Player Matchup

Fenrir
Fenrir
Blockoma
Fenrir
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 11L
1,769 Elo+
Party 3
Anhur
Anhur
DUMBB0TS1019279
Anhur
Level 22
God Stats
10W - 4L
1,770 SR
Queue Stats
114W - 36L
1,749 Elo+
Party 3
Neith
Neith
Efforts
Neith
Level 26
God Stats
3W - 0L
1,378 SR
Queue Stats
15W - 9L
1,612 Elo+
Solo
Nu Wa
Nu Wa
MrSquiddy
Nu Wa
Level 30
God Stats
3W - 0L
1,572 SR
Queue Stats
21W - 18L
1,593 Elo+
Solo
Artio
Artio
gëtrekt
Artio
Level 27
God Stats
3W - 1L
1,775 SR
Queue Stats
23W - 18L
1,598 Elo+
Solo
Team Averages
Level 23
1,599 SR
1,664 Elo+

VS

Team Averages
Level 37
1,515 SR
1,665 Elo+
Zhong Kui
Zhong Kui
Drax02
Zhong Kui
Level 140
God Stats
18W - 15L
1,614 SR
Queue Stats
308W - 318L
1,472 Elo+
Party 1
Cupid
Cupid
ICryToMuch
Cupid
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 12L
1,796 Elo+
Party 2
Ra
Ra
ICrytoLittle
Ra
Level 4
God Stats
1W - 1L
1,735 SR
Queue Stats
8W - 10L
1,856 Elo+
Party 2
Hades
Hades
Ignaus
Hades
Level 29
God Stats
0W - 2L
1,271 SR
Queue Stats
15W - 16L
1,627 Elo+
Solo
Set
Set
su-macho7
Set
Level 7
God Stats
2W - 4L
1,453 SR
Queue Stats
12W - 10L
1,573 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Blockoma
Fenrir
14
6 / 5 / 2
8,896
556
7,848
13,829
6,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

17
5 / 1 / 2
9,620
601
10,147
11,857
4,165
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Neith
Efforts
Neith
15
3 / 3 / 4
8,896
556
10,099
9,680
3,521
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nu Wa
MrSquiddy
Nu Wa
15
2 / 2 / 5
8,812
551
10,140
6,628
2,490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Artio
gëtrekt
Artio
13
5 / 1 / 4
7,964
498
6,079
12,050
6,399
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Drax02
Zhong Kui
14
4 / 4 / 0
8,634
540
7,545
14,070
9,087
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cupid
12
1 / 6 / 0
7,606
475
6,299
12,056
3,544
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 1 / 2
7,698
481
4,229
10,394
5,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Hades
Ignaus
Hades
14
5 / 5 / 0
8,930
558
7,425
13,857
7,089
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
1 / 6 / 3
6,866
429
3,022
11,866
3,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
17
21
Kills
12
12
Deaths
22
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Blockoma
Fenrir
6
5
2
1.4
W
5
1
2
6
L
Zhong Kui
Drax02
Zhong Kui
4
4
0
1
W
Neith
Efforts
Neith
3
3
4
1.67
L
Cupid
1
6
0
0.17
L
1
1
2
2
L
Hades
Ignaus
Hades
5
5
0
1
W
Nu Wa
MrSquiddy
Nu Wa
2
2
5
2.25
W
Artio
gëtrekt
Artio
5
1
4
7
L
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,313
Damage
28,520
54,044
Taken
62,243
22,602
Mitigated
28,732
22,188
Healing
25,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Blockoma
Fenrir
7,848
1,837
0
3,318
13,829
6,027
0
6,322
7,507
0
42,007
W
10,147
3,732
0
6,456
11,857
4,165
244
236
11,621
0
71,186
L
Zhong Kui
Drax02
Zhong Kui
7,545
1,641
0
7,201
14,070
9,087
789
7,822
5,880
51,703
0
W
Neith
Efforts
Neith
10,099
3,489
171
4,683
9,680
3,521
2,622
6,833
2,847
0
52,476
L
Cupid
6,299
2,626
507
2,720
12,056
3,544
0
1,800
10,196
0
45,954
L
4,229
1,146
726
5,115
10,394
5,527
882
1,867
8,441
49,924
0
L
Hades
Ignaus
Hades
7,425
763
210
6,266
13,857
7,089
449
354
13,453
48,256
0
W
Nu Wa
MrSquiddy
Nu Wa
10,140
3,250
0
2,422
6,628
2,490
168
3,962
2,666
61,428
0
W
Artio
gëtrekt
Artio
6,079
286
515
4,623
12,050
6,399
34
1,846
10,204
22,413
0
L
3,022
1,586
0
2,670
11,866
3,485
0
3,678
8,054
0
25,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,188
Gold Earned
39,734
476
Minions Killed
441
0
Camps Cleared
0
1,450,581
Distance Traveled
1,398,178
20
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,896
556
80
5
0
308,270
7
W
Anhur
9,620
601
139
9
0
270,778
7
L
Zhong Kui
8,634
540
103
6
0
250,091
1
W
Neith
8,896
556
101
6
0
278,843
2
L
Cupid
7,606
475
98
6
0
275,953
2
L
Ra
7,698
481
89
6
0
322,360
2
L
Hades
8,930
558
98
6
0
278,577
0
W
Nu Wa
8,812
551
114
7
0
293,323
1
W
Artio
7,964
498
42
3
0
299,367
3
L
Set
6,866
429
53
3
0
271,197
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role