Player Matchup

Neith
Neith
Hightail
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 6L
1,368 Elo+
Solo
Hun Batz
Hun Batz
bynkyy
Hun Batz
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
darkhart64
Aphrodite
Level 17
God Stats
5W - 1L
1,882 SR
Queue Stats
128W - 134L
1,466 Elo+
Solo
Ra
Ra
ptitcoeur1504
Ra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,502 Elo+
Solo
Heimdallr
Heimdallr
りゅうじん
Heimdallr
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 57L
1,616 Elo+
Solo
Team Averages
Level 12
1,576 SR
1,490 Elo+

VS

Team Averages
Level 29
1,454 SR
1,521 Elo+
Gilgamesh
Gilgamesh
BeamerUzumakiTTV
Gilgamesh
Level 5
God Stats
3W - 0L
1,500 SR
Queue Stats
6W - 2L
1,555 Elo+
Party 1
Janus
Janus
Mugiwara9188
Janus
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
79W - 77L
1,398 Elo+
Party 1
Ymir
Ymir
RIP3200_
Ymir
Level 22
God Stats
7W - 8L
1,399 SR
Queue Stats
46W - 61L
1,529 Elo+
Solo
Loki
Loki
YoItsDion
Loki
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 12L
1,639 Elo+
Solo
Neith
Neith
mobuisss
Neith
Level 23
God Stats
2W - 4L
1,372 SR
Queue Stats
49W - 37L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Hightail
Neith
9
1 / 3 / 1
5,145
515
3,839
5,220
1,020
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Boots

Boots

+6%
Movement Speed

Hun Batz
bynkyy
Hun Batz
10
3 / 4 / 0
6,190
619
4,675
8,369
2,301
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Aphrodite
darkhart64
Aphrodite
8
0 / 2 / 2
5,248
525
1,326
3,592
1,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

5
0 / 6 / 1
4,133
413
474
4,409
1,156
Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
りゅうじん
Heimdallr
7
1 / 6 / 0
4,466
447
904
5,432
1,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
10
1 / 1 / 2
5,733
573
1,315
2,395
1,325
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
8 / 3 / 4
7,110
711
5,999
6,120
1,456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
10
1 / 1 / 6
5,890
589
3,184
7,086
4,188
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Loki
11
8 / 0 / 4
6,950
695
6,168
5,721
1,582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
mobuisss
Neith
6
3 / 0 / 0
4,841
484
2,631
3,168
710
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
37
5
Kills
21
21
Deaths
5
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
1
1
2
2
L
Neith
Hightail
Neith
1
3
1
0.5
W
8
3
4
3.33
W
Ymir
1
1
6
4
W
Loki
8
0
4
10
L
Hun Batz
bynkyy
Hun Batz
3
4
0
0.75
L
Aphrodite
darkhart64
Aphrodite
0
2
2
0.5
W
Neith
mobuisss
Neith
3
0
0
3
L
0
6
1
0.08
L
Heimdallr
りゅうじん
Heimdallr
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,218
Damage
19,297
27,022
Taken
24,490
7,511
Mitigated
9,261
5,716
Healing
8,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
1,315
346
0
250
2,395
1,325
376
0
2,395
0
24,123
L
Neith
Hightail
Neith
3,839
1,704
0
1,676
5,220
1,020
0
802
4,418
0
29,159
W
5,999
1,086
0
1,007
6,120
1,456
384
498
5,622
31,835
0
W
Ymir
3,184
607
369
2,453
7,086
4,188
96
901
6,185
26,326
0
W
Loki
6,168
2,452
0
2,712
5,721
1,582
0
247
5,474
0
35,264
L
Hun Batz
bynkyy
Hun Batz
4,675
1,759
0
1,500
8,369
2,301
0
2,189
6,100
0
30,645
L
Aphrodite
darkhart64
Aphrodite
1,326
618
880
1,053
3,592
1,200
0
1,591
1,961
10,357
0
W
Neith
mobuisss
Neith
2,631
1,595
0
1,377
3,168
710
203
154
3,014
0
13,840
L
474
161
0
607
4,409
1,156
28
854
3,485
9,380
0
L
Heimdallr
りゅうじん
Heimdallr
904
292
0
0
5,432
1,834
111
3,379
1,875
0
7,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,182
Gold Earned
30,524
176
Minions Killed
257
0
Camps Cleared
0
867,814
Distance Traveled
862,047
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
5,733
573
53
5
0
183,840
0
L
Neith
5,145
515
63
6
0
168,384
1
W
Janus
7,110
711
65
7
0
189,324
0
W
Ymir
5,890
589
43
4
0
175,496
2
W
Loki
6,950
695
67
7
0
211,557
4
L
Hun Batz
6,190
619
64
6
0
207,262
0
L
Aphrodite
5,248
525
15
2
0
181,145
2
W
Neith
4,841
484
29
3
0
101,830
1
L
Ra
4,133
413
14
1
0
112,750
0
L
Heimdallr
4,466
447
20
2
0
198,273
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role