthulhu
Cthulhu
Gold IV
 
Cthulhu
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Gold IV
BarbarianLord24
Khepri
Gold IV
Level 124
God Stats
13W - 10L
1,645 SR
Queue Stats
27W - 26L
1,584 MMR
Solo
Medusa
Medusa
Gold III
Merseilless
Medusa
Gold III
Level 158
God Stats
32W - 19L
1,653 SR
Queue Stats
94W - 94L
1,488 MMR
Party 1
Thoth
Thoth
Gold IV
Sky Hyphy
Thoth
Gold IV
Level 114
God Stats
39W - 32L
1,495 SR
Queue Stats
305W - 286L
1,444 MMR
Party 1
Tsukuyomi
Tsukuyomi
Gold I
XxKmadXx
Tsukuyomi
Gold I
Level 93
God Stats
25W - 28L
1,474 SR
Queue Stats
195W - 205L
1,573 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 4 / 1
4,915
492
2,709
7,653
1,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Nemesis
Nyah jchoren
Nemesis
10
2 / 2 / 1
5,950
595
3,878
8,407
2,491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

7
0 / 9 / 0
4,393
439
1,874
7,072
2,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mulan
Spiralls
Mulan
10
1 / 2 / 0
5,406
541
4,384
7,516
6,184
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
8
1 / 3 / 1
5,297
530
3,070
6,960
3,738
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
AnubisAthenaApolloDanzaburouKing Arthur

VS

Bans
GilgameshSetTiamatPeleCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
1 / 0 / 3
6,831
683
4,624
9,658
4,429
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

9
1 / 0 / 4
5,735
574
2,385
4,826
2,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Medusa
11
3 / 2 / 1
6,098
610
3,747
6,444
1,821
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thoth
Sky Hyphy
Thoth
11
10 / 0 / 3
7,252
725
9,002
4,321
1,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
XxKmadXx
Tsukuyomi
10
5 / 3 / 0
6,101
610
4,847
7,051
2,272
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
31
5
Kills
20
20
Deaths
5
3
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
0
3
2.5
L
1
4
1
0.38
W
1
0
4
3
W
Medusa
3
2
1
1.75
L
Nemesis
Nyah jchoren
Nemesis
2
2
1
1.25
L
0
9
0
0
W
Thoth
Sky Hyphy
Thoth
10
0
3
11.5
L
Mulan
Spiralls
Mulan
1
2
0
0.5
L
Bacchus
1
3
1
0.5
W
Tsukuyomi
XxKmadXx
Tsukuyomi
5
3
0
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,915
Damage
24,605
37,608
Taken
32,300
16,542
Mitigated
12,215
11,362
Healing
12,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
4,624
908
76
4,378
9,658
4,429
150
692
8,924
32,661
0
L
2,709
1,416
0
2,246
7,653
1,826
0
2,267
5,386
0
18,154
W
2,385
282
0
946
4,826
2,256
0
1,017
3,807
14,416
0
W
Medusa
3,747
1,436
0
2,720
6,444
1,821
536
1,864
4,580
0
35,566
L
Nemesis
Nyah jchoren
Nemesis
3,878
1,362
0
4,087
8,407
2,491
0
2,069
6,338
0
29,500
L
1,874
246
28
587
7,072
2,303
0
5,909
1,163
12,736
0
W
Thoth
Sky Hyphy
Thoth
9,002
363
0
1,688
4,321
1,437
454
974
3,205
39,794
0
L
Mulan
Spiralls
Mulan
4,384
1,211
0
3,180
7,516
6,184
0
4,105
3,411
5
26,719
L
Bacchus
3,070
380
0
1,234
6,960
3,738
0
1,661
5,299
10,781
0
W
Tsukuyomi
XxKmadXx
Tsukuyomi
4,847
1,969
0
2,274
7,051
2,272
0
207
6,840
0
28,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,961
Gold Earned
32,017
202
Minions Killed
295
0
Camps Cleared
0
973,563
Distance Traveled
1,018,243
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,831
683
70
7
0
199,479
0
L
Anhur
4,915
492
36
4
0
137,017
0
W
Khepri
5,735
574
24
2
0
221,963
5
W
Medusa
6,098
610
74
7
0
178,425
1
L
Nemesis
5,950
595
60
6
0
224,428
2
L
Ra
4,393
439
33
3
0
182,042
0
W
Thoth
7,252
725
63
6
0
201,941
2
L
Mulan
5,406
541
53
5
0
196,988
1
L
Bacchus
5,297
530
20
2
0
233,088
3
W
Tsukuyomi
6,101
610
64
6
0
216,435
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role