Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
AllottedBison0
Medusa
Level 21
God Stats
2W - 2L
1,222 SR
Queue Stats
25W - 23L
1,477 Elo+
Solo
Ne Zha
Ne Zha
MoistThrob
Ne Zha
Level 24
God Stats
10W - 8L
1,475 SR
Queue Stats
88W - 74L
1,606 Elo+
Solo
Poseidon
Poseidon
Moonfire_1811
Poseidon
Level 26
God Stats
18W - 14L
1,575 SR
Queue Stats
66W - 59L
1,489 Elo+
Solo
Chang'e
Chang'e
PushingOrca2414
Chang'e
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 51L
1,594 Elo+
Solo
Team Averages
Level 21
1,455 SR
1,533 Elo+

VS

Team Averages
Level 35
1,494 SR
1,588 Elo+
Ra
Ra
IVIr_Frank_Dad
Ra
Level 4
God Stats
0W - 2L
1,275 SR
Queue Stats
112W - 115L
1,463 Elo+
Party 1
Vamana
Vamana
Queen-Mistress23
Vamana
Level 21
God Stats
1W - 7L
1,500 SR
Queue Stats
414W - 407L
1,609 Elo+
Solo
Cerberus
Cerberus
SeymourDongs
Cerberus
Level 118
God Stats
20W - 30L
1,447 SR
Queue Stats
297W - 284L
1,495 Elo+
Party 1
Nemesis
Nemesis
SirBannedA_Lot
Nemesis
Level 5
God Stats
3W - 3L
1,500 SR
Queue Stats
16W - 14L
1,817 Elo+
Solo
Medusa
Medusa
TheNoLifeGamer
Medusa
Level 29
God Stats
4W - 2L
1,749 SR
Queue Stats
51W - 40L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
4 / 3 / 5
5,738
574
4,040
8,196
2,335
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

10
2 / 2 / 6
5,793
579
5,161
4,438
954
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ne Zha
MoistThrob
Ne Zha
13
6 / 0 / 0
7,177
718
3,750
5,473
1,715
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Poseidon
Moonfire_1811
Poseidon
12
6 / 1 / 3
7,227
723
5,219
4,257
1,063
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 2 / 0
6,052
605
4,039
6,038
1,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 7 / 0
4,241
424
1,325
4,964
1,595
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

9
2 / 2 / 0
5,639
564
4,184
6,514
3,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cerberus
SeymourDongs
Cerberus
8
2 / 4 / 2
5,316
532
3,647
8,839
4,442
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
2 / 2 / 2
5,958
596
3,534
5,369
1,829
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

7
2 / 5 / 2
5,031
503
3,342
7,138
1,408
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
14
20
Kills
8
8
Deaths
20
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
4
3
5
2.17
W
2
2
6
2.5
L
0
7
0
0
W
Ne Zha
MoistThrob
Ne Zha
6
0
0
6
W
Poseidon
Moonfire_1811
Poseidon
6
1
3
7.5
W
2
2
0
1
L
2
2
0
1
L
Cerberus
SeymourDongs
Cerberus
2
4
2
0.75
L
2
2
2
1.5
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,209
Damage
16,032
28,402
Taken
32,824
7,737
Mitigated
12,734
14,071
Healing
4,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
4,040
489
168
2,699
8,196
2,335
217
1,407
6,769
19,277
0
W
5,161
2,158
0
1,681
4,438
954
396
1,017
3,421
0
26,027
L
1,325
332
52
25
4,964
1,595
0
3,638
1,312
13,625
0
W
Ne Zha
MoistThrob
Ne Zha
3,750
1,096
0
3,670
5,473
1,715
0
359
5,114
0
48,319
W
Poseidon
Moonfire_1811
Poseidon
5,219
509
0
2,540
4,257
1,063
1,090
1,987
2,088
44,031
0
W
4,039
325
0
3,313
6,038
1,670
205
0
6,038
30,616
0
L
4,184
1,497
0
1,093
6,514
3,460
0
3,941
2,531
0
24,241
L
Cerberus
SeymourDongs
Cerberus
3,647
591
109
2,054
8,839
4,442
98
2,516
6,121
24,795
0
L
3,534
1,584
0
641
5,369
1,829
0
857
4,476
0
29,698
L
3,342
1,496
0
802
7,138
1,408
270
1,838
5,086
0
18,540

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,987
Gold Earned
26,185
376
Minions Killed
242
0
Camps Cleared
0
991,210
Distance Traveled
928,676
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
5,738
574
51
5
0
202,039
0
W
Medusa
5,793
579
53
5
0
180,868
1
L
Ra
4,241
424
20
2
0
160,879
0
W
Ne Zha
7,177
718
105
11
0
240,432
4
W
Poseidon
7,227
723
98
10
0
190,850
1
W
Chang'e
6,052
605
69
7
0
177,021
2
L
Vamana
5,639
564
45
5
0
196,971
1
L
Cerberus
5,316
532
82
8
0
187,571
1
L
Nemesis
5,958
596
66
7
0
207,911
3
L
Medusa
5,031
503
29
3
0
175,344
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role