Player Matchup

Merlin
Merlin
ColorfulMocha44
Merlin
Level 4
God Stats
0W - 3L
1,255 SR
Queue Stats
0W - 4L
1,081 Elo+
Party 1
Tiamat
Tiamat
I Flem Dog I
Tiamat
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 11L
1,162 Elo+
Party 1
Neith
Neith
L_E_D_Savor
Neith
Level 67
God Stats
5W - 11L
1,330 SR
Queue Stats
12W - 19L
1,432 Elo+
Solo
Team Averages
Level 26
1,361 SR
1,225 Elo+

VS

Team Averages
Level 58
1,536 SR
1,467 Elo+
Chaac
Chaac
Alexis_Pro_Style
Chaac
Level 33
God Stats
88W - 61L
1,664 SR
Queue Stats
284W - 338L
1,418 Elo+
Solo
Hel
Hel
FirePidgon2
Hel
Level 56
God Stats
8W - 7L
1,394 SR
Queue Stats
115W - 132L
1,489 Elo+
Party 2
Hou Yi
Hou Yi
IceEagle9
Hou Yi
Level 86
God Stats
2W - 1L
1,549 SR
Queue Stats
134W - 154L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 0
6,982
537
3,221
8,563
4,059
S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tiamat
10
0 / 8 / 1
7,411
570
3,203
11,207
4,857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
2 / 6 / 0
8,473
652
11,948
9,989
3,570
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 1 / 12
10,724
825
8,699
15,205
12,396
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
2 / 1 / 15
9,373
721
5,401
9,333
3,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hou Yi
IceEagle9
Hou Yi
15
12 / 0 / 7
10,586
814
10,911
10,327
4,134
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
54
2
Kills
20
20
Deaths
2
1
Assists
34
Player
Kills
Deaths
Assists
KDA
W
6
1
12
12
L
0
6
0
0
W
2
1
15
9.5
L
Tiamat
0
8
1
0.06
W
Hou Yi
IceEagle9
Hou Yi
12
0
7
15.5
L
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,372
Damage
25,011
29,759
Taken
34,865
12,486
Mitigated
19,935
3,569
Healing
18,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,699
1,444
0
5,971
15,205
12,396
527
2,763
12,170
0
38,689
L
3,221
585
0
0
8,563
4,059
0
1,696
6,867
15,629
0
W
5,401
0
4,843
5,905
9,333
3,405
543
1,299
7,746
37,123
0
L
Tiamat
3,203
312
0
1,582
11,207
4,857
0
1,177
10,030
13,514
0
W
Hou Yi
IceEagle9
Hou Yi
10,911
4,648
0
1,807
10,327
4,134
1,754
1,802
8,403
0
54,676
L
11,948
5,152
465
1,522
9,989
3,570
0
2,572
7,417
0
38,661

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,866
Gold Earned
30,683
100
Minions Killed
197
0
Camps Cleared
0
508,526
Distance Traveled
773,929
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,724
825
50
4
0
287,416
2
L
Merlin
6,982
537
21
2
0
160,169
0
W
Hel
9,373
721
61
5
0
238,593
0
L
Tiamat
7,411
570
13
1
0
165,744
1
W
Hou Yi
10,586
814
86
7
0
247,920
3
L
Neith
8,473
652
66
5
0
182,613
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role