Player Matchup

King Arthur
King Arthur
Cashdoh1226
King Arthur
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
51W - 44L
1,448 Elo+
Party 2
Awilix
Awilix
Im Your Goose
Awilix
Level 64
God Stats
37W - 28L
1,530 SR
Queue Stats
263W - 229L
1,470 Elo+
Party 2
Ra
Ra
Patty Iggs
Ra
Level 51
God Stats
26W - 19L
1,513 SR
Queue Stats
277W - 249L
1,452 Elo+
Party 2
Athena
Athena
jashmun
Athena
Level 101
God Stats
4W - 3L
1,532 SR
Queue Stats
338W - 306L
1,490 Elo+
Party 2
He Bo
He Bo
roondal
He Bo
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
372W - 344L
1,486 Elo+
Party 2
Team Averages
Level 60
1,515 SR
1,469 Elo+

VS

Team Averages
Level 74
1,534 SR
1,484 Elo+
Sobek
Sobek
Krons58
Sobek
Level 40
God Stats
24W - 18L
1,635 SR
Queue Stats
47W - 39L
1,479 Elo+
Party 1
Neith
Neith
Riot9209
Neith
Level 82
God Stats
9W - 10L
1,592 SR
Queue Stats
367W - 360L
1,493 Elo+
Party 3
Hades
Hades
Scheme WRLD
Hades
Level 25
God Stats
14W - 18L
1,468 SR
Queue Stats
23W - 23L
1,494 Elo+
Party 3
Tiamat
Tiamat
platinum_kujo
Tiamat
Level 117
God Stats
81W - 81L
1,501 SR
Queue Stats
503W - 516L
1,463 Elo+
Party 1
Bakasura
Bakasura
slaad17
Bakasura
Level 108
God Stats
69W - 47L
1,472 SR
Queue Stats
526W - 468L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Cashdoh1226
King Arthur
13
1 / 2 / 0
7,446
414
1,854
15,424
6,795
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

13
4 / 8 / 3
8,263
459
11,432
16,961
6,066
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
1 / 5 / 3
7,586
421
9,979
9,745
3,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
jashmun
Athena
13
4 / 5 / 4
8,804
489
7,608
21,148
11,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

He Bo
roondal
He Bo
15
2 / 6 / 2
8,637
480
7,120
9,592
2,841
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Krons58
Sobek
13
3 / 2 / 9
8,913
495
4,536
16,128
11,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
Riot9209
Neith
15
2 / 3 / 5
9,293
516
9,056
9,301
2,918
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
4 / 6 / 3
9,408
523
7,152
12,813
6,608
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
3 / 0 / 8
10,267
570
12,801
8,498
5,846
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Bakasura
slaad17
Bakasura
20
14 / 1 / 3
12,206
678
17,799
14,381
7,074
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
54
12
Kills
26
26
Deaths
12
12
Assists
28
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Cashdoh1226
King Arthur
1
2
0
0.5
L
4
8
3
0.69
W
Sobek
Krons58
Sobek
3
2
9
3.75
L
1
5
3
0.5
W
Neith
Riot9209
Neith
2
3
5
1.5
W
4
6
3
0.92
L
Athena
jashmun
Athena
4
5
4
1.2
W
3
0
8
7
L
He Bo
roondal
He Bo
2
6
2
0.5
W
Bakasura
slaad17
Bakasura
14
1
3
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,993
Damage
51,344
72,870
Taken
61,121
30,633
Mitigated
33,617
17,822
Healing
21,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Cashdoh1226
King Arthur
1,854
284
0
3,369
15,424
6,795
0
6,036
8,031
0
25,605
L
11,432
4,526
0
4,170
16,961
6,066
0
4,807
11,337
0
54,879
W
Sobek
Krons58
Sobek
4,536
937
0
5,558
16,128
11,171
0
8,800
6,770
11,317
0
L
9,979
1,496
1,082
2,010
9,745
3,320
162
2,002
7,673
50,881
0
W
Neith
Riot9209
Neith
9,056
4,042
0
4,627
9,301
2,918
1,858
5,139
3,868
0
62,937
W
7,152
846
592
3,104
12,813
6,608
137
5,867
6,559
43,774
0
L
Athena
jashmun
Athena
7,608
2,321
0
5,361
21,148
11,611
17
6,224
13,689
28,935
0
W
12,801
1,372
0
3,064
8,498
5,846
210
901
7,597
56,623
0
L
He Bo
roondal
He Bo
7,120
956
0
1,830
9,592
2,841
177
4,786
4,754
51,784
0
W
Bakasura
slaad17
Bakasura
17,799
12,483
0
4,170
14,381
7,074
66
3,040
11,141
0
89,199

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,736
Gold Earned
50,087
367
Minions Killed
502
0
Camps Cleared
0
1,666,943
Distance Traveled
1,690,054
4
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,446
414
48
3
0
333,889
0
L
Awilix
8,263
459
93
5
0
354,387
2
W
Sobek
8,913
495
15
1
0
361,271
9
L
Ra
7,586
421
100
6
0
308,087
2
W
Neith
9,293
516
116
6
0
288,790
0
W
Hades
9,408
523
79
4
0
271,898
4
L
Athena
8,804
489
35
2
0
387,407
0
W
Tiamat
10,267
570
123
7
0
339,536
3
L
He Bo
8,637
480
91
5
0
283,173
0
W
Bakasura
12,206
678
169
9
0
428,559
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role